play: me okay

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents action
Weight: 0.64
, project
Weight: 0.58
, song
Weight: 0.57
, line
Weight: 0.57
Siblings dream
Weight: 0.62
, scene
Weight: 0.59
, sack
Weight: 0.57
, opponent
Weight: 0.56
, shrew
Weight: 0.56

Related properties

Property Similarity
me okay 1.00
be motivated by it make me feel happy 0.87
make someone happy 0.81
requires do something fun 0.80
be used to sort out many thought 0.79
be motivated by someone want to play with you 0.79
causes feel happy 0.79
causes you want to rest 0.78
be used to tell joke 0.78
be motivated by imagine good life for yourself 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.45
Rule weight: 0.66
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.44
Plausible(song, make someone happy)
Evidence: 0.29
¬ Typical(play, me okay)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.49
Plausible(play, me okay)
Evidence: 0.44
¬ Plausible(song, make someone happy)

Remarkability exclusitivity betweem a parent and a child

0.23
Rule weight: 0.58
Evidence weight: 0.48
Similarity weight: 0.81
Evidence: 0.75
¬ Remarkable(play, me okay)
Evidence: 0.69
¬ Remarkable(song, make someone happy)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.75
¬ Remarkable(play, me okay)
Evidence: 0.12
¬ Remarkable(dream, be used to sort out many thought)
0.04
Rule weight: 0.13
Evidence weight: 0.41
Similarity weight: 0.78
Evidence: 0.75
¬ Remarkable(play, me okay)
Evidence: 0.79
¬ Remarkable(dream, be motivated by imagine good life for yourself)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.44
Plausible(song, make someone happy)
Evidence: 0.75
Remarkable(play, me okay)
Evidence: 0.49
¬ Plausible(play, me okay)

Remarkability from sibling implausibility

0.43
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.49
Plausible(play, me okay)
Evidence: 0.79
Remarkable(dream, be motivated by imagine good life for yourself)
Evidence: 0.78
¬ Plausible(dream, be motivated by imagine good life for yourself)
0.40
Rule weight: 0.60
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.49
Plausible(play, me okay)
Evidence: 0.12
Remarkable(dream, be used to sort out many thought)
Evidence: 0.36
¬ Plausible(dream, be used to sort out many thought)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.49
Plausible(play, me okay)
Evidence: 0.78
¬ Salient(play, me okay)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.29
Typical(play, me okay)
Evidence: 0.04
¬ Typical(play, be motivated by it make me feel happy)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.29
Typical(play, me okay)
Evidence: 0.04
¬ Typical(play, requires do something fun)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.29
Typical(play, me okay)
Evidence: 0.03
¬ Typical(play, be motivated by someone want to play with you)
0.59
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.87
Evidence: 0.78
Salient(play, me okay)
Evidence: 0.94
¬ Salient(play, be motivated by it make me feel happy)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.29
Typical(play, me okay)
Evidence: 0.16
¬ Typical(play, causes you want to rest)
0.57
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.87
Evidence: 0.75
Remarkable(play, me okay)
Evidence: 0.94
¬ Remarkable(play, be motivated by it make me feel happy)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.78
Salient(play, me okay)
Evidence: 0.68
¬ Salient(play, causes you want to rest)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.75
Remarkable(play, me okay)
Evidence: 0.75
¬ Remarkable(play, causes you want to rest)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.78
Salient(play, me okay)
Evidence: 0.93
¬ Salient(play, requires do something fun)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.78
Salient(play, me okay)
Evidence: 0.94
¬ Salient(play, be motivated by someone want to play with you)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.75
Remarkable(play, me okay)
Evidence: 0.95
¬ Remarkable(play, requires do something fun)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.75
Remarkable(play, me okay)
Evidence: 0.96
¬ Remarkable(play, be motivated by someone want to play with you)
0.41
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.78
Evidence: 0.49
Plausible(play, me okay)
Evidence: 0.76
¬ Plausible(play, causes you want to rest)
0.38
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.87
Evidence: 0.49
Plausible(play, me okay)
Evidence: 0.95
¬ Plausible(play, be motivated by it make me feel happy)
0.36
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.80
Evidence: 0.49
Plausible(play, me okay)
Evidence: 0.93
¬ Plausible(play, requires do something fun)
0.34
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.79
Evidence: 0.49
Plausible(play, me okay)
Evidence: 0.96
¬ Plausible(play, be motivated by someone want to play with you)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.78
Salient(play, me okay)
Evidence: 0.29
¬ Typical(play, me okay)
Evidence: 0.75
¬ Remarkable(play, me okay)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.49
Plausible(play, me okay)
Evidence: 0.29
¬ Typical(play, me okay)

Typicality and Rermarkability incompatibility between a parent and a child

0.34
Rule weight: 0.51
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.75
¬ Remarkable(play, me okay)
Evidence: 0.25
¬ Typical(song, make someone happy)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.75
¬ Remarkable(play, me okay)
Evidence: 0.11
¬ Typical(dream, be motivated by imagine good life for yourself)
0.07
Rule weight: 0.14
Evidence weight: 0.62
Similarity weight: 0.79
Evidence: 0.75
¬ Remarkable(play, me okay)
Evidence: 0.51
¬ Typical(dream, be used to sort out many thought)

Typicality inheritance from parent to child

0.32
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.29
Typical(play, me okay)
Evidence: 0.25
¬ Typical(song, make someone happy)