play: causes you dream

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents action
Weight: 0.64
, project
Weight: 0.58
, song
Weight: 0.57
, line
Weight: 0.57
Siblings dream
Weight: 0.62
, scene
Weight: 0.59
, sack
Weight: 0.57
, opponent
Weight: 0.56
, shrew
Weight: 0.56

Related properties

Property Similarity
causes you dream 1.00
be used to drive in your dream 0.91
be used to lucid dream 0.79
be motivated by imagine good life for yourself 0.79
live in dreamer 0.79
wants to see your idea become reality 0.79
causes have nightmare 0.77
requires do something fun 0.76
causes you want to rest 0.76
be motivated by someone want to play with you 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.41
¬ Remarkable(play, causes you dream)
Evidence: 0.20
¬ Remarkable(dream, be used to drive in your dream)
0.10
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.41
¬ Remarkable(play, causes you dream)
Evidence: 0.12
¬ Remarkable(dream, be used to lucid dream)
0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.41
¬ Remarkable(play, causes you dream)
Evidence: 0.05
¬ Remarkable(dream, causes have nightmare)
0.09
Rule weight: 0.13
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.41
¬ Remarkable(play, causes you dream)
Evidence: 0.28
¬ Remarkable(dream, wants to see your idea become reality)
0.09
Rule weight: 0.13
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.41
¬ Remarkable(play, causes you dream)
Evidence: 0.33
¬ Remarkable(dream, live in dreamer)
0.07
Rule weight: 0.13
Evidence weight: 0.68
Similarity weight: 0.79
Evidence: 0.41
¬ Remarkable(play, causes you dream)
Evidence: 0.79
¬ Remarkable(dream, be motivated by imagine good life for yourself)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.80
Similarity weight: 0.91
Evidence: 0.28
Plausible(play, causes you dream)
Evidence: 0.20
Remarkable(dream, be used to drive in your dream)
Evidence: 0.35
¬ Plausible(dream, be used to drive in your dream)
0.42
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.28
Plausible(play, causes you dream)
Evidence: 0.79
Remarkable(dream, be motivated by imagine good life for yourself)
Evidence: 0.78
¬ Plausible(dream, be motivated by imagine good life for yourself)
0.41
Rule weight: 0.60
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.28
Plausible(play, causes you dream)
Evidence: 0.33
Remarkable(dream, live in dreamer)
Evidence: 0.28
¬ Plausible(dream, live in dreamer)
0.38
Rule weight: 0.60
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.28
Plausible(play, causes you dream)
Evidence: 0.12
Remarkable(dream, be used to lucid dream)
Evidence: 0.34
¬ Plausible(dream, be used to lucid dream)
0.36
Rule weight: 0.60
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.28
Plausible(play, causes you dream)
Evidence: 0.28
Remarkable(dream, wants to see your idea become reality)
Evidence: 0.47
¬ Plausible(dream, wants to see your idea become reality)
0.25
Rule weight: 0.60
Evidence weight: 0.55
Similarity weight: 0.77
Evidence: 0.28
Plausible(play, causes you dream)
Evidence: 0.05
Remarkable(dream, causes have nightmare)
Evidence: 0.66
¬ Plausible(dream, causes have nightmare)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.28
Plausible(play, causes you dream)
Evidence: 0.70
¬ Salient(play, causes you dream)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.52
Typical(play, causes you dream)
Evidence: 0.03
¬ Typical(play, be motivated by someone want to play with you)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.52
Typical(play, causes you dream)
Evidence: 0.04
¬ Typical(play, requires do something fun)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.52
Typical(play, causes you dream)
Evidence: 0.16
¬ Typical(play, causes you want to rest)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.70
Salient(play, causes you dream)
Evidence: 0.68
¬ Salient(play, causes you want to rest)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.70
Salient(play, causes you dream)
Evidence: 0.93
¬ Salient(play, requires do something fun)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.70
Salient(play, causes you dream)
Evidence: 0.94
¬ Salient(play, be motivated by someone want to play with you)
0.36
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.76
Evidence: 0.41
Remarkable(play, causes you dream)
Evidence: 0.75
¬ Remarkable(play, causes you want to rest)
0.30
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.76
Evidence: 0.28
Plausible(play, causes you dream)
Evidence: 0.76
¬ Plausible(play, causes you want to rest)
0.28
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.76
Evidence: 0.41
Remarkable(play, causes you dream)
Evidence: 0.95
¬ Remarkable(play, requires do something fun)
0.28
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.76
Evidence: 0.41
Remarkable(play, causes you dream)
Evidence: 0.96
¬ Remarkable(play, be motivated by someone want to play with you)
0.22
Rule weight: 0.85
Evidence weight: 0.34
Similarity weight: 0.76
Evidence: 0.28
Plausible(play, causes you dream)
Evidence: 0.93
¬ Plausible(play, requires do something fun)
0.20
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.76
Evidence: 0.28
Plausible(play, causes you dream)
Evidence: 0.96
¬ Plausible(play, be motivated by someone want to play with you)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.70
Salient(play, causes you dream)
Evidence: 0.52
¬ Typical(play, causes you dream)
Evidence: 0.41
¬ Remarkable(play, causes you dream)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.28
Plausible(play, causes you dream)
Evidence: 0.52
¬ Typical(play, causes you dream)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.41
¬ Remarkable(play, causes you dream)
Evidence: 0.11
¬ Typical(dream, be motivated by imagine good life for yourself)
0.10
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 0.91
Evidence: 0.41
¬ Remarkable(play, causes you dream)
Evidence: 0.46
¬ Typical(dream, be used to drive in your dream)
0.09
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.41
¬ Remarkable(play, causes you dream)
Evidence: 0.35
¬ Typical(dream, wants to see your idea become reality)
0.09
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.41
¬ Remarkable(play, causes you dream)
Evidence: 0.47
¬ Typical(dream, live in dreamer)
0.09
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.41
¬ Remarkable(play, causes you dream)
Evidence: 0.51
¬ Typical(dream, be used to lucid dream)
0.07
Rule weight: 0.14
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.41
¬ Remarkable(play, causes you dream)
Evidence: 0.87
¬ Typical(dream, causes have nightmare)