play: requires find friend

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents action
Weight: 0.64
, project
Weight: 0.58
, song
Weight: 0.57
, line
Weight: 0.57
Siblings dream
Weight: 0.62
, scene
Weight: 0.59
, sack
Weight: 0.57
, opponent
Weight: 0.56
, shrew
Weight: 0.56

Related properties

Property Similarity
requires find friend 1.00
requires find friend to play with 0.94
requires make friend 0.93
requires find free friend 0.90
be used to spend time with friend 0.83
requires find somebody to play with 0.82
be used to stay in touch with friend 0.81
be used to tell person where to form 0.77
requires find playmate 0.77
be used to amuse friend 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.31
Rule weight: 0.66
Evidence weight: 0.61
Similarity weight: 0.77
Evidence: 0.19
Plausible(song, be used to amuse friend)
Evidence: 0.48
¬ Typical(play, requires find friend)
0.31
Rule weight: 0.66
Evidence weight: 0.59
Similarity weight: 0.77
Evidence: 0.16
Plausible(line, be used to tell person where to form)
Evidence: 0.48
¬ Typical(play, requires find friend)
0.29
Rule weight: 0.66
Evidence weight: 0.54
Similarity weight: 0.81
Evidence: 0.05
Plausible(line, be used to stay in touch with friend)
Evidence: 0.48
¬ Typical(play, requires find friend)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.29
Plausible(play, requires find friend)
Evidence: 0.05
¬ Plausible(line, be used to stay in touch with friend)
0.06
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.29
Plausible(play, requires find friend)
Evidence: 0.16
¬ Plausible(line, be used to tell person where to form)
0.06
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.29
Plausible(play, requires find friend)
Evidence: 0.19
¬ Plausible(song, be used to amuse friend)

Remarkability exclusitivity betweem a parent and a child

0.31
Rule weight: 0.58
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.54
¬ Remarkable(play, requires find friend)
Evidence: 0.54
¬ Remarkable(song, be used to amuse friend)
0.31
Rule weight: 0.58
Evidence weight: 0.66
Similarity weight: 0.81
Evidence: 0.54
¬ Remarkable(play, requires find friend)
Evidence: 0.63
¬ Remarkable(line, be used to stay in touch with friend)
0.25
Rule weight: 0.58
Evidence weight: 0.55
Similarity weight: 0.77
Evidence: 0.54
¬ Remarkable(play, requires find friend)
Evidence: 0.84
¬ Remarkable(line, be used to tell person where to form)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.05
Plausible(line, be used to stay in touch with friend)
Evidence: 0.54
Remarkable(play, requires find friend)
Evidence: 0.29
¬ Plausible(play, requires find friend)
0.29
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.16
Plausible(line, be used to tell person where to form)
Evidence: 0.54
Remarkable(play, requires find friend)
Evidence: 0.29
¬ Plausible(play, requires find friend)
0.29
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.19
Plausible(song, be used to amuse friend)
Evidence: 0.54
Remarkable(play, requires find friend)
Evidence: 0.29
¬ Plausible(play, requires find friend)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.54
Similarity weight: 1.00
Evidence: 0.29
Plausible(play, requires find friend)
Evidence: 0.65
¬ Salient(play, requires find friend)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.94
Evidence: 0.48
Typical(play, requires find friend)
Evidence: 0.26
¬ Typical(play, requires find friend to play with)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.48
Typical(play, requires find friend)
Evidence: 0.07
¬ Typical(play, requires find somebody to play with)
0.65
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.90
Evidence: 0.29
Plausible(play, requires find friend)
Evidence: 0.21
¬ Plausible(play, requires find free friend)
0.62
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.90
Evidence: 0.65
Salient(play, requires find friend)
Evidence: 0.55
¬ Salient(play, requires find free friend)
0.61
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.90
Evidence: 0.54
Remarkable(play, requires find friend)
Evidence: 0.44
¬ Remarkable(play, requires find free friend)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.29
Plausible(play, requires find friend)
Evidence: 0.11
¬ Plausible(play, requires find playmate)
0.60
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.94
Evidence: 0.65
Salient(play, requires find friend)
Evidence: 0.70
¬ Salient(play, requires find friend to play with)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.48
Typical(play, requires find friend)
Evidence: 0.40
¬ Typical(play, be used to spend time with friend)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.54
Remarkable(play, requires find friend)
Evidence: 0.34
¬ Remarkable(play, requires find playmate)
0.55
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.94
Evidence: 0.29
Plausible(play, requires find friend)
Evidence: 0.44
¬ Plausible(play, requires find friend to play with)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.29
Plausible(play, requires find friend)
Evidence: 0.36
¬ Plausible(play, be used to spend time with friend)
0.52
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.90
Evidence: 0.48
Typical(play, requires find friend)
Evidence: 0.62
¬ Typical(play, requires find free friend)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.83
Evidence: 0.65
Salient(play, requires find friend)
Evidence: 0.78
¬ Salient(play, be used to spend time with friend)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.83
Evidence: 0.54
Remarkable(play, requires find friend)
Evidence: 0.60
¬ Remarkable(play, be used to spend time with friend)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.65
Salient(play, requires find friend)
Evidence: 0.65
¬ Salient(play, requires find playmate)
0.49
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.82
Evidence: 0.65
Salient(play, requires find friend)
Evidence: 0.86
¬ Salient(play, requires find somebody to play with)
0.47
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.94
Evidence: 0.54
Remarkable(play, requires find friend)
Evidence: 0.88
¬ Remarkable(play, requires find friend to play with)
0.39
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.82
Evidence: 0.54
Remarkable(play, requires find friend)
Evidence: 0.95
¬ Remarkable(play, requires find somebody to play with)
0.39
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.77
Evidence: 0.48
Typical(play, requires find friend)
Evidence: 0.78
¬ Typical(play, requires find playmate)
0.30
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.82
Evidence: 0.29
Plausible(play, requires find friend)
Evidence: 0.81
¬ Plausible(play, requires find somebody to play with)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.65
Salient(play, requires find friend)
Evidence: 0.48
¬ Typical(play, requires find friend)
Evidence: 0.54
¬ Remarkable(play, requires find friend)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.29
Plausible(play, requires find friend)
Evidence: 0.48
¬ Typical(play, requires find friend)

Typicality and Rermarkability incompatibility between a parent and a child

0.30
Rule weight: 0.51
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.54
¬ Remarkable(play, requires find friend)
Evidence: 0.44
¬ Typical(line, be used to tell person where to form)
0.28
Rule weight: 0.51
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.54
¬ Remarkable(play, requires find friend)
Evidence: 0.51
¬ Typical(song, be used to amuse friend)
0.25
Rule weight: 0.51
Evidence weight: 0.61
Similarity weight: 0.81
Evidence: 0.54
¬ Remarkable(play, requires find friend)
Evidence: 0.74
¬ Typical(line, be used to stay in touch with friend)

Typicality inheritance from parent to child

0.29
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.48
Typical(play, requires find friend)
Evidence: 0.44
¬ Typical(line, be used to tell person where to form)
0.27
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.48
Typical(play, requires find friend)
Evidence: 0.51
¬ Typical(song, be used to amuse friend)
0.24
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 0.81
Evidence: 0.48
Typical(play, requires find friend)
Evidence: 0.74
¬ Typical(line, be used to stay in touch with friend)