play: be used to spend time with friend

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents action
Weight: 0.64
, project
Weight: 0.58
, song
Weight: 0.57
, line
Weight: 0.57
Siblings dream
Weight: 0.62
, scene
Weight: 0.59
, sack
Weight: 0.57
, opponent
Weight: 0.56
, shrew
Weight: 0.56

Related properties

Property Similarity
be used to spend time with friend 1.00
requires find friend to play with 0.84
requires find friend 0.83
requires make friend 0.83
be used to stay in touch with friend 0.81
requires find free friend 0.79
be do while sleep 0.78
be used to something do do while asleep 0.76
requires find somebody to play with 0.76
requires have someone to play with 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.34
Rule weight: 0.66
Evidence weight: 0.62
Similarity weight: 0.81
Evidence: 0.05
Plausible(line, be used to stay in touch with friend)
Evidence: 0.40
¬ Typical(play, be used to spend time with friend)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.36
Plausible(play, be used to spend time with friend)
Evidence: 0.05
¬ Plausible(line, be used to stay in touch with friend)

Remarkability exclusitivity betweem a parent and a child

0.29
Rule weight: 0.58
Evidence weight: 0.62
Similarity weight: 0.81
Evidence: 0.60
¬ Remarkable(play, be used to spend time with friend)
Evidence: 0.63
¬ Remarkable(line, be used to stay in touch with friend)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.60
¬ Remarkable(play, be used to spend time with friend)
Evidence: 0.19
¬ Remarkable(dream, be used to something do do while asleep)
0.09
Rule weight: 0.13
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.60
¬ Remarkable(play, be used to spend time with friend)
Evidence: 0.22
¬ Remarkable(dream, be do while sleep)

Remarkability from parent implausibility

0.29
Rule weight: 0.42
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.05
Plausible(line, be used to stay in touch with friend)
Evidence: 0.60
Remarkable(play, be used to spend time with friend)
Evidence: 0.36
¬ Plausible(play, be used to spend time with friend)

Remarkability from sibling implausibility

0.35
Rule weight: 0.60
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.36
Plausible(play, be used to spend time with friend)
Evidence: 0.22
Remarkable(dream, be do while sleep)
Evidence: 0.48
¬ Plausible(dream, be do while sleep)
0.35
Rule weight: 0.60
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.36
Plausible(play, be used to spend time with friend)
Evidence: 0.19
Remarkable(dream, be used to something do do while asleep)
Evidence: 0.45
¬ Plausible(dream, be used to something do do while asleep)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.36
Plausible(play, be used to spend time with friend)
Evidence: 0.78
¬ Salient(play, be used to spend time with friend)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.40
Typical(play, be used to spend time with friend)
Evidence: 0.03
¬ Typical(play, requires have someone to play with)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.40
Typical(play, be used to spend time with friend)
Evidence: 0.07
¬ Typical(play, requires find somebody to play with)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.40
Typical(play, be used to spend time with friend)
Evidence: 0.26
¬ Typical(play, requires find friend to play with)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.78
Salient(play, be used to spend time with friend)
Evidence: 0.70
¬ Salient(play, requires find friend to play with)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.78
Salient(play, be used to spend time with friend)
Evidence: 0.65
¬ Salient(play, requires find friend)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.78
Salient(play, be used to spend time with friend)
Evidence: 0.55
¬ Salient(play, requires find free friend)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.36
Plausible(play, be used to spend time with friend)
Evidence: 0.21
¬ Plausible(play, requires find free friend)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.36
Plausible(play, be used to spend time with friend)
Evidence: 0.29
¬ Plausible(play, requires find friend)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.60
Remarkable(play, be used to spend time with friend)
Evidence: 0.44
¬ Remarkable(play, requires find free friend)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.60
Remarkable(play, be used to spend time with friend)
Evidence: 0.54
¬ Remarkable(play, requires find friend)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.78
Salient(play, be used to spend time with friend)
Evidence: 0.86
¬ Salient(play, requires find somebody to play with)
0.52
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.84
Evidence: 0.36
Plausible(play, be used to spend time with friend)
Evidence: 0.44
¬ Plausible(play, requires find friend to play with)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.78
Salient(play, be used to spend time with friend)
Evidence: 0.94
¬ Salient(play, requires have someone to play with)
0.50
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.83
Evidence: 0.40
Typical(play, be used to spend time with friend)
Evidence: 0.48
¬ Typical(play, requires find friend)
0.47
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.84
Evidence: 0.60
Remarkable(play, be used to spend time with friend)
Evidence: 0.88
¬ Remarkable(play, requires find friend to play with)
0.42
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.79
Evidence: 0.40
Typical(play, be used to spend time with friend)
Evidence: 0.62
¬ Typical(play, requires find free friend)
0.40
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.60
Remarkable(play, be used to spend time with friend)
Evidence: 0.95
¬ Remarkable(play, requires find somebody to play with)
0.40
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.60
Remarkable(play, be used to spend time with friend)
Evidence: 0.96
¬ Remarkable(play, requires have someone to play with)
0.31
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.76
Evidence: 0.36
Plausible(play, be used to spend time with friend)
Evidence: 0.81
¬ Plausible(play, requires find somebody to play with)
0.25
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.76
Evidence: 0.36
Plausible(play, be used to spend time with friend)
Evidence: 0.96
¬ Plausible(play, requires have someone to play with)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.78
Salient(play, be used to spend time with friend)
Evidence: 0.40
¬ Typical(play, be used to spend time with friend)
Evidence: 0.60
¬ Remarkable(play, be used to spend time with friend)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.36
Plausible(play, be used to spend time with friend)
Evidence: 0.40
¬ Typical(play, be used to spend time with friend)

Typicality and Rermarkability incompatibility between a parent and a child

0.23
Rule weight: 0.51
Evidence weight: 0.56
Similarity weight: 0.81
Evidence: 0.60
¬ Remarkable(play, be used to spend time with friend)
Evidence: 0.74
¬ Typical(line, be used to stay in touch with friend)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.60
¬ Remarkable(play, be used to spend time with friend)
Evidence: 0.38
¬ Typical(dream, be do while sleep)
0.08
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.60
¬ Remarkable(play, be used to spend time with friend)
Evidence: 0.41
¬ Typical(dream, be used to something do do while asleep)

Typicality inheritance from parent to child

0.22
Rule weight: 0.48
Evidence weight: 0.56
Similarity weight: 0.81
Evidence: 0.40
Typical(play, be used to spend time with friend)
Evidence: 0.74
¬ Typical(line, be used to stay in touch with friend)