resident: was evil ps1

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents person
Weight: 0.65
, member
Weight: 0.61
, community
Weight: 0.61
, user
Weight: 0.56
, employee
Weight: 0.55
Siblings elderly person
Weight: 0.64
, naturalist
Weight: 0.55
, businessman
Weight: 0.55
, settler
Weight: 0.54
, gardener
Weight: 0.51

Related properties

Property Similarity
was evil ps1 1.00
was evil ps1 good 0.99
was ps1 0.91
was ps1 good 0.90
was evil 0.89
evil 0.87
is evil good 0.87
be evil 2 0.87
is evil different 0.86
has quality evil 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.13
¬ Remarkable(resident, was evil ps1)
Evidence: 0.51
¬ Remarkable(businessman, has quality evil)

Remarkability from sibling implausibility

0.35
Rule weight: 0.60
Evidence weight: 0.69
Similarity weight: 0.85
Evidence: 0.23
Plausible(resident, was evil ps1)
Evidence: 0.51
Remarkable(businessman, has quality evil)
Evidence: 0.82
¬ Plausible(businessman, has quality evil)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.23
Plausible(resident, was evil ps1)
Evidence: 0.18
¬ Salient(resident, was evil ps1)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.99
Evidence: 0.13
Remarkable(resident, was evil ps1)
Evidence: 0.19
¬ Remarkable(resident, was evil ps1 good)
0.70
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.91
Evidence: 0.23
Plausible(resident, was evil ps1)
Evidence: 0.12
¬ Plausible(resident, was ps1)
0.68
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.91
Evidence: 0.52
Typical(resident, was evil ps1)
Evidence: 0.27
¬ Typical(resident, was ps1)
0.67
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.91
Evidence: 0.18
Salient(resident, was evil ps1)
Evidence: 0.16
¬ Salient(resident, was ps1)
0.66
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.99
Evidence: 0.18
Salient(resident, was evil ps1)
Evidence: 0.26
¬ Salient(resident, was evil ps1 good)
...

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.18
Salient(resident, was evil ps1)
Evidence: 0.52
¬ Typical(resident, was evil ps1)
Evidence: 0.13
¬ Remarkable(resident, was evil ps1)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.23
Plausible(resident, was evil ps1)
Evidence: 0.52
¬ Typical(resident, was evil ps1)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.13
¬ Remarkable(resident, was evil ps1)
Evidence: 0.90
¬ Typical(businessman, has quality evil)