rupture: has quality bad

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents complication
Weight: 0.65
, injury
Weight: 0.63
, problem
Weight: 0.61
, damage
Weight: 0.53
Siblings fracture
Weight: 0.35
, perforation
Weight: 0.35
, pleural effusion
Weight: 0.35
, congestive heart failure
Weight: 0.35
, pulmonary embolism
Weight: 0.35

Related properties

Property Similarity
has quality bad 1.00
has quality good 0.96
has quality worse 0.87
has quality question 0.76
be bad in games 0.76
has quality definition 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.53
Rule weight: 0.66
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.73
Plausible(injury, has quality bad)
Evidence: 0.75
¬ Typical(rupture, has quality bad)
0.26
Rule weight: 0.66
Evidence weight: 0.51
Similarity weight: 0.76
Evidence: 0.34
Plausible(damage, be bad in games)
Evidence: 0.75
¬ Typical(rupture, has quality bad)
0.24
Rule weight: 0.66
Evidence weight: 0.48
Similarity weight: 0.76
Evidence: 0.30
Plausible(complication, has quality question)
Evidence: 0.75
¬ Typical(rupture, has quality bad)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.71
Plausible(rupture, has quality bad)
Evidence: 0.73
¬ Plausible(injury, has quality bad)
0.07
Rule weight: 0.09
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.71
Plausible(rupture, has quality bad)
Evidence: 0.30
¬ Plausible(complication, has quality question)
0.06
Rule weight: 0.09
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.71
Plausible(rupture, has quality bad)
Evidence: 0.34
¬ Plausible(damage, be bad in games)

Remarkability exclusitivity betweem a parent and a child

0.39
Rule weight: 0.58
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.65
¬ Remarkable(rupture, has quality bad)
Evidence: 0.19
¬ Remarkable(damage, be bad in games)
0.33
Rule weight: 0.58
Evidence weight: 0.57
Similarity weight: 1.00
Evidence: 0.65
¬ Remarkable(rupture, has quality bad)
Evidence: 0.66
¬ Remarkable(injury, has quality bad)
0.19
Rule weight: 0.58
Evidence weight: 0.44
Similarity weight: 0.76
Evidence: 0.65
¬ Remarkable(rupture, has quality bad)
Evidence: 0.86
¬ Remarkable(complication, has quality question)

Remarkability exclusitivity between siblings

0.12
Rule weight: 0.13
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.65
¬ Remarkable(rupture, has quality bad)
Evidence: 0.09
¬ Remarkable(pleural effusion, has quality bad)
0.12
Rule weight: 0.13
Evidence weight: 0.96
Similarity weight: 0.96
Evidence: 0.65
¬ Remarkable(rupture, has quality bad)
Evidence: 0.06
¬ Remarkable(pleural effusion, has quality good)
0.08
Rule weight: 0.13
Evidence weight: 0.58
Similarity weight: 1.00
Evidence: 0.65
¬ Remarkable(rupture, has quality bad)
Evidence: 0.64
¬ Remarkable(fracture, has quality bad)
0.06
Rule weight: 0.13
Evidence weight: 0.47
Similarity weight: 1.00
Evidence: 0.65
¬ Remarkable(rupture, has quality bad)
Evidence: 0.81
¬ Remarkable(pulmonary embolism, has quality bad)
0.06
Rule weight: 0.13
Evidence weight: 0.52
Similarity weight: 0.87
Evidence: 0.65
¬ Remarkable(rupture, has quality bad)
Evidence: 0.74
¬ Remarkable(pulmonary embolism, has quality worse)

Remarkability from parent implausibility

0.39
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.73
Plausible(injury, has quality bad)
Evidence: 0.65
Remarkable(rupture, has quality bad)
Evidence: 0.71
¬ Plausible(rupture, has quality bad)
0.27
Rule weight: 0.42
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.34
Plausible(damage, be bad in games)
Evidence: 0.65
Remarkable(rupture, has quality bad)
Evidence: 0.71
¬ Plausible(rupture, has quality bad)
0.26
Rule weight: 0.42
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.30
Plausible(complication, has quality question)
Evidence: 0.65
Remarkable(rupture, has quality bad)
Evidence: 0.71
¬ Plausible(rupture, has quality bad)

Remarkability from sibling implausibility

0.59
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.71
Plausible(rupture, has quality bad)
Evidence: 0.09
Remarkable(pleural effusion, has quality bad)
Evidence: 0.08
¬ Plausible(pleural effusion, has quality bad)
0.58
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.71
Plausible(rupture, has quality bad)
Evidence: 0.81
Remarkable(pulmonary embolism, has quality bad)
Evidence: 0.68
¬ Plausible(pulmonary embolism, has quality bad)
0.57
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.96
Evidence: 0.71
Plausible(rupture, has quality bad)
Evidence: 0.06
Remarkable(pleural effusion, has quality good)
Evidence: 0.06
¬ Plausible(pleural effusion, has quality good)
0.55
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.71
Plausible(rupture, has quality bad)
Evidence: 0.64
Remarkable(fracture, has quality bad)
Evidence: 0.80
¬ Plausible(fracture, has quality bad)
0.49
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.71
Plausible(rupture, has quality bad)
Evidence: 0.74
Remarkable(pulmonary embolism, has quality worse)
Evidence: 0.77
¬ Plausible(pulmonary embolism, has quality worse)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.71
Plausible(rupture, has quality bad)
Evidence: 0.81
¬ Salient(rupture, has quality bad)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.81
Salient(rupture, has quality bad)
Evidence: 0.75
¬ Typical(rupture, has quality bad)
Evidence: 0.65
¬ Remarkable(rupture, has quality bad)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.71
Plausible(rupture, has quality bad)
Evidence: 0.75
¬ Typical(rupture, has quality bad)

Typicality and Rermarkability incompatibility between a parent and a child

0.35
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.65
¬ Remarkable(rupture, has quality bad)
Evidence: 0.14
¬ Typical(complication, has quality question)
0.25
Rule weight: 0.51
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.65
¬ Remarkable(rupture, has quality bad)
Evidence: 0.77
¬ Typical(injury, has quality bad)
0.23
Rule weight: 0.51
Evidence weight: 0.60
Similarity weight: 0.76
Evidence: 0.65
¬ Remarkable(rupture, has quality bad)
Evidence: 0.61
¬ Typical(damage, be bad in games)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.65
¬ Remarkable(rupture, has quality bad)
Evidence: 0.32
¬ Typical(pleural effusion, has quality bad)
0.11
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 0.96
Evidence: 0.65
¬ Remarkable(rupture, has quality bad)
Evidence: 0.29
¬ Typical(pleural effusion, has quality good)
0.08
Rule weight: 0.14
Evidence weight: 0.59
Similarity weight: 1.00
Evidence: 0.65
¬ Remarkable(rupture, has quality bad)
Evidence: 0.63
¬ Typical(pulmonary embolism, has quality bad)
0.06
Rule weight: 0.14
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.65
¬ Remarkable(rupture, has quality bad)
Evidence: 0.85
¬ Typical(fracture, has quality bad)
0.06
Rule weight: 0.14
Evidence weight: 0.50
Similarity weight: 0.87
Evidence: 0.65
¬ Remarkable(rupture, has quality bad)
Evidence: 0.77
¬ Typical(pulmonary embolism, has quality worse)

Typicality inheritance from parent to child

0.39
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.75
Typical(rupture, has quality bad)
Evidence: 0.77
¬ Typical(injury, has quality bad)
0.36
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.75
Typical(rupture, has quality bad)
Evidence: 0.14
¬ Typical(complication, has quality question)
0.31
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.75
Typical(rupture, has quality bad)
Evidence: 0.61
¬ Typical(damage, be bad in games)