see person play game: be motivated by you not blind

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by you not blind 1.00
be motivated by something to do 0.83
be motivated by they be your friend 0.81
be motivated by you pay to see it 0.79
be motivated by they want to have fun 0.79
be motivated by you like passive entertainment 0.77
causes you want to play 0.77
be motivated by know result 0.76
causes you want to play also 0.76
be motivated by appreciate someone else talent 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.81
Plausible(see person play game, be motivated by you not blind)
Evidence: 0.25
¬ Salient(see person play game, be motivated by you not blind)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.50
Typical(see person play game, be motivated by you not blind)
Evidence: 0.09
¬ Typical(see person play game, be motivated by something to do)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.50
Typical(see person play game, be motivated by you not blind)
Evidence: 0.12
¬ Typical(see person play game, causes you want to play)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.50
Typical(see person play game, be motivated by you not blind)
Evidence: 0.20
¬ Typical(see person play game, be motivated by you pay to see it)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.50
Typical(see person play game, be motivated by you not blind)
Evidence: 0.22
¬ Typical(see person play game, be motivated by they want to have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.81
Plausible(see person play game, be motivated by you not blind)
Evidence: 0.70
¬ Plausible(see person play game, be motivated by they be your friend)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.81
Plausible(see person play game, be motivated by you not blind)
Evidence: 0.96
¬ Plausible(see person play game, be motivated by something to do)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.50
Typical(see person play game, be motivated by you not blind)
Evidence: 0.25
¬ Typical(see person play game, causes you want to play also)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.81
Plausible(see person play game, be motivated by you not blind)
Evidence: 0.86
¬ Plausible(see person play game, be motivated by they want to have fun)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.81
Plausible(see person play game, be motivated by you not blind)
Evidence: 0.73
¬ Plausible(see person play game, be motivated by know result)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.81
Plausible(see person play game, be motivated by you not blind)
Evidence: 0.89
¬ Plausible(see person play game, be motivated by you pay to see it)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.81
Plausible(see person play game, be motivated by you not blind)
Evidence: 0.78
¬ Plausible(see person play game, be motivated by you like passive entertainment)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.81
Plausible(see person play game, be motivated by you not blind)
Evidence: 0.82
¬ Plausible(see person play game, be motivated by appreciate someone else talent)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.81
Plausible(see person play game, be motivated by you not blind)
Evidence: 0.85
¬ Plausible(see person play game, causes you want to play also)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.50
Typical(see person play game, be motivated by you not blind)
Evidence: 0.33
¬ Typical(see person play game, be motivated by appreciate someone else talent)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.81
Plausible(see person play game, be motivated by you not blind)
Evidence: 0.94
¬ Plausible(see person play game, causes you want to play)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.50
Typical(see person play game, be motivated by you not blind)
Evidence: 0.47
¬ Typical(see person play game, be motivated by they be your friend)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.50
Typical(see person play game, be motivated by you not blind)
Evidence: 0.40
¬ Typical(see person play game, be motivated by you like passive entertainment)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.50
Typical(see person play game, be motivated by you not blind)
Evidence: 0.46
¬ Typical(see person play game, be motivated by know result)
0.44
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.81
Evidence: 0.25
Salient(see person play game, be motivated by you not blind)
Evidence: 0.48
¬ Salient(see person play game, be motivated by they be your friend)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.25
Salient(see person play game, be motivated by you not blind)
Evidence: 0.52
¬ Salient(see person play game, be motivated by know result)
0.38
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.77
Evidence: 0.25
Salient(see person play game, be motivated by you not blind)
Evidence: 0.56
¬ Salient(see person play game, be motivated by you like passive entertainment)
0.38
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.79
Evidence: 0.25
Salient(see person play game, be motivated by you not blind)
Evidence: 0.59
¬ Salient(see person play game, be motivated by they want to have fun)
0.37
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.76
Evidence: 0.25
Salient(see person play game, be motivated by you not blind)
Evidence: 0.58
¬ Salient(see person play game, causes you want to play also)
0.36
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.76
Evidence: 0.25
Salient(see person play game, be motivated by you not blind)
Evidence: 0.59
¬ Salient(see person play game, be motivated by appreciate someone else talent)
0.34
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.79
Evidence: 0.25
Salient(see person play game, be motivated by you not blind)
Evidence: 0.67
¬ Salient(see person play game, be motivated by you pay to see it)
0.31
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.77
Evidence: 0.29
Remarkable(see person play game, be motivated by you not blind)
Evidence: 0.74
¬ Remarkable(see person play game, be motivated by you like passive entertainment)
0.31
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.77
Evidence: 0.25
Salient(see person play game, be motivated by you not blind)
Evidence: 0.71
¬ Salient(see person play game, causes you want to play)
0.29
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.81
Evidence: 0.29
Remarkable(see person play game, be motivated by you not blind)
Evidence: 0.81
¬ Remarkable(see person play game, be motivated by they be your friend)
0.29
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.76
Evidence: 0.29
Remarkable(see person play game, be motivated by you not blind)
Evidence: 0.78
¬ Remarkable(see person play game, be motivated by know result)
0.28
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.83
Evidence: 0.25
Salient(see person play game, be motivated by you not blind)
Evidence: 0.80
¬ Salient(see person play game, be motivated by something to do)
0.27
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.76
Evidence: 0.29
Remarkable(see person play game, be motivated by you not blind)
Evidence: 0.83
¬ Remarkable(see person play game, be motivated by appreciate someone else talent)
0.26
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.83
Evidence: 0.29
Remarkable(see person play game, be motivated by you not blind)
Evidence: 0.90
¬ Remarkable(see person play game, be motivated by something to do)
0.26
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.79
Evidence: 0.29
Remarkable(see person play game, be motivated by you not blind)
Evidence: 0.88
¬ Remarkable(see person play game, be motivated by you pay to see it)
0.24
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.76
Evidence: 0.29
Remarkable(see person play game, be motivated by you not blind)
Evidence: 0.89
¬ Remarkable(see person play game, causes you want to play also)
0.24
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.79
Evidence: 0.29
Remarkable(see person play game, be motivated by you not blind)
Evidence: 0.91
¬ Remarkable(see person play game, be motivated by they want to have fun)
0.23
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.77
Evidence: 0.29
Remarkable(see person play game, be motivated by you not blind)
Evidence: 0.91
¬ Remarkable(see person play game, causes you want to play)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.25
Salient(see person play game, be motivated by you not blind)
Evidence: 0.50
¬ Typical(see person play game, be motivated by you not blind)
Evidence: 0.29
¬ Remarkable(see person play game, be motivated by you not blind)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.81
Plausible(see person play game, be motivated by you not blind)
Evidence: 0.50
¬ Typical(see person play game, be motivated by you not blind)