sing: be nice

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents favorite
Weight: 0.59
, song
Weight: 0.59
, tune
Weight: 0.54
, play
Weight: 0.51
, hit
Weight: 0.48
Siblings country music
Weight: 0.34
, lyric
Weight: 0.33
, rap music
Weight: 0.33
, shout
Weight: 0.33
, cry
Weight: 0.33

Related properties

Property Similarity
be nice 1.00
be used to when you be happy 0.80
make someone happy 0.80
be used to be happy 0.80
requires do something fun 0.79
be used to fun 0.79
be used to have fun 0.78
requires play nicely 0.78
be motivated by you happy 0.78
be motivated by it make me feel happy 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.51
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.93
Plausible(play, requires do something fun)
Evidence: 0.50
¬ Typical(sing, be nice)
0.50
Rule weight: 0.66
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.95
Plausible(play, be motivated by it make me feel happy)
Evidence: 0.50
¬ Typical(sing, be nice)
0.46
Rule weight: 0.66
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.78
Plausible(play, be used to have fun)
Evidence: 0.50
¬ Typical(sing, be nice)
0.45
Rule weight: 0.66
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.72
Plausible(play, be used to fun)
Evidence: 0.50
¬ Typical(sing, be nice)
0.39
Rule weight: 0.66
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.48
Plausible(play, be used to be happy)
Evidence: 0.50
¬ Typical(sing, be nice)
0.38
Rule weight: 0.66
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.44
Plausible(song, make someone happy)
Evidence: 0.50
¬ Typical(sing, be nice)
0.32
Rule weight: 0.66
Evidence weight: 0.61
Similarity weight: 0.79
Evidence: 0.23
Plausible(song, be used to fun)
Evidence: 0.50
¬ Typical(sing, be nice)
0.32
Rule weight: 0.66
Evidence weight: 0.61
Similarity weight: 0.78
Evidence: 0.23
Plausible(song, be used to have fun)
Evidence: 0.50
¬ Typical(sing, be nice)
0.32
Rule weight: 0.66
Evidence weight: 0.61
Similarity weight: 0.78
Evidence: 0.22
Plausible(play, requires play nicely)
Evidence: 0.50
¬ Typical(sing, be nice)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.16
Plausible(sing, be nice)
Evidence: 0.23
¬ Plausible(song, be used to fun)
0.06
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.16
Plausible(sing, be nice)
Evidence: 0.22
¬ Plausible(play, requires play nicely)
0.06
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.16
Plausible(sing, be nice)
Evidence: 0.23
¬ Plausible(song, be used to have fun)
0.05
Rule weight: 0.09
Evidence weight: 0.63
Similarity weight: 0.80
Evidence: 0.16
Plausible(sing, be nice)
Evidence: 0.44
¬ Plausible(song, make someone happy)
0.04
Rule weight: 0.09
Evidence weight: 0.60
Similarity weight: 0.80
Evidence: 0.16
Plausible(sing, be nice)
Evidence: 0.48
¬ Plausible(play, be used to be happy)
0.03
Rule weight: 0.09
Evidence weight: 0.40
Similarity weight: 0.79
Evidence: 0.16
Plausible(sing, be nice)
Evidence: 0.72
¬ Plausible(play, be used to fun)
0.03
Rule weight: 0.09
Evidence weight: 0.34
Similarity weight: 0.78
Evidence: 0.16
Plausible(sing, be nice)
Evidence: 0.78
¬ Plausible(play, be used to have fun)
0.02
Rule weight: 0.09
Evidence weight: 0.22
Similarity weight: 0.79
Evidence: 0.16
Plausible(sing, be nice)
Evidence: 0.93
¬ Plausible(play, requires do something fun)
0.01
Rule weight: 0.09
Evidence weight: 0.20
Similarity weight: 0.78
Evidence: 0.16
Plausible(sing, be nice)
Evidence: 0.95
¬ Plausible(play, be motivated by it make me feel happy)

Remarkability exclusitivity betweem a parent and a child

0.26
Rule weight: 0.58
Evidence weight: 0.58
Similarity weight: 0.78
Evidence: 0.79
¬ Remarkable(sing, be nice)
Evidence: 0.53
¬ Remarkable(play, requires play nicely)
0.23
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 0.80
Evidence: 0.79
¬ Remarkable(sing, be nice)
Evidence: 0.63
¬ Remarkable(play, be used to be happy)
0.22
Rule weight: 0.58
Evidence weight: 0.48
Similarity weight: 0.79
Evidence: 0.79
¬ Remarkable(sing, be nice)
Evidence: 0.66
¬ Remarkable(song, be used to fun)
0.21
Rule weight: 0.58
Evidence weight: 0.46
Similarity weight: 0.80
Evidence: 0.79
¬ Remarkable(sing, be nice)
Evidence: 0.69
¬ Remarkable(song, make someone happy)
0.20
Rule weight: 0.58
Evidence weight: 0.45
Similarity weight: 0.78
Evidence: 0.79
¬ Remarkable(sing, be nice)
Evidence: 0.71
¬ Remarkable(song, be used to have fun)
0.16
Rule weight: 0.58
Evidence weight: 0.35
Similarity weight: 0.79
Evidence: 0.79
¬ Remarkable(sing, be nice)
Evidence: 0.83
¬ Remarkable(play, be used to fun)
0.13
Rule weight: 0.58
Evidence weight: 0.29
Similarity weight: 0.78
Evidence: 0.79
¬ Remarkable(sing, be nice)
Evidence: 0.91
¬ Remarkable(play, be used to have fun)
0.12
Rule weight: 0.58
Evidence weight: 0.26
Similarity weight: 0.78
Evidence: 0.79
¬ Remarkable(sing, be nice)
Evidence: 0.94
¬ Remarkable(play, be motivated by it make me feel happy)
0.11
Rule weight: 0.58
Evidence weight: 0.25
Similarity weight: 0.79
Evidence: 0.79
¬ Remarkable(sing, be nice)
Evidence: 0.95
¬ Remarkable(play, requires do something fun)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.79
Evidence: 0.93
Plausible(play, requires do something fun)
Evidence: 0.79
Remarkable(sing, be nice)
Evidence: 0.16
¬ Plausible(sing, be nice)
0.33
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.48
Plausible(play, be used to be happy)
Evidence: 0.79
Remarkable(sing, be nice)
Evidence: 0.16
¬ Plausible(sing, be nice)
0.33
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.44
Plausible(song, make someone happy)
Evidence: 0.79
Remarkable(sing, be nice)
Evidence: 0.16
¬ Plausible(sing, be nice)
0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.72
Plausible(play, be used to fun)
Evidence: 0.79
Remarkable(sing, be nice)
Evidence: 0.16
¬ Plausible(sing, be nice)
0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.78
Plausible(play, be used to have fun)
Evidence: 0.79
Remarkable(sing, be nice)
Evidence: 0.16
¬ Plausible(sing, be nice)
0.33
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 0.95
Plausible(play, be motivated by it make me feel happy)
Evidence: 0.79
Remarkable(sing, be nice)
Evidence: 0.16
¬ Plausible(sing, be nice)
0.32
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.23
Plausible(song, be used to fun)
Evidence: 0.79
Remarkable(sing, be nice)
Evidence: 0.16
¬ Plausible(sing, be nice)
0.32
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.23
Plausible(song, be used to have fun)
Evidence: 0.79
Remarkable(sing, be nice)
Evidence: 0.16
¬ Plausible(sing, be nice)
0.32
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.22
Plausible(play, requires play nicely)
Evidence: 0.79
Remarkable(sing, be nice)
Evidence: 0.16
¬ Plausible(sing, be nice)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.16
Plausible(sing, be nice)
Evidence: 0.65
¬ Salient(sing, be nice)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.50
Typical(sing, be nice)
Evidence: 0.12
¬ Typical(sing, be used to when you be happy)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.50
Typical(sing, be nice)
Evidence: 0.18
¬ Typical(sing, be used to have fun)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.50
Typical(sing, be nice)
Evidence: 0.22
¬ Typical(sing, be motivated by you happy)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.79
Remarkable(sing, be nice)
Evidence: 0.84
¬ Remarkable(sing, be used to when you be happy)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.79
Remarkable(sing, be nice)
Evidence: 0.83
¬ Remarkable(sing, be used to have fun)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.79
Remarkable(sing, be nice)
Evidence: 0.82
¬ Remarkable(sing, be motivated by you happy)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.65
Salient(sing, be nice)
Evidence: 0.79
¬ Salient(sing, be used to have fun)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.65
Salient(sing, be nice)
Evidence: 0.86
¬ Salient(sing, be used to when you be happy)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.65
Salient(sing, be nice)
Evidence: 0.82
¬ Salient(sing, be motivated by you happy)
0.38
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.78
Evidence: 0.16
Plausible(sing, be nice)
Evidence: 0.52
¬ Plausible(sing, be motivated by you happy)
0.31
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.78
Evidence: 0.16
Plausible(sing, be nice)
Evidence: 0.63
¬ Plausible(sing, be used to have fun)
0.26
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.80
Evidence: 0.16
Plausible(sing, be nice)
Evidence: 0.74
¬ Plausible(sing, be used to when you be happy)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.65
Salient(sing, be nice)
Evidence: 0.50
¬ Typical(sing, be nice)
Evidence: 0.79
¬ Remarkable(sing, be nice)

Typical implies Plausible

0.28
Rule weight: 0.48
Evidence weight: 0.58
Similarity weight: 1.00
Evidence: 0.16
Plausible(sing, be nice)
Evidence: 0.50
¬ Typical(sing, be nice)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.79
¬ Remarkable(sing, be nice)
Evidence: 0.04
¬ Typical(play, requires do something fun)
0.39
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.79
¬ Remarkable(sing, be nice)
Evidence: 0.04
¬ Typical(play, be motivated by it make me feel happy)
0.37
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.79
¬ Remarkable(sing, be nice)
Evidence: 0.10
¬ Typical(play, be used to have fun)
0.35
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.79
¬ Remarkable(sing, be nice)
Evidence: 0.16
¬ Typical(play, be used to fun)
0.33
Rule weight: 0.51
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.79
¬ Remarkable(sing, be nice)
Evidence: 0.25
¬ Typical(song, make someone happy)
0.31
Rule weight: 0.51
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.79
¬ Remarkable(sing, be nice)
Evidence: 0.31
¬ Typical(play, be used to be happy)
0.27
Rule weight: 0.51
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.79
¬ Remarkable(sing, be nice)
Evidence: 0.40
¬ Typical(song, be used to have fun)
0.27
Rule weight: 0.51
Evidence weight: 0.67
Similarity weight: 0.79
Evidence: 0.79
¬ Remarkable(sing, be nice)
Evidence: 0.42
¬ Typical(song, be used to fun)
0.22
Rule weight: 0.51
Evidence weight: 0.56
Similarity weight: 0.78
Evidence: 0.79
¬ Remarkable(sing, be nice)
Evidence: 0.56
¬ Typical(play, requires play nicely)

Typicality inheritance from parent to child

0.38
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.50
Typical(sing, be nice)
Evidence: 0.04
¬ Typical(play, requires do something fun)
0.37
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.50
Typical(sing, be nice)
Evidence: 0.04
¬ Typical(play, be motivated by it make me feel happy)
0.36
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.50
Typical(sing, be nice)
Evidence: 0.10
¬ Typical(play, be used to have fun)
0.35
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.50
Typical(sing, be nice)
Evidence: 0.16
¬ Typical(play, be used to fun)
0.34
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.50
Typical(sing, be nice)
Evidence: 0.25
¬ Typical(song, make someone happy)
0.33
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.50
Typical(sing, be nice)
Evidence: 0.31
¬ Typical(play, be used to be happy)
0.30
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.50
Typical(sing, be nice)
Evidence: 0.40
¬ Typical(song, be used to have fun)
0.30
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.50
Typical(sing, be nice)
Evidence: 0.42
¬ Typical(song, be used to fun)
0.27
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.50
Typical(sing, be nice)
Evidence: 0.56
¬ Typical(play, requires play nicely)