play: be used to be happy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents action
Weight: 0.64
, project
Weight: 0.58
, song
Weight: 0.57
, line
Weight: 0.57
Siblings dream
Weight: 0.62
, scene
Weight: 0.59
, sack
Weight: 0.57
, opponent
Weight: 0.56
, shrew
Weight: 0.56

Related properties

Property Similarity
be used to be happy 1.00
causes feel happy 0.91
make someone happy 0.90
be motivated by it make me feel happy 0.87
me okay 0.77
be motivated by it be fun 0.77
be motivated by have fun 0.76
be motivated by someone want to play with you 0.76
be motivated by feel relax 0.75
be used to have fun 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.49
Rule weight: 0.66
Evidence weight: 0.82
Similarity weight: 0.90
Evidence: 0.44
Plausible(song, make someone happy)
Evidence: 0.31
¬ Typical(play, be used to be happy)
0.38
Rule weight: 0.66
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.23
Plausible(song, be used to have fun)
Evidence: 0.31
¬ Typical(play, be used to be happy)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.77
Similarity weight: 0.90
Evidence: 0.48
Plausible(play, be used to be happy)
Evidence: 0.44
¬ Plausible(song, make someone happy)
0.06
Rule weight: 0.09
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.48
Plausible(play, be used to be happy)
Evidence: 0.23
¬ Plausible(song, be used to have fun)

Remarkability exclusitivity betweem a parent and a child

0.29
Rule weight: 0.58
Evidence weight: 0.57
Similarity weight: 0.90
Evidence: 0.63
¬ Remarkable(play, be used to be happy)
Evidence: 0.69
¬ Remarkable(song, make someone happy)
0.24
Rule weight: 0.58
Evidence weight: 0.56
Similarity weight: 0.75
Evidence: 0.63
¬ Remarkable(play, be used to be happy)
Evidence: 0.71
¬ Remarkable(song, be used to have fun)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.63
¬ Remarkable(play, be used to be happy)
Evidence: 0.43
¬ Remarkable(dream, be used to have fun)
0.05
Rule weight: 0.13
Evidence weight: 0.46
Similarity weight: 0.75
Evidence: 0.63
¬ Remarkable(play, be used to be happy)
Evidence: 0.86
¬ Remarkable(dream, be motivated by feel relax)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.90
Evidence: 0.44
Plausible(song, make someone happy)
Evidence: 0.63
Remarkable(play, be used to be happy)
Evidence: 0.48
¬ Plausible(play, be used to be happy)
0.27
Rule weight: 0.42
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.23
Plausible(song, be used to have fun)
Evidence: 0.63
Remarkable(play, be used to be happy)
Evidence: 0.48
¬ Plausible(play, be used to be happy)

Remarkability from sibling implausibility

0.43
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.48
Plausible(play, be used to be happy)
Evidence: 0.86
Remarkable(dream, be motivated by feel relax)
Evidence: 0.86
¬ Plausible(dream, be motivated by feel relax)
0.38
Rule weight: 0.60
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.48
Plausible(play, be used to be happy)
Evidence: 0.43
Remarkable(dream, be used to have fun)
Evidence: 0.56
¬ Plausible(dream, be used to have fun)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.57
Similarity weight: 1.00
Evidence: 0.48
Plausible(play, be used to be happy)
Evidence: 0.83
¬ Salient(play, be used to be happy)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.31
Typical(play, be used to be happy)
Evidence: 0.04
¬ Typical(play, be motivated by it make me feel happy)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.31
Typical(play, be used to be happy)
Evidence: 0.03
¬ Typical(play, be motivated by someone want to play with you)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.31
Typical(play, be used to be happy)
Evidence: 0.05
¬ Typical(play, be motivated by have fun)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.87
Evidence: 0.83
Salient(play, be used to be happy)
Evidence: 0.94
¬ Salient(play, be motivated by it make me feel happy)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.31
Typical(play, be used to be happy)
Evidence: 0.10
¬ Typical(play, be used to have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.83
Salient(play, be used to be happy)
Evidence: 0.78
¬ Salient(play, me okay)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.83
Salient(play, be used to be happy)
Evidence: 0.93
¬ Salient(play, be motivated by have fun)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.83
Salient(play, be used to be happy)
Evidence: 0.94
¬ Salient(play, be motivated by someone want to play with you)
0.54
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.83
Salient(play, be used to be happy)
Evidence: 0.88
¬ Salient(play, be used to have fun)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.31
Typical(play, be used to be happy)
Evidence: 0.29
¬ Typical(play, me okay)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.48
Plausible(play, be used to be happy)
Evidence: 0.49
¬ Plausible(play, me okay)
0.48
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.87
Evidence: 0.63
Remarkable(play, be used to be happy)
Evidence: 0.94
¬ Remarkable(play, be motivated by it make me feel happy)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.63
Remarkable(play, be used to be happy)
Evidence: 0.75
¬ Remarkable(play, me okay)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.63
Remarkable(play, be used to be happy)
Evidence: 0.93
¬ Remarkable(play, be motivated by have fun)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.75
Evidence: 0.63
Remarkable(play, be used to be happy)
Evidence: 0.91
¬ Remarkable(play, be used to have fun)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.63
Remarkable(play, be used to be happy)
Evidence: 0.96
¬ Remarkable(play, be motivated by someone want to play with you)
0.38
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.75
Evidence: 0.48
Plausible(play, be used to be happy)
Evidence: 0.78
¬ Plausible(play, be used to have fun)
0.37
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.87
Evidence: 0.48
Plausible(play, be used to be happy)
Evidence: 0.95
¬ Plausible(play, be motivated by it make me feel happy)
0.34
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.76
Evidence: 0.48
Plausible(play, be used to be happy)
Evidence: 0.91
¬ Plausible(play, be motivated by have fun)
0.32
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.76
Evidence: 0.48
Plausible(play, be used to be happy)
Evidence: 0.96
¬ Plausible(play, be motivated by someone want to play with you)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.83
Salient(play, be used to be happy)
Evidence: 0.31
¬ Typical(play, be used to be happy)
Evidence: 0.63
¬ Remarkable(play, be used to be happy)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.48
Plausible(play, be used to be happy)
Evidence: 0.31
¬ Typical(play, be used to be happy)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.90
Evidence: 0.63
¬ Remarkable(play, be used to be happy)
Evidence: 0.25
¬ Typical(song, make someone happy)
0.29
Rule weight: 0.51
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.63
¬ Remarkable(play, be used to be happy)
Evidence: 0.40
¬ Typical(song, be used to have fun)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.63
¬ Remarkable(play, be used to be happy)
Evidence: 0.07
¬ Typical(dream, be motivated by feel relax)
0.09
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.63
¬ Remarkable(play, be used to be happy)
Evidence: 0.26
¬ Typical(dream, be used to have fun)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 0.90
Evidence: 0.31
Typical(play, be used to be happy)
Evidence: 0.25
¬ Typical(song, make someone happy)
0.26
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 0.75
Evidence: 0.31
Typical(play, be used to be happy)
Evidence: 0.40
¬ Typical(song, be used to have fun)