strike match: be used to see in otherwise dark place

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to see in otherwise dark place 1.00
be used to see in dark 0.89
be motivated by you be in dark 0.87
be used to light it 0.79
be motivated by light it 0.78
be used to create light 0.76
requires know that you may get burn 0.76
causes you can then light candle 0.76
be motivated by you want to light fire 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.90
Plausible(strike match, be used to see in otherwise dark place)
Evidence: 0.41
¬ Salient(strike match, be used to see in otherwise dark place)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.90
Plausible(strike match, be used to see in otherwise dark place)
Evidence: 0.78
¬ Plausible(strike match, be used to see in dark)
0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.90
Plausible(strike match, be used to see in otherwise dark place)
Evidence: 0.88
¬ Plausible(strike match, be motivated by you be in dark)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.29
Typical(strike match, be used to see in otherwise dark place)
Evidence: 0.08
¬ Typical(strike match, be used to light it)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.89
Evidence: 0.41
Salient(strike match, be used to see in otherwise dark place)
Evidence: 0.31
¬ Salient(strike match, be used to see in dark)
0.62
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.29
Typical(strike match, be used to see in otherwise dark place)
Evidence: 0.05
¬ Typical(strike match, be motivated by you want to light fire)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.87
Evidence: 0.29
Typical(strike match, be used to see in otherwise dark place)
Evidence: 0.24
¬ Typical(strike match, be motivated by you be in dark)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.90
Plausible(strike match, be used to see in otherwise dark place)
Evidence: 0.95
¬ Plausible(strike match, be used to light it)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.90
Plausible(strike match, be used to see in otherwise dark place)
Evidence: 0.91
¬ Plausible(strike match, be motivated by light it)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.29
Typical(strike match, be used to see in otherwise dark place)
Evidence: 0.14
¬ Typical(strike match, be motivated by light it)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.29
Typical(strike match, be used to see in otherwise dark place)
Evidence: 0.09
¬ Typical(strike match, causes you can then light candle)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.90
Plausible(strike match, be used to see in otherwise dark place)
Evidence: 0.93
¬ Plausible(strike match, requires know that you may get burn)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.29
Typical(strike match, be used to see in otherwise dark place)
Evidence: 0.13
¬ Typical(strike match, requires know that you may get burn)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.90
Plausible(strike match, be used to see in otherwise dark place)
Evidence: 0.96
¬ Plausible(strike match, causes you can then light candle)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.90
Plausible(strike match, be used to see in otherwise dark place)
Evidence: 0.98
¬ Plausible(strike match, be motivated by you want to light fire)
0.56
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.89
Evidence: 0.32
Remarkable(strike match, be used to see in otherwise dark place)
Evidence: 0.39
¬ Remarkable(strike match, be used to see in dark)
0.51
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.89
Evidence: 0.29
Typical(strike match, be used to see in otherwise dark place)
Evidence: 0.47
¬ Typical(strike match, be used to see in dark)
0.46
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.87
Evidence: 0.41
Salient(strike match, be used to see in otherwise dark place)
Evidence: 0.66
¬ Salient(strike match, be motivated by you be in dark)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.41
Salient(strike match, be used to see in otherwise dark place)
Evidence: 0.60
¬ Salient(strike match, causes you can then light candle)
0.41
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.78
Evidence: 0.41
Salient(strike match, be used to see in otherwise dark place)
Evidence: 0.66
¬ Salient(strike match, be motivated by light it)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.41
Salient(strike match, be used to see in otherwise dark place)
Evidence: 0.64
¬ Salient(strike match, requires know that you may get burn)
0.38
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.79
Evidence: 0.41
Salient(strike match, be used to see in otherwise dark place)
Evidence: 0.74
¬ Salient(strike match, be used to light it)
0.36
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.87
Evidence: 0.32
Remarkable(strike match, be used to see in otherwise dark place)
Evidence: 0.76
¬ Remarkable(strike match, be motivated by you be in dark)
0.34
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.75
Evidence: 0.41
Salient(strike match, be used to see in otherwise dark place)
Evidence: 0.80
¬ Salient(strike match, be motivated by you want to light fire)
0.26
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.76
Evidence: 0.32
Remarkable(strike match, be used to see in otherwise dark place)
Evidence: 0.89
¬ Remarkable(strike match, requires know that you may get burn)
0.26
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.78
Evidence: 0.32
Remarkable(strike match, be used to see in otherwise dark place)
Evidence: 0.91
¬ Remarkable(strike match, be motivated by light it)
0.25
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.79
Evidence: 0.32
Remarkable(strike match, be used to see in otherwise dark place)
Evidence: 0.92
¬ Remarkable(strike match, be used to light it)
0.25
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.76
Evidence: 0.32
Remarkable(strike match, be used to see in otherwise dark place)
Evidence: 0.90
¬ Remarkable(strike match, causes you can then light candle)
0.23
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.75
Evidence: 0.32
Remarkable(strike match, be used to see in otherwise dark place)
Evidence: 0.95
¬ Remarkable(strike match, be motivated by you want to light fire)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.41
Salient(strike match, be used to see in otherwise dark place)
Evidence: 0.29
¬ Typical(strike match, be used to see in otherwise dark place)
Evidence: 0.32
¬ Remarkable(strike match, be used to see in otherwise dark place)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.90
Plausible(strike match, be used to see in otherwise dark place)
Evidence: 0.29
¬ Typical(strike match, be used to see in otherwise dark place)