team: wants to win

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents football team
Weight: 0.77
, baseball team
Weight: 0.66
, professional
Weight: 0.65
, game
Weight: 0.63
Siblings basketball team
Weight: 0.79
, new jersey
Weight: 0.71
, league
Weight: 0.66
, football
Weight: 0.64
, cross country
Weight: 0.62

Related properties

Property Similarity
wants to win 1.00
be used to win 0.95
win game 0.90
win or lose game 0.88
be win or lose 0.87
win sport event 0.82
continue it win streak 0.81
has one winner 0.77
wants to compete 0.77
lose to another team 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.40
Rule weight: 0.66
Evidence weight: 0.63
Similarity weight: 0.95
Evidence: 0.19
Plausible(game, be used to win)
Evidence: 0.46
¬ Typical(team, wants to win)
0.33
Rule weight: 0.66
Evidence weight: 0.56
Similarity weight: 0.87
Evidence: 0.05
Plausible(game, be win or lose)
Evidence: 0.46
¬ Typical(team, wants to win)
0.31
Rule weight: 0.66
Evidence weight: 0.61
Similarity weight: 0.77
Evidence: 0.14
Plausible(game, has one winner)
Evidence: 0.46
¬ Typical(team, wants to win)
0.30
Rule weight: 0.66
Evidence weight: 0.59
Similarity weight: 0.77
Evidence: 0.11
Plausible(game, wants to compete)
Evidence: 0.46
¬ Typical(team, wants to win)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.16
Plausible(team, wants to win)
Evidence: 0.05
¬ Plausible(game, be win or lose)
0.07
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.95
Evidence: 0.16
Plausible(team, wants to win)
Evidence: 0.19
¬ Plausible(game, be used to win)
0.07
Rule weight: 0.09
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.16
Plausible(team, wants to win)
Evidence: 0.11
¬ Plausible(game, wants to compete)
0.06
Rule weight: 0.09
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.16
Plausible(team, wants to win)
Evidence: 0.14
¬ Plausible(game, has one winner)

Remarkability exclusitivity betweem a parent and a child

0.30
Rule weight: 0.58
Evidence weight: 0.60
Similarity weight: 0.87
Evidence: 0.72
¬ Remarkable(team, wants to win)
Evidence: 0.56
¬ Remarkable(game, be win or lose)
0.29
Rule weight: 0.58
Evidence weight: 0.53
Similarity weight: 0.95
Evidence: 0.72
¬ Remarkable(team, wants to win)
Evidence: 0.65
¬ Remarkable(game, be used to win)
0.27
Rule weight: 0.58
Evidence weight: 0.60
Similarity weight: 0.77
Evidence: 0.72
¬ Remarkable(team, wants to win)
Evidence: 0.55
¬ Remarkable(game, has one winner)
0.26
Rule weight: 0.58
Evidence weight: 0.58
Similarity weight: 0.77
Evidence: 0.72
¬ Remarkable(team, wants to win)
Evidence: 0.58
¬ Remarkable(game, wants to compete)

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.43
Similarity weight: 0.90
Evidence: 0.72
¬ Remarkable(team, wants to win)
Evidence: 0.79
¬ Remarkable(basketball team, win game)
0.05
Rule weight: 0.13
Evidence weight: 0.46
Similarity weight: 0.81
Evidence: 0.72
¬ Remarkable(team, wants to win)
Evidence: 0.75
¬ Remarkable(basketball team, continue it win streak)

Remarkability from parent implausibility

0.38
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.95
Evidence: 0.19
Plausible(game, be used to win)
Evidence: 0.72
Remarkable(team, wants to win)
Evidence: 0.16
¬ Plausible(team, wants to win)
0.35
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.05
Plausible(game, be win or lose)
Evidence: 0.72
Remarkable(team, wants to win)
Evidence: 0.16
¬ Plausible(team, wants to win)
0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.14
Plausible(game, has one winner)
Evidence: 0.72
Remarkable(team, wants to win)
Evidence: 0.16
¬ Plausible(team, wants to win)
0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.11
Plausible(game, wants to compete)
Evidence: 0.72
Remarkable(team, wants to win)
Evidence: 0.16
¬ Plausible(team, wants to win)

Remarkability from sibling implausibility

0.54
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.90
Evidence: 0.16
Plausible(team, wants to win)
Evidence: 0.79
Remarkable(basketball team, win game)
Evidence: 0.02
¬ Plausible(basketball team, win game)
0.48
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.16
Plausible(team, wants to win)
Evidence: 0.75
Remarkable(basketball team, continue it win streak)
Evidence: 0.06
¬ Plausible(basketball team, continue it win streak)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.42
Similarity weight: 1.00
Evidence: 0.16
Plausible(team, wants to win)
Evidence: 0.69
¬ Salient(team, wants to win)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.88
Evidence: 0.16
Plausible(team, wants to win)
Evidence: 0.17
¬ Plausible(team, win or lose game)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.46
Typical(team, wants to win)
Evidence: 0.25
¬ Typical(team, win sport event)
0.59
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.88
Evidence: 0.69
Salient(team, wants to win)
Evidence: 0.67
¬ Salient(team, win or lose game)
0.59
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.88
Evidence: 0.72
Remarkable(team, wants to win)
Evidence: 0.76
¬ Remarkable(team, win or lose game)
0.59
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.16
Plausible(team, wants to win)
Evidence: 0.10
¬ Plausible(team, lose to another team)
0.58
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.88
Evidence: 0.46
Typical(team, wants to win)
Evidence: 0.42
¬ Typical(team, win or lose game)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.72
Remarkable(team, wants to win)
Evidence: 0.73
¬ Remarkable(team, win sport event)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.72
Remarkable(team, wants to win)
Evidence: 0.53
¬ Remarkable(team, lose to another team)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.69
Salient(team, wants to win)
Evidence: 0.49
¬ Salient(team, lose to another team)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.82
Evidence: 0.69
Salient(team, wants to win)
Evidence: 0.83
¬ Salient(team, win sport event)
0.47
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.82
Evidence: 0.16
Plausible(team, wants to win)
Evidence: 0.39
¬ Plausible(team, win sport event)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.75
Evidence: 0.46
Typical(team, wants to win)
Evidence: 0.61
¬ Typical(team, lose to another team)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.69
Salient(team, wants to win)
Evidence: 0.46
¬ Typical(team, wants to win)
Evidence: 0.72
¬ Remarkable(team, wants to win)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.16
Plausible(team, wants to win)
Evidence: 0.46
¬ Typical(team, wants to win)

Typicality and Rermarkability incompatibility between a parent and a child

0.32
Rule weight: 0.51
Evidence weight: 0.66
Similarity weight: 0.95
Evidence: 0.72
¬ Remarkable(team, wants to win)
Evidence: 0.47
¬ Typical(game, be used to win)
0.23
Rule weight: 0.51
Evidence weight: 0.59
Similarity weight: 0.77
Evidence: 0.72
¬ Remarkable(team, wants to win)
Evidence: 0.57
¬ Typical(game, has one winner)
0.22
Rule weight: 0.51
Evidence weight: 0.57
Similarity weight: 0.77
Evidence: 0.72
¬ Remarkable(team, wants to win)
Evidence: 0.60
¬ Typical(game, wants to compete)
0.20
Rule weight: 0.51
Evidence weight: 0.45
Similarity weight: 0.87
Evidence: 0.72
¬ Remarkable(team, wants to win)
Evidence: 0.77
¬ Typical(game, be win or lose)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.64
Similarity weight: 0.81
Evidence: 0.72
¬ Remarkable(team, wants to win)
Evidence: 0.50
¬ Typical(basketball team, continue it win streak)
0.06
Rule weight: 0.14
Evidence weight: 0.53
Similarity weight: 0.90
Evidence: 0.72
¬ Remarkable(team, wants to win)
Evidence: 0.65
¬ Typical(basketball team, win game)

Typicality inheritance from parent to child

0.34
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 0.95
Evidence: 0.46
Typical(team, wants to win)
Evidence: 0.47
¬ Typical(game, be used to win)
0.26
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.46
Typical(team, wants to win)
Evidence: 0.57
¬ Typical(game, has one winner)
0.25
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.46
Typical(team, wants to win)
Evidence: 0.60
¬ Typical(game, wants to compete)
0.25
Rule weight: 0.48
Evidence weight: 0.59
Similarity weight: 0.87
Evidence: 0.46
Typical(team, wants to win)
Evidence: 0.77
¬ Typical(game, be win or lose)