game: has one winner

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents football game
Weight: 0.80
, play game
Weight: 0.78
, board game
Weight: 0.77
, game show
Weight: 0.70
Siblings hockey game
Weight: 0.84
, baseball game
Weight: 0.76
, soccer ball
Weight: 0.74
, tennis game
Weight: 0.73
, computer game
Weight: 0.71

Related properties

Property Similarity
has one winner 1.00
be used to determine winner 0.86
be used to win 0.77
causes someone win 0.75
has two player 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.38
Rule weight: 0.66
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.58
Plausible(play game, causes someone win)
Evidence: 0.57
¬ Typical(game, has one winner)
0.32
Rule weight: 0.66
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.34
Plausible(play game, be used to win)
Evidence: 0.57
¬ Typical(game, has one winner)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.14
Plausible(game, has one winner)
Evidence: 0.34
¬ Plausible(play game, be used to win)
0.04
Rule weight: 0.09
Evidence weight: 0.50
Similarity weight: 0.75
Evidence: 0.14
Plausible(game, has one winner)
Evidence: 0.58
¬ Plausible(play game, causes someone win)

Remarkability exclusitivity betweem a parent and a child

0.26
Rule weight: 0.58
Evidence weight: 0.58
Similarity weight: 0.77
Evidence: 0.55
¬ Remarkable(game, has one winner)
Evidence: 0.77
¬ Remarkable(play game, be used to win)
0.22
Rule weight: 0.58
Evidence weight: 0.51
Similarity weight: 0.75
Evidence: 0.55
¬ Remarkable(game, has one winner)
Evidence: 0.89
¬ Remarkable(play game, causes someone win)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.65
Similarity weight: 0.86
Evidence: 0.55
¬ Remarkable(game, has one winner)
Evidence: 0.64
¬ Remarkable(tennis game, be used to determine winner)
0.06
Rule weight: 0.13
Evidence weight: 0.63
Similarity weight: 0.75
Evidence: 0.55
¬ Remarkable(game, has one winner)
Evidence: 0.68
¬ Remarkable(tennis game, has two player)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.34
Plausible(play game, be used to win)
Evidence: 0.55
Remarkable(game, has one winner)
Evidence: 0.14
¬ Plausible(game, has one winner)
0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.58
Plausible(play game, causes someone win)
Evidence: 0.55
Remarkable(game, has one winner)
Evidence: 0.14
¬ Plausible(game, has one winner)

Remarkability from sibling implausibility

0.51
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.14
Plausible(game, has one winner)
Evidence: 0.64
Remarkable(tennis game, be used to determine winner)
Evidence: 0.02
¬ Plausible(tennis game, be used to determine winner)
0.37
Rule weight: 0.60
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.14
Plausible(game, has one winner)
Evidence: 0.68
Remarkable(tennis game, has two player)
Evidence: 0.70
¬ Plausible(tennis game, has two player)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.14
Plausible(game, has one winner)
Evidence: 0.64
¬ Salient(game, has one winner)

Similarity expansion

0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.14
Plausible(game, has one winner)
Evidence: 0.19
¬ Plausible(game, be used to win)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.57
Typical(game, has one winner)
Evidence: 0.47
¬ Typical(game, be used to win)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.64
Salient(game, has one winner)
Evidence: 0.68
¬ Salient(game, be used to win)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.55
Remarkable(game, has one winner)
Evidence: 0.65
¬ Remarkable(game, be used to win)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.64
Salient(game, has one winner)
Evidence: 0.57
¬ Typical(game, has one winner)
Evidence: 0.55
¬ Remarkable(game, has one winner)

Typical implies Plausible

0.25
Rule weight: 0.48
Evidence weight: 0.51
Similarity weight: 1.00
Evidence: 0.14
Plausible(game, has one winner)
Evidence: 0.57
¬ Typical(game, has one winner)

Typicality and Rermarkability incompatibility between a parent and a child

0.33
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.55
¬ Remarkable(game, has one winner)
Evidence: 0.24
¬ Typical(play game, causes someone win)
0.30
Rule weight: 0.51
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.55
¬ Remarkable(game, has one winner)
Evidence: 0.42
¬ Typical(play game, be used to win)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.55
¬ Remarkable(game, has one winner)
Evidence: 0.14
¬ Typical(tennis game, has two player)
0.06
Rule weight: 0.14
Evidence weight: 0.53
Similarity weight: 0.86
Evidence: 0.55
¬ Remarkable(game, has one winner)
Evidence: 0.86
¬ Typical(tennis game, be used to determine winner)

Typicality inheritance from parent to child

0.33
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.57
Typical(game, has one winner)
Evidence: 0.24
¬ Typical(play game, causes someone win)
0.31
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.57
Typical(game, has one winner)
Evidence: 0.42
¬ Typical(play game, be used to win)