wait table: requires seat customer

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires seat customer 1.00
requires customer 0.88
be used to serve customer 0.82
causes customer get their food 0.81
causes happy customer 0.81
be used to enhance experience of customer 0.79
requires demonstrate your ability to please customer 0.76
causes customer feed 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.82
Plausible(wait table, requires seat customer)
Evidence: 0.59
¬ Salient(wait table, requires seat customer)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.82
Plausible(wait table, requires seat customer)
Evidence: 0.69
¬ Plausible(wait table, requires customer)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.88
Evidence: 0.59
Salient(wait table, requires seat customer)
Evidence: 0.47
¬ Salient(wait table, requires customer)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.82
Plausible(wait table, requires seat customer)
Evidence: 0.80
¬ Plausible(wait table, be used to serve customer)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.82
Plausible(wait table, requires seat customer)
Evidence: 0.84
¬ Plausible(wait table, causes customer get their food)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.82
Plausible(wait table, requires seat customer)
Evidence: 0.62
¬ Plausible(wait table, causes customer feed)
0.57
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.88
Evidence: 0.47
Remarkable(wait table, requires seat customer)
Evidence: 0.45
¬ Remarkable(wait table, requires customer)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.82
Plausible(wait table, requires seat customer)
Evidence: 0.88
¬ Plausible(wait table, be used to enhance experience of customer)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.59
Salient(wait table, requires seat customer)
Evidence: 0.45
¬ Salient(wait table, causes customer get their food)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.40
Typical(wait table, requires seat customer)
Evidence: 0.32
¬ Typical(wait table, causes customer get their food)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.40
Typical(wait table, requires seat customer)
Evidence: 0.29
¬ Typical(wait table, be used to enhance experience of customer)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.59
Salient(wait table, requires seat customer)
Evidence: 0.54
¬ Salient(wait table, be used to serve customer)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.40
Typical(wait table, requires seat customer)
Evidence: 0.37
¬ Typical(wait table, be used to serve customer)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.59
Salient(wait table, requires seat customer)
Evidence: 0.45
¬ Salient(wait table, causes customer feed)
0.50
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.88
Evidence: 0.40
Typical(wait table, requires seat customer)
Evidence: 0.55
¬ Typical(wait table, requires customer)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.47
Remarkable(wait table, requires seat customer)
Evidence: 0.49
¬ Remarkable(wait table, be used to enhance experience of customer)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.59
Salient(wait table, requires seat customer)
Evidence: 0.64
¬ Salient(wait table, be used to enhance experience of customer)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.47
Remarkable(wait table, requires seat customer)
Evidence: 0.51
¬ Remarkable(wait table, causes customer feed)
0.44
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.82
Evidence: 0.47
Remarkable(wait table, requires seat customer)
Evidence: 0.69
¬ Remarkable(wait table, be used to serve customer)
0.41
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.81
Evidence: 0.47
Remarkable(wait table, requires seat customer)
Evidence: 0.77
¬ Remarkable(wait table, causes customer get their food)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 0.40
Typical(wait table, requires seat customer)
Evidence: 0.61
¬ Typical(wait table, causes customer feed)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.59
Salient(wait table, requires seat customer)
Evidence: 0.40
¬ Typical(wait table, requires seat customer)
Evidence: 0.47
¬ Remarkable(wait table, requires seat customer)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.82
Plausible(wait table, requires seat customer)
Evidence: 0.40
¬ Typical(wait table, requires seat customer)