wait table: causes customer get their food

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes customer get their food 1.00
causes customer feed 0.89
requires customer 0.89
causes happy customer 0.88
be used to serve customer 0.85
causes spill beverage on customer 0.83
requires demonstrate your ability to please customer 0.82
be used to enhance experience of customer 0.81
requires seat customer 0.81
be used to bring person food 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.84
Plausible(wait table, causes customer get their food)
Evidence: 0.45
¬ Salient(wait table, causes customer get their food)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.77
Remarkable(wait table, causes customer get their food)
Evidence: 0.05
¬ Remarkable(wait table, causes spill beverage on customer)
0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.45
Salient(wait table, causes customer get their food)
Evidence: 0.04
¬ Salient(wait table, causes spill beverage on customer)
0.68
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.89
Evidence: 0.84
Plausible(wait table, causes customer get their food)
Evidence: 0.62
¬ Plausible(wait table, causes customer feed)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.89
Evidence: 0.77
Remarkable(wait table, causes customer get their food)
Evidence: 0.45
¬ Remarkable(wait table, requires customer)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.89
Evidence: 0.84
Plausible(wait table, causes customer get their food)
Evidence: 0.69
¬ Plausible(wait table, requires customer)
0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.77
Remarkable(wait table, causes customer get their food)
Evidence: 0.51
¬ Remarkable(wait table, causes customer feed)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.84
Plausible(wait table, causes customer get their food)
Evidence: 0.55
¬ Plausible(wait table, causes spill beverage on customer)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.84
Plausible(wait table, causes customer get their food)
Evidence: 0.80
¬ Plausible(wait table, be used to serve customer)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.77
Remarkable(wait table, causes customer get their food)
Evidence: 0.37
¬ Remarkable(wait table, be used to bring person food)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.77
Remarkable(wait table, causes customer get their food)
Evidence: 0.47
¬ Remarkable(wait table, requires seat customer)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.77
Remarkable(wait table, causes customer get their food)
Evidence: 0.49
¬ Remarkable(wait table, be used to enhance experience of customer)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.77
Remarkable(wait table, causes customer get their food)
Evidence: 0.69
¬ Remarkable(wait table, be used to serve customer)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.84
Plausible(wait table, causes customer get their food)
Evidence: 0.82
¬ Plausible(wait table, requires seat customer)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.84
Plausible(wait table, causes customer get their food)
Evidence: 0.74
¬ Plausible(wait table, be used to bring person food)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.84
Plausible(wait table, causes customer get their food)
Evidence: 0.88
¬ Plausible(wait table, be used to enhance experience of customer)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.45
Salient(wait table, causes customer get their food)
Evidence: 0.26
¬ Salient(wait table, be used to bring person food)
0.57
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.89
Evidence: 0.45
Salient(wait table, causes customer get their food)
Evidence: 0.45
¬ Salient(wait table, causes customer feed)
0.56
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.89
Evidence: 0.45
Salient(wait table, causes customer get their food)
Evidence: 0.47
¬ Salient(wait table, requires customer)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.32
Typical(wait table, causes customer get their food)
Evidence: 0.29
¬ Typical(wait table, be used to enhance experience of customer)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.85
Evidence: 0.32
Typical(wait table, causes customer get their food)
Evidence: 0.37
¬ Typical(wait table, be used to serve customer)
0.51
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.85
Evidence: 0.45
Salient(wait table, causes customer get their food)
Evidence: 0.54
¬ Salient(wait table, be used to serve customer)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.32
Typical(wait table, causes customer get their food)
Evidence: 0.40
¬ Typical(wait table, requires seat customer)
0.48
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.89
Evidence: 0.32
Typical(wait table, causes customer get their food)
Evidence: 0.55
¬ Typical(wait table, requires customer)
0.47
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.81
Evidence: 0.45
Salient(wait table, causes customer get their food)
Evidence: 0.59
¬ Salient(wait table, requires seat customer)
0.45
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.81
Evidence: 0.45
Salient(wait table, causes customer get their food)
Evidence: 0.64
¬ Salient(wait table, be used to enhance experience of customer)
0.44
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.89
Evidence: 0.32
Typical(wait table, causes customer get their food)
Evidence: 0.61
¬ Typical(wait table, causes customer feed)
0.42
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.79
Evidence: 0.32
Typical(wait table, causes customer get their food)
Evidence: 0.56
¬ Typical(wait table, be used to bring person food)
0.24
Rule weight: 0.85
Evidence weight: 0.34
Similarity weight: 0.83
Evidence: 0.32
Typical(wait table, causes customer get their food)
Evidence: 0.96
¬ Typical(wait table, causes spill beverage on customer)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.45
Salient(wait table, causes customer get their food)
Evidence: 0.32
¬ Typical(wait table, causes customer get their food)
Evidence: 0.77
¬ Remarkable(wait table, causes customer get their food)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.84
Plausible(wait table, causes customer get their food)
Evidence: 0.32
¬ Typical(wait table, causes customer get their food)