wrestle: causes get hurt

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents anything
Weight: 0.27
, guy
Weight: 0.14
Siblings play game
Weight: 0.23
, look
Weight: 0.23
, nothing
Weight: 0.23
, everyone
Weight: 0.23
, anyone
Weight: 0.22

Related properties

Property Similarity
causes get hurt 1.00
causes get injure 0.86
causes lose 0.81
causes you might lose 0.80
causes have good time 0.79
causes win or lose 0.78
causes you have good time 0.78
be motivated by you do not want to be serious 0.77
causes your nose might get break 0.76
causes you either win lose or tie 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.61
¬ Remarkable(wrestle, causes get hurt)
Evidence: 0.16
¬ Remarkable(play game, causes lose)
0.04
Rule weight: 0.13
Evidence weight: 0.41
Similarity weight: 0.79
Evidence: 0.61
¬ Remarkable(wrestle, causes get hurt)
Evidence: 0.96
¬ Remarkable(play game, causes have good time)
0.04
Rule weight: 0.13
Evidence weight: 0.42
Similarity weight: 0.77
Evidence: 0.61
¬ Remarkable(wrestle, causes get hurt)
Evidence: 0.95
¬ Remarkable(play game, be motivated by you do not want to be serious)
0.04
Rule weight: 0.13
Evidence weight: 0.41
Similarity weight: 0.78
Evidence: 0.61
¬ Remarkable(wrestle, causes get hurt)
Evidence: 0.97
¬ Remarkable(play game, causes you have good time)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.13
Plausible(wrestle, causes get hurt)
Evidence: 0.97
Remarkable(play game, causes you have good time)
Evidence: 0.99
¬ Plausible(play game, causes you have good time)
0.45
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.13
Plausible(wrestle, causes get hurt)
Evidence: 0.96
Remarkable(play game, causes have good time)
Evidence: 0.95
¬ Plausible(play game, causes have good time)
0.45
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.13
Plausible(wrestle, causes get hurt)
Evidence: 0.95
Remarkable(play game, be motivated by you do not want to be serious)
Evidence: 0.94
¬ Plausible(play game, be motivated by you do not want to be serious)
0.24
Rule weight: 0.60
Evidence weight: 0.49
Similarity weight: 0.81
Evidence: 0.13
Plausible(wrestle, causes get hurt)
Evidence: 0.16
Remarkable(play game, causes lose)
Evidence: 0.69
¬ Plausible(play game, causes lose)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.44
Similarity weight: 1.00
Evidence: 0.13
Plausible(wrestle, causes get hurt)
Evidence: 0.64
¬ Salient(wrestle, causes get hurt)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.13
Plausible(wrestle, causes get hurt)
Evidence: 0.07
¬ Plausible(wrestle, causes get injure)
0.59
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.86
Evidence: 0.61
Remarkable(wrestle, causes get hurt)
Evidence: 0.51
¬ Remarkable(wrestle, causes get injure)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.64
Salient(wrestle, causes get hurt)
Evidence: 0.57
¬ Salient(wrestle, causes get injure)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.57
Typical(wrestle, causes get hurt)
Evidence: 0.42
¬ Typical(wrestle, causes your nose might get break)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.64
Salient(wrestle, causes get hurt)
Evidence: 0.58
¬ Salient(wrestle, causes your nose might get break)
0.51
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.86
Evidence: 0.57
Typical(wrestle, causes get hurt)
Evidence: 0.70
¬ Typical(wrestle, causes get injure)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.13
Plausible(wrestle, causes get hurt)
Evidence: 0.26
¬ Plausible(wrestle, causes your nose might get break)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.61
Remarkable(wrestle, causes get hurt)
Evidence: 0.61
¬ Remarkable(wrestle, causes your nose might get break)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.64
Salient(wrestle, causes get hurt)
Evidence: 0.57
¬ Typical(wrestle, causes get hurt)
Evidence: 0.61
¬ Remarkable(wrestle, causes get hurt)

Typical implies Plausible

0.24
Rule weight: 0.48
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.13
Plausible(wrestle, causes get hurt)
Evidence: 0.57
¬ Typical(wrestle, causes get hurt)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.61
¬ Remarkable(wrestle, causes get hurt)
Evidence: 0.02
¬ Typical(play game, causes you have good time)
0.10
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.61
¬ Remarkable(wrestle, causes get hurt)
Evidence: 0.04
¬ Typical(play game, causes have good time)
0.10
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.61
¬ Remarkable(wrestle, causes get hurt)
Evidence: 0.04
¬ Typical(play game, be motivated by you do not want to be serious)
0.05
Rule weight: 0.14
Evidence weight: 0.45
Similarity weight: 0.81
Evidence: 0.61
¬ Remarkable(wrestle, causes get hurt)
Evidence: 0.90
¬ Typical(play game, causes lose)