awake: requires decide what time to wake up

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents show
Weight: 0.52
, song
Weight: 0.49
, play
Weight: 0.45
, state
Weight: 0.44
, magazine
Weight: 0.40
Siblings alive
Weight: 0.30
, talk show
Weight: 0.30
, midnight
Weight: 0.30
, night
Weight: 0.30
, game show
Weight: 0.29

Related properties

Property Similarity
requires decide what time to wake up 1.00
requires wake up 0.89
requires concentrate on wake up 0.85
come after day 0.80
requires get up 0.80
causes you want to rest 0.80
be used to something to do during date 0.80
be motivated by someone want to play with you 0.79
requires find somebody to play with 0.79
causes get up 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.52
Rule weight: 0.66
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.96
Plausible(play, be motivated by someone want to play with you)
Evidence: 0.42
¬ Typical(awake, requires decide what time to wake up)
0.48
Rule weight: 0.66
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.81
Plausible(play, requires find somebody to play with)
Evidence: 0.42
¬ Typical(awake, requires decide what time to wake up)
0.48
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.76
Plausible(play, causes you want to rest)
Evidence: 0.42
¬ Typical(awake, requires decide what time to wake up)
0.36
Rule weight: 0.66
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.25
Plausible(show, be used to something to do during date)
Evidence: 0.42
¬ Typical(awake, requires decide what time to wake up)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.25
Plausible(awake, requires decide what time to wake up)
Evidence: 0.25
¬ Plausible(show, be used to something to do during date)
0.03
Rule weight: 0.09
Evidence weight: 0.43
Similarity weight: 0.80
Evidence: 0.25
Plausible(awake, requires decide what time to wake up)
Evidence: 0.76
¬ Plausible(play, causes you want to rest)
0.03
Rule weight: 0.09
Evidence weight: 0.39
Similarity weight: 0.79
Evidence: 0.25
Plausible(awake, requires decide what time to wake up)
Evidence: 0.81
¬ Plausible(play, requires find somebody to play with)
0.02
Rule weight: 0.09
Evidence weight: 0.27
Similarity weight: 0.79
Evidence: 0.25
Plausible(awake, requires decide what time to wake up)
Evidence: 0.96
¬ Plausible(play, be motivated by someone want to play with you)

Remarkability exclusitivity betweem a parent and a child

0.24
Rule weight: 0.58
Evidence weight: 0.52
Similarity weight: 0.80
Evidence: 0.73
¬ Remarkable(awake, requires decide what time to wake up)
Evidence: 0.66
¬ Remarkable(show, be used to something to do during date)
0.21
Rule weight: 0.58
Evidence weight: 0.45
Similarity weight: 0.80
Evidence: 0.73
¬ Remarkable(awake, requires decide what time to wake up)
Evidence: 0.75
¬ Remarkable(play, causes you want to rest)
0.14
Rule weight: 0.58
Evidence weight: 0.31
Similarity weight: 0.79
Evidence: 0.73
¬ Remarkable(awake, requires decide what time to wake up)
Evidence: 0.95
¬ Remarkable(play, requires find somebody to play with)
0.14
Rule weight: 0.58
Evidence weight: 0.30
Similarity weight: 0.79
Evidence: 0.73
¬ Remarkable(awake, requires decide what time to wake up)
Evidence: 0.96
¬ Remarkable(play, be motivated by someone want to play with you)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.73
¬ Remarkable(awake, requires decide what time to wake up)
Evidence: 0.05
¬ Remarkable(night, come after day)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.79
Evidence: 0.96
Plausible(play, be motivated by someone want to play with you)
Evidence: 0.73
Remarkable(awake, requires decide what time to wake up)
Evidence: 0.25
¬ Plausible(awake, requires decide what time to wake up)
0.33
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.76
Plausible(play, causes you want to rest)
Evidence: 0.73
Remarkable(awake, requires decide what time to wake up)
Evidence: 0.25
¬ Plausible(awake, requires decide what time to wake up)
0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.81
Plausible(play, requires find somebody to play with)
Evidence: 0.73
Remarkable(awake, requires decide what time to wake up)
Evidence: 0.25
¬ Plausible(awake, requires decide what time to wake up)
0.32
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.25
Plausible(show, be used to something to do during date)
Evidence: 0.73
Remarkable(awake, requires decide what time to wake up)
Evidence: 0.25
¬ Plausible(awake, requires decide what time to wake up)

Remarkability from sibling implausibility

0.42
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.25
Plausible(awake, requires decide what time to wake up)
Evidence: 0.05
Remarkable(night, come after day)
Evidence: 0.17
¬ Plausible(night, come after day)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.25
Plausible(awake, requires decide what time to wake up)
Evidence: 0.51
¬ Salient(awake, requires decide what time to wake up)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.73
Remarkable(awake, requires decide what time to wake up)
Evidence: 0.45
¬ Remarkable(awake, requires wake up)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.73
Remarkable(awake, requires decide what time to wake up)
Evidence: 0.39
¬ Remarkable(awake, requires concentrate on wake up)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.51
Salient(awake, requires decide what time to wake up)
Evidence: 0.31
¬ Salient(awake, requires concentrate on wake up)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.42
Typical(awake, requires decide what time to wake up)
Evidence: 0.25
¬ Typical(awake, requires get up)
0.57
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.89
Evidence: 0.42
Typical(awake, requires decide what time to wake up)
Evidence: 0.42
¬ Typical(awake, requires wake up)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.42
Typical(awake, requires decide what time to wake up)
Evidence: 0.27
¬ Typical(awake, causes get up)
0.56
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.89
Evidence: 0.51
Salient(awake, requires decide what time to wake up)
Evidence: 0.54
¬ Salient(awake, requires wake up)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.73
Remarkable(awake, requires decide what time to wake up)
Evidence: 0.73
¬ Remarkable(awake, requires get up)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.73
Remarkable(awake, requires decide what time to wake up)
Evidence: 0.70
¬ Remarkable(awake, causes get up)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.25
Plausible(awake, requires decide what time to wake up)
Evidence: 0.45
¬ Plausible(awake, causes get up)
0.44
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.85
Evidence: 0.42
Typical(awake, requires decide what time to wake up)
Evidence: 0.68
¬ Typical(awake, requires concentrate on wake up)
0.44
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.80
Evidence: 0.51
Salient(awake, requires decide what time to wake up)
Evidence: 0.73
¬ Salient(awake, requires get up)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.51
Salient(awake, requires decide what time to wake up)
Evidence: 0.73
¬ Salient(awake, causes get up)
0.43
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.80
Evidence: 0.25
Plausible(awake, requires decide what time to wake up)
Evidence: 0.50
¬ Plausible(awake, requires get up)
0.39
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.85
Evidence: 0.25
Plausible(awake, requires decide what time to wake up)
Evidence: 0.61
¬ Plausible(awake, requires concentrate on wake up)
0.31
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.89
Evidence: 0.25
Plausible(awake, requires decide what time to wake up)
Evidence: 0.79
¬ Plausible(awake, requires wake up)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.51
Salient(awake, requires decide what time to wake up)
Evidence: 0.42
¬ Typical(awake, requires decide what time to wake up)
Evidence: 0.73
¬ Remarkable(awake, requires decide what time to wake up)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.25
Plausible(awake, requires decide what time to wake up)
Evidence: 0.42
¬ Typical(awake, requires decide what time to wake up)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.73
¬ Remarkable(awake, requires decide what time to wake up)
Evidence: 0.03
¬ Typical(play, be motivated by someone want to play with you)
0.38
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.73
¬ Remarkable(awake, requires decide what time to wake up)
Evidence: 0.07
¬ Typical(play, requires find somebody to play with)
0.36
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.73
¬ Remarkable(awake, requires decide what time to wake up)
Evidence: 0.16
¬ Typical(play, causes you want to rest)
0.30
Rule weight: 0.51
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.73
¬ Remarkable(awake, requires decide what time to wake up)
Evidence: 0.37
¬ Typical(show, be used to something to do during date)

Typicality and Rermarkability incompatibility between siblings

0.05
Rule weight: 0.14
Evidence weight: 0.43
Similarity weight: 0.80
Evidence: 0.73
¬ Remarkable(awake, requires decide what time to wake up)
Evidence: 0.78
¬ Typical(night, come after day)

Typicality inheritance from parent to child

0.38
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.42
Typical(awake, requires decide what time to wake up)
Evidence: 0.03
¬ Typical(play, be motivated by someone want to play with you)
0.37
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.42
Typical(awake, requires decide what time to wake up)
Evidence: 0.07
¬ Typical(play, requires find somebody to play with)
0.35
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.42
Typical(awake, requires decide what time to wake up)
Evidence: 0.16
¬ Typical(play, causes you want to rest)
0.30
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.42
Typical(awake, requires decide what time to wake up)
Evidence: 0.37
¬ Typical(show, be used to something to do during date)