awake: causes get up

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents show
Weight: 0.52
, song
Weight: 0.49
, play
Weight: 0.45
, state
Weight: 0.44
, magazine
Weight: 0.40
Siblings alive
Weight: 0.30
, talk show
Weight: 0.30
, midnight
Weight: 0.30
, night
Weight: 0.30
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Weight: 0.29

Related properties

Property Similarity
causes get up 1.00
requires get up 0.92
causes get out of bed 0.85
requires go out 0.82
causes you get hungry 0.81
requires get out of bed 0.81
requires get something to play with 0.81
causes you want to rest 0.80
requires find somebody to play with 0.80
causes use up energy 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.53
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.97
Plausible(play, requires get something to play with)
Evidence: 0.27
¬ Typical(awake, causes get up)
0.52
Rule weight: 0.66
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.92
Plausible(play, causes use up energy)
Evidence: 0.27
¬ Typical(awake, causes get up)
0.51
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.81
Plausible(play, requires find somebody to play with)
Evidence: 0.27
¬ Typical(awake, causes get up)
0.50
Rule weight: 0.66
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.67
Plausible(play, requires go out)
Evidence: 0.27
¬ Typical(awake, causes get up)
0.50
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.76
Plausible(play, causes you want to rest)
Evidence: 0.27
¬ Typical(awake, causes get up)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.63
Similarity weight: 0.82
Evidence: 0.45
Plausible(awake, causes get up)
Evidence: 0.67
¬ Plausible(play, requires go out)
0.04
Rule weight: 0.09
Evidence weight: 0.58
Similarity weight: 0.80
Evidence: 0.45
Plausible(awake, causes get up)
Evidence: 0.76
¬ Plausible(play, causes you want to rest)
0.04
Rule weight: 0.09
Evidence weight: 0.55
Similarity weight: 0.80
Evidence: 0.45
Plausible(awake, causes get up)
Evidence: 0.81
¬ Plausible(play, requires find somebody to play with)
0.04
Rule weight: 0.09
Evidence weight: 0.49
Similarity weight: 0.79
Evidence: 0.45
Plausible(awake, causes get up)
Evidence: 0.92
¬ Plausible(play, causes use up energy)
0.03
Rule weight: 0.09
Evidence weight: 0.46
Similarity weight: 0.81
Evidence: 0.45
Plausible(awake, causes get up)
Evidence: 0.97
¬ Plausible(play, requires get something to play with)

Remarkability exclusitivity betweem a parent and a child

0.36
Rule weight: 0.58
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.70
¬ Remarkable(awake, causes get up)
Evidence: 0.31
¬ Remarkable(play, causes use up energy)
0.22
Rule weight: 0.58
Evidence weight: 0.47
Similarity weight: 0.80
Evidence: 0.70
¬ Remarkable(awake, causes get up)
Evidence: 0.75
¬ Remarkable(play, causes you want to rest)
0.21
Rule weight: 0.58
Evidence weight: 0.44
Similarity weight: 0.82
Evidence: 0.70
¬ Remarkable(awake, causes get up)
Evidence: 0.80
¬ Remarkable(play, requires go out)
0.15
Rule weight: 0.58
Evidence weight: 0.33
Similarity weight: 0.80
Evidence: 0.70
¬ Remarkable(awake, causes get up)
Evidence: 0.95
¬ Remarkable(play, requires find somebody to play with)
0.15
Rule weight: 0.58
Evidence weight: 0.33
Similarity weight: 0.81
Evidence: 0.70
¬ Remarkable(awake, causes get up)
Evidence: 0.96
¬ Remarkable(play, requires get something to play with)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.81
Evidence: 0.97
Plausible(play, requires get something to play with)
Evidence: 0.70
Remarkable(awake, causes get up)
Evidence: 0.45
¬ Plausible(awake, causes get up)
0.33
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.67
Plausible(play, requires go out)
Evidence: 0.70
Remarkable(awake, causes get up)
Evidence: 0.45
¬ Plausible(awake, causes get up)
0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.92
Plausible(play, causes use up energy)
Evidence: 0.70
Remarkable(awake, causes get up)
Evidence: 0.45
¬ Plausible(awake, causes get up)
0.33
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.81
Plausible(play, requires find somebody to play with)
Evidence: 0.70
Remarkable(awake, causes get up)
Evidence: 0.45
¬ Plausible(awake, causes get up)
0.33
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.76
Plausible(play, causes you want to rest)
Evidence: 0.70
Remarkable(awake, causes get up)
Evidence: 0.45
¬ Plausible(awake, causes get up)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.45
Plausible(awake, causes get up)
Evidence: 0.73
¬ Salient(awake, causes get up)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.92
Evidence: 0.27
Typical(awake, causes get up)
Evidence: 0.25
¬ Typical(awake, requires get up)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.73
Salient(awake, causes get up)
Evidence: 0.29
¬ Salient(awake, requires get out of bed)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.73
Salient(awake, causes get up)
Evidence: 0.47
¬ Salient(awake, causes get out of bed)
0.63
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.92
Evidence: 0.73
Salient(awake, causes get up)
Evidence: 0.73
¬ Salient(awake, requires get up)
0.62
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.92
Evidence: 0.70
Remarkable(awake, causes get up)
Evidence: 0.73
¬ Remarkable(awake, requires get up)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.45
Plausible(awake, causes get up)
Evidence: 0.32
¬ Plausible(awake, causes get out of bed)
0.57
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.92
Evidence: 0.45
Plausible(awake, causes get up)
Evidence: 0.50
¬ Plausible(awake, requires get up)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.70
Remarkable(awake, causes get up)
Evidence: 0.64
¬ Remarkable(awake, requires get out of bed)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.45
Plausible(awake, causes get up)
Evidence: 0.36
¬ Plausible(awake, requires get out of bed)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.85
Evidence: 0.70
Remarkable(awake, causes get up)
Evidence: 0.79
¬ Remarkable(awake, causes get out of bed)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.85
Evidence: 0.27
Typical(awake, causes get up)
Evidence: 0.33
¬ Typical(awake, causes get out of bed)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.81
Evidence: 0.27
Typical(awake, causes get up)
Evidence: 0.35
¬ Typical(awake, requires get out of bed)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.73
Salient(awake, causes get up)
Evidence: 0.27
¬ Typical(awake, causes get up)
Evidence: 0.70
¬ Remarkable(awake, causes get up)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.45
Plausible(awake, causes get up)
Evidence: 0.27
¬ Typical(awake, causes get up)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.70
¬ Remarkable(awake, causes get up)
Evidence: 0.03
¬ Typical(play, requires get something to play with)
0.39
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.70
¬ Remarkable(awake, causes get up)
Evidence: 0.07
¬ Typical(play, requires find somebody to play with)
0.36
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.70
¬ Remarkable(awake, causes get up)
Evidence: 0.19
¬ Typical(play, requires go out)
0.36
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.70
¬ Remarkable(awake, causes get up)
Evidence: 0.16
¬ Typical(play, causes you want to rest)
0.33
Rule weight: 0.51
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.70
¬ Remarkable(awake, causes get up)
Evidence: 0.28
¬ Typical(play, causes use up energy)

Typicality inheritance from parent to child

0.38
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.27
Typical(awake, causes get up)
Evidence: 0.03
¬ Typical(play, requires get something to play with)
0.37
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.27
Typical(awake, causes get up)
Evidence: 0.07
¬ Typical(play, requires find somebody to play with)
0.34
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.27
Typical(awake, causes get up)
Evidence: 0.19
¬ Typical(play, requires go out)
0.34
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.27
Typical(awake, causes get up)
Evidence: 0.16
¬ Typical(play, causes you want to rest)
0.31
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.27
Typical(awake, causes get up)
Evidence: 0.28
¬ Typical(play, causes use up energy)