awake: requires get up

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents show
Weight: 0.52
, song
Weight: 0.49
, play
Weight: 0.45
, state
Weight: 0.44
, magazine
Weight: 0.40
Siblings alive
Weight: 0.30
, talk show
Weight: 0.30
, midnight
Weight: 0.30
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Weight: 0.30
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Weight: 0.29

Related properties

Property Similarity
requires get up 1.00
causes get up 0.92
requires go out 0.87
requires stand up 0.86
requires get something to play with 0.85
requires get out of bed 0.84
requires find somebody to play with 0.82
requires have someone to play with 0.81
requires arrange to have time off 0.81
requires decide what time to wake up 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.56
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.97
Plausible(play, requires get something to play with)
Evidence: 0.25
¬ Typical(awake, requires get up)
0.54
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.96
Plausible(play, requires have someone to play with)
Evidence: 0.25
¬ Typical(awake, requires get up)
0.53
Rule weight: 0.66
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.67
Plausible(play, requires go out)
Evidence: 0.25
¬ Typical(awake, requires get up)
0.52
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.81
Plausible(play, requires find somebody to play with)
Evidence: 0.25
¬ Typical(awake, requires get up)
0.44
Rule weight: 0.66
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.26
Plausible(play, requires arrange to have time off)
Evidence: 0.25
¬ Typical(awake, requires get up)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.50
Plausible(awake, requires get up)
Evidence: 0.26
¬ Plausible(play, requires arrange to have time off)
0.05
Rule weight: 0.09
Evidence weight: 0.66
Similarity weight: 0.87
Evidence: 0.50
Plausible(awake, requires get up)
Evidence: 0.67
¬ Plausible(play, requires go out)
0.05
Rule weight: 0.09
Evidence weight: 0.59
Similarity weight: 0.82
Evidence: 0.50
Plausible(awake, requires get up)
Evidence: 0.81
¬ Plausible(play, requires find somebody to play with)
0.04
Rule weight: 0.09
Evidence weight: 0.51
Similarity weight: 0.85
Evidence: 0.50
Plausible(awake, requires get up)
Evidence: 0.97
¬ Plausible(play, requires get something to play with)
0.04
Rule weight: 0.09
Evidence weight: 0.52
Similarity weight: 0.81
Evidence: 0.50
Plausible(awake, requires get up)
Evidence: 0.96
¬ Plausible(play, requires have someone to play with)

Remarkability exclusitivity betweem a parent and a child

0.32
Rule weight: 0.58
Evidence weight: 0.69
Similarity weight: 0.81
Evidence: 0.73
¬ Remarkable(awake, requires get up)
Evidence: 0.43
¬ Remarkable(play, requires arrange to have time off)
0.21
Rule weight: 0.58
Evidence weight: 0.42
Similarity weight: 0.87
Evidence: 0.73
¬ Remarkable(awake, requires get up)
Evidence: 0.80
¬ Remarkable(play, requires go out)
0.15
Rule weight: 0.58
Evidence weight: 0.30
Similarity weight: 0.85
Evidence: 0.73
¬ Remarkable(awake, requires get up)
Evidence: 0.96
¬ Remarkable(play, requires get something to play with)
0.15
Rule weight: 0.58
Evidence weight: 0.31
Similarity weight: 0.82
Evidence: 0.73
¬ Remarkable(awake, requires get up)
Evidence: 0.95
¬ Remarkable(play, requires find somebody to play with)
0.14
Rule weight: 0.58
Evidence weight: 0.30
Similarity weight: 0.81
Evidence: 0.73
¬ Remarkable(awake, requires get up)
Evidence: 0.96
¬ Remarkable(play, requires have someone to play with)

Remarkability from parent implausibility

0.35
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.85
Evidence: 0.97
Plausible(play, requires get something to play with)
Evidence: 0.73
Remarkable(awake, requires get up)
Evidence: 0.50
¬ Plausible(awake, requires get up)
0.35
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.67
Plausible(play, requires go out)
Evidence: 0.73
Remarkable(awake, requires get up)
Evidence: 0.50
¬ Plausible(awake, requires get up)
0.34
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.96
Plausible(play, requires have someone to play with)
Evidence: 0.73
Remarkable(awake, requires get up)
Evidence: 0.50
¬ Plausible(awake, requires get up)
0.33
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.81
Plausible(play, requires find somebody to play with)
Evidence: 0.73
Remarkable(awake, requires get up)
Evidence: 0.50
¬ Plausible(awake, requires get up)
0.30
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.26
Plausible(play, requires arrange to have time off)
Evidence: 0.73
Remarkable(awake, requires get up)
Evidence: 0.50
¬ Plausible(awake, requires get up)

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.50
Plausible(awake, requires get up)
Evidence: 0.73
¬ Salient(awake, requires get up)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.73
Remarkable(awake, requires get up)
Evidence: 0.33
¬ Remarkable(awake, requires stand up)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.73
Salient(awake, requires get up)
Evidence: 0.29
¬ Salient(awake, requires get out of bed)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.73
Salient(awake, requires get up)
Evidence: 0.48
¬ Salient(awake, requires stand up)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.50
Plausible(awake, requires get up)
Evidence: 0.26
¬ Plausible(awake, requires stand up)
0.64
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.73
Remarkable(awake, requires get up)
Evidence: 0.70
¬ Remarkable(awake, causes get up)
0.63
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.73
Salient(awake, requires get up)
Evidence: 0.73
¬ Salient(awake, causes get up)
0.62
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.92
Evidence: 0.25
Typical(awake, requires get up)
Evidence: 0.27
¬ Typical(awake, causes get up)
0.61
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.92
Evidence: 0.50
Plausible(awake, requires get up)
Evidence: 0.45
¬ Plausible(awake, causes get up)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.50
Plausible(awake, requires get up)
Evidence: 0.25
¬ Plausible(awake, requires decide what time to wake up)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.73
Remarkable(awake, requires get up)
Evidence: 0.64
¬ Remarkable(awake, requires get out of bed)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.73
Salient(awake, requires get up)
Evidence: 0.51
¬ Salient(awake, requires decide what time to wake up)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.50
Plausible(awake, requires get up)
Evidence: 0.36
¬ Plausible(awake, requires get out of bed)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.73
Remarkable(awake, requires get up)
Evidence: 0.73
¬ Remarkable(awake, requires decide what time to wake up)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.25
Typical(awake, requires get up)
Evidence: 0.35
¬ Typical(awake, requires get out of bed)
0.47
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.80
Evidence: 0.25
Typical(awake, requires get up)
Evidence: 0.42
¬ Typical(awake, requires decide what time to wake up)
0.45
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.86
Evidence: 0.25
Typical(awake, requires get up)
Evidence: 0.51
¬ Typical(awake, requires stand up)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.73
Salient(awake, requires get up)
Evidence: 0.25
¬ Typical(awake, requires get up)
Evidence: 0.73
¬ Remarkable(awake, requires get up)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.50
Plausible(awake, requires get up)
Evidence: 0.25
¬ Typical(awake, requires get up)

Typicality and Rermarkability incompatibility between a parent and a child

0.42
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.73
¬ Remarkable(awake, requires get up)
Evidence: 0.03
¬ Typical(play, requires get something to play with)
0.41
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.73
¬ Remarkable(awake, requires get up)
Evidence: 0.03
¬ Typical(play, requires have someone to play with)
0.40
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.73
¬ Remarkable(awake, requires get up)
Evidence: 0.07
¬ Typical(play, requires find somebody to play with)
0.38
Rule weight: 0.51
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.73
¬ Remarkable(awake, requires get up)
Evidence: 0.19
¬ Typical(play, requires go out)
0.25
Rule weight: 0.51
Evidence weight: 0.60
Similarity weight: 0.81
Evidence: 0.73
¬ Remarkable(awake, requires get up)
Evidence: 0.55
¬ Typical(play, requires arrange to have time off)

Typicality inheritance from parent to child

0.40
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.25
Typical(awake, requires get up)
Evidence: 0.03
¬ Typical(play, requires get something to play with)
0.38
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.25
Typical(awake, requires get up)
Evidence: 0.03
¬ Typical(play, requires have someone to play with)
0.38
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.25
Typical(awake, requires get up)
Evidence: 0.07
¬ Typical(play, requires find somebody to play with)
0.36
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.25
Typical(awake, requires get up)
Evidence: 0.19
¬ Typical(play, requires go out)
0.23
Rule weight: 0.48
Evidence weight: 0.59
Similarity weight: 0.81
Evidence: 0.25
Typical(awake, requires get up)
Evidence: 0.55
¬ Typical(play, requires arrange to have time off)