bottle: be bad for water

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents glass bottle
Weight: 0.84
, gift
Weight: 0.62
, artifact
Weight: 0.62
, item
Weight: 0.62
Siblings wine bottle
Weight: 0.73
, bottled water
Weight: 0.68
, champagne
Weight: 0.58
, liter
Weight: 0.40
, bottle opener
Weight: 0.37

Related properties

Property Similarity
be bad for water 1.00
is water 0.87
was by water important 0.85
go bad 0.83
has quality bad 0.81
be bad for game 0.80
is ungiven good 0.80
be better than tap water 0.80
be bad for environment 0.80
fall through water easier than oil 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.39
Rule weight: 0.66
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.83
¬ Typical(bottle, be bad for water)
0.38
Rule weight: 0.66
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.65
Plausible(gift, is ungiven good)
Evidence: 0.83
¬ Typical(bottle, be bad for water)
0.30
Rule weight: 0.66
Evidence weight: 0.57
Similarity weight: 0.79
Evidence: 0.48
Plausible(item, fall through water easier than oil)
Evidence: 0.83
¬ Typical(bottle, be bad for water)
0.12
Rule weight: 0.66
Evidence weight: 0.22
Similarity weight: 0.80
Evidence: 0.07
Plausible(glass bottle, be bad for environment)
Evidence: 0.83
¬ Typical(bottle, be bad for water)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.64
Plausible(bottle, be bad for water)
Evidence: 0.07
¬ Plausible(glass bottle, be bad for environment)
0.06
Rule weight: 0.09
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.64
Plausible(bottle, be bad for water)
Evidence: 0.48
¬ Plausible(item, fall through water easier than oil)
0.06
Rule weight: 0.09
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.64
Plausible(bottle, be bad for water)
Evidence: 0.65
¬ Plausible(gift, is ungiven good)
0.06
Rule weight: 0.09
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.64
Plausible(bottle, be bad for water)
Evidence: 0.67
¬ Plausible(item, be bad for game)

Remarkability exclusitivity betweem a parent and a child

0.45
Rule weight: 0.58
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.32
¬ Remarkable(bottle, be bad for water)
Evidence: 0.06
¬ Remarkable(glass bottle, be bad for environment)
0.41
Rule weight: 0.58
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.32
¬ Remarkable(bottle, be bad for water)
Evidence: 0.29
¬ Remarkable(item, fall through water easier than oil)
0.39
Rule weight: 0.58
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.32
¬ Remarkable(bottle, be bad for water)
Evidence: 0.51
¬ Remarkable(gift, is ungiven good)
0.35
Rule weight: 0.58
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.32
¬ Remarkable(bottle, be bad for water)
Evidence: 0.79
¬ Remarkable(item, be bad for game)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.32
¬ Remarkable(bottle, be bad for water)
Evidence: 0.21
¬ Remarkable(liter, has quality bad)
0.09
Rule weight: 0.13
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.32
¬ Remarkable(bottle, be bad for water)
Evidence: 0.45
¬ Remarkable(bottled water, go bad)
0.09
Rule weight: 0.13
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.32
¬ Remarkable(bottle, be bad for water)
Evidence: 0.52
¬ Remarkable(bottled water, be bad for environment)
0.09
Rule weight: 0.13
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.32
¬ Remarkable(bottle, be bad for water)
Evidence: 0.58
¬ Remarkable(bottled water, has quality bad)
0.08
Rule weight: 0.13
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.32
¬ Remarkable(bottle, be bad for water)
Evidence: 0.73
¬ Remarkable(bottled water, be better than tap water)

Remarkability from parent implausibility

0.29
Rule weight: 0.42
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.32
Remarkable(bottle, be bad for water)
Evidence: 0.64
¬ Plausible(bottle, be bad for water)
0.28
Rule weight: 0.42
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.65
Plausible(gift, is ungiven good)
Evidence: 0.32
Remarkable(bottle, be bad for water)
Evidence: 0.64
¬ Plausible(bottle, be bad for water)
0.26
Rule weight: 0.42
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.48
Plausible(item, fall through water easier than oil)
Evidence: 0.32
Remarkable(bottle, be bad for water)
Evidence: 0.64
¬ Plausible(bottle, be bad for water)
0.20
Rule weight: 0.42
Evidence weight: 0.59
Similarity weight: 0.80
Evidence: 0.07
Plausible(glass bottle, be bad for environment)
Evidence: 0.32
Remarkable(bottle, be bad for water)
Evidence: 0.64
¬ Plausible(bottle, be bad for water)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.64
Plausible(bottle, be bad for water)
Evidence: 0.73
Remarkable(bottled water, be better than tap water)
Evidence: 0.88
¬ Plausible(bottled water, be better than tap water)
0.44
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.64
Plausible(bottle, be bad for water)
Evidence: 0.21
Remarkable(liter, has quality bad)
Evidence: 0.35
¬ Plausible(liter, has quality bad)
0.42
Rule weight: 0.60
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.64
Plausible(bottle, be bad for water)
Evidence: 0.58
Remarkable(bottled water, has quality bad)
Evidence: 0.92
¬ Plausible(bottled water, has quality bad)
0.42
Rule weight: 0.60
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.64
Plausible(bottle, be bad for water)
Evidence: 0.45
Remarkable(bottled water, go bad)
Evidence: 0.78
¬ Plausible(bottled water, go bad)
0.41
Rule weight: 0.60
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.64
Plausible(bottle, be bad for water)
Evidence: 0.52
Remarkable(bottled water, be bad for environment)
Evidence: 0.86
¬ Plausible(bottled water, be bad for environment)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.64
Plausible(bottle, be bad for water)
Evidence: 0.56
¬ Salient(bottle, be bad for water)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.83
Typical(bottle, be bad for water)
Evidence: 0.12
¬ Typical(bottle, is water)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.64
Plausible(bottle, be bad for water)
Evidence: 0.29
¬ Plausible(bottle, is water)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.83
Typical(bottle, be bad for water)
Evidence: 0.70
¬ Typical(bottle, be bad for environment)
0.59
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.87
Evidence: 0.56
Salient(bottle, be bad for water)
Evidence: 0.45
¬ Salient(bottle, is water)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.56
Salient(bottle, be bad for water)
Evidence: 0.36
¬ Salient(bottle, be bad for environment)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.64
Plausible(bottle, be bad for water)
Evidence: 0.48
¬ Plausible(bottle, be bad for environment)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.32
Remarkable(bottle, be bad for water)
Evidence: 0.27
¬ Remarkable(bottle, be bad for environment)
0.30
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.87
Evidence: 0.32
Remarkable(bottle, be bad for water)
Evidence: 0.87
¬ Remarkable(bottle, is water)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.56
Salient(bottle, be bad for water)
Evidence: 0.83
¬ Typical(bottle, be bad for water)
Evidence: 0.32
¬ Remarkable(bottle, be bad for water)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.64
Plausible(bottle, be bad for water)
Evidence: 0.83
¬ Typical(bottle, be bad for water)

Typicality and Rermarkability incompatibility between a parent and a child

0.37
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.32
¬ Remarkable(bottle, be bad for water)
Evidence: 0.33
¬ Typical(glass bottle, be bad for environment)
0.33
Rule weight: 0.51
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.32
¬ Remarkable(bottle, be bad for water)
Evidence: 0.65
¬ Typical(item, be bad for game)
0.32
Rule weight: 0.51
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.32
¬ Remarkable(bottle, be bad for water)
Evidence: 0.68
¬ Typical(item, fall through water easier than oil)
0.31
Rule weight: 0.51
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.32
¬ Remarkable(bottle, be bad for water)
Evidence: 0.74
¬ Typical(gift, is ungiven good)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.32
¬ Remarkable(bottle, be bad for water)
Evidence: 0.59
¬ Typical(liter, has quality bad)
0.08
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 0.83
Evidence: 0.32
¬ Remarkable(bottle, be bad for water)
Evidence: 0.90
¬ Typical(bottled water, go bad)
0.08
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.32
¬ Remarkable(bottle, be bad for water)
Evidence: 0.91
¬ Typical(bottled water, be better than tap water)
0.08
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.32
¬ Remarkable(bottle, be bad for water)
Evidence: 0.94
¬ Typical(bottled water, be bad for environment)
0.08
Rule weight: 0.14
Evidence weight: 0.69
Similarity weight: 0.81
Evidence: 0.32
¬ Remarkable(bottle, be bad for water)
Evidence: 0.97
¬ Typical(bottled water, has quality bad)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.83
Typical(bottle, be bad for water)
Evidence: 0.33
¬ Typical(glass bottle, be bad for environment)
0.35
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.83
Typical(bottle, be bad for water)
Evidence: 0.65
¬ Typical(item, be bad for game)
0.34
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.83
Typical(bottle, be bad for water)
Evidence: 0.68
¬ Typical(item, fall through water easier than oil)
0.34
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.83
Typical(bottle, be bad for water)
Evidence: 0.74
¬ Typical(gift, is ungiven good)