bullet: be at war

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents projectile
Weight: 0.72
, thing
Weight: 0.62
, piece
Weight: 0.62
, weapon
Weight: 0.61
Siblings machine gun
Weight: 0.35
, rifle
Weight: 0.35
, shot
Weight: 0.35
, pistol
Weight: 0.34
, gun
Weight: 0.34

Related properties

Property Similarity
be at war 1.00
be used to war 0.98
be a part of war 0.96
be use in war 0.94
be used to fight in war 0.91
be used to kill person in war 0.86
be a symbol of war 0.81
be used to bloody warfare 0.79
be need to survive war 0.79
be used to murder war death 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.33
Rule weight: 0.66
Evidence weight: 0.55
Similarity weight: 0.91
Evidence: 0.21
Plausible(weapon, be used to fight in war)
Evidence: 0.57
¬ Typical(bullet, be at war)
0.32
Rule weight: 0.66
Evidence weight: 0.51
Similarity weight: 0.96
Evidence: 0.13
Plausible(weapon, be a part of war)
Evidence: 0.57
¬ Typical(bullet, be at war)
0.28
Rule weight: 0.66
Evidence weight: 0.53
Similarity weight: 0.79
Evidence: 0.18
Plausible(weapon, be need to survive war)
Evidence: 0.57
¬ Typical(bullet, be at war)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.88
Similarity weight: 0.96
Evidence: 0.10
Plausible(bullet, be at war)
Evidence: 0.13
¬ Plausible(weapon, be a part of war)
0.07
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.91
Evidence: 0.10
Plausible(bullet, be at war)
Evidence: 0.21
¬ Plausible(weapon, be used to fight in war)
0.06
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.10
Plausible(bullet, be at war)
Evidence: 0.18
¬ Plausible(weapon, be need to survive war)

Remarkability exclusitivity betweem a parent and a child

0.35
Rule weight: 0.58
Evidence weight: 0.63
Similarity weight: 0.96
Evidence: 0.66
¬ Remarkable(bullet, be at war)
Evidence: 0.56
¬ Remarkable(weapon, be a part of war)
0.34
Rule weight: 0.58
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.66
¬ Remarkable(bullet, be at war)
Evidence: 0.37
¬ Remarkable(weapon, be need to survive war)
0.32
Rule weight: 0.58
Evidence weight: 0.61
Similarity weight: 0.91
Evidence: 0.66
¬ Remarkable(bullet, be at war)
Evidence: 0.59
¬ Remarkable(weapon, be used to fight in war)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.66
¬ Remarkable(bullet, be at war)
Evidence: 0.10
¬ Remarkable(machine gun, be used to murder war death)
0.09
Rule weight: 0.13
Evidence weight: 0.67
Similarity weight: 0.98
Evidence: 0.66
¬ Remarkable(bullet, be at war)
Evidence: 0.51
¬ Remarkable(rifle, be used to war)
0.09
Rule weight: 0.13
Evidence weight: 0.76
Similarity weight: 0.86
Evidence: 0.66
¬ Remarkable(bullet, be at war)
Evidence: 0.37
¬ Remarkable(machine gun, be used to kill person in war)
0.08
Rule weight: 0.13
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.66
¬ Remarkable(bullet, be at war)
Evidence: 0.31
¬ Remarkable(machine gun, be used to bloody warfare)
0.08
Rule weight: 0.13
Evidence weight: 0.66
Similarity weight: 0.94
Evidence: 0.66
¬ Remarkable(bullet, be at war)
Evidence: 0.53
¬ Remarkable(gun, be use in war)
0.08
Rule weight: 0.13
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.66
¬ Remarkable(bullet, be at war)
Evidence: 0.61
¬ Remarkable(gun, be at war)
0.07
Rule weight: 0.13
Evidence weight: 0.55
Similarity weight: 0.96
Evidence: 0.66
¬ Remarkable(bullet, be at war)
Evidence: 0.69
¬ Remarkable(gun, be a part of war)
0.07
Rule weight: 0.13
Evidence weight: 0.62
Similarity weight: 0.81
Evidence: 0.66
¬ Remarkable(bullet, be at war)
Evidence: 0.58
¬ Remarkable(gun, be a symbol of war)

Remarkability from parent implausibility

0.39
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.96
Evidence: 0.13
Plausible(weapon, be a part of war)
Evidence: 0.66
Remarkable(bullet, be at war)
Evidence: 0.10
¬ Plausible(bullet, be at war)
0.37
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.21
Plausible(weapon, be used to fight in war)
Evidence: 0.66
Remarkable(bullet, be at war)
Evidence: 0.10
¬ Plausible(bullet, be at war)
0.32
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.18
Plausible(weapon, be need to survive war)
Evidence: 0.66
Remarkable(bullet, be at war)
Evidence: 0.10
¬ Plausible(bullet, be at war)

Remarkability from sibling implausibility

0.58
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.98
Evidence: 0.10
Plausible(bullet, be at war)
Evidence: 0.51
Remarkable(rifle, be used to war)
Evidence: 0.05
¬ Plausible(rifle, be used to war)
0.56
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.96
Evidence: 0.10
Plausible(bullet, be at war)
Evidence: 0.69
Remarkable(gun, be a part of war)
Evidence: 0.13
¬ Plausible(gun, be a part of war)
0.54
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.10
Plausible(bullet, be at war)
Evidence: 0.61
Remarkable(gun, be at war)
Evidence: 0.31
¬ Plausible(gun, be at war)
0.48
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.10
Plausible(bullet, be at war)
Evidence: 0.58
Remarkable(gun, be a symbol of war)
Evidence: 0.07
¬ Plausible(gun, be a symbol of war)
0.47
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.10
Plausible(bullet, be at war)
Evidence: 0.37
Remarkable(machine gun, be used to kill person in war)
Evidence: 0.15
¬ Plausible(machine gun, be used to kill person in war)
0.44
Rule weight: 0.60
Evidence weight: 0.78
Similarity weight: 0.94
Evidence: 0.10
Plausible(bullet, be at war)
Evidence: 0.53
Remarkable(gun, be use in war)
Evidence: 0.52
¬ Plausible(gun, be use in war)
0.43
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.10
Plausible(bullet, be at war)
Evidence: 0.31
Remarkable(machine gun, be used to bloody warfare)
Evidence: 0.15
¬ Plausible(machine gun, be used to bloody warfare)
0.43
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.10
Plausible(bullet, be at war)
Evidence: 0.10
Remarkable(machine gun, be used to murder war death)
Evidence: 0.09
¬ Plausible(machine gun, be used to murder war death)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.42
Similarity weight: 1.00
Evidence: 0.10
Plausible(bullet, be at war)
Evidence: 0.64
¬ Salient(bullet, be at war)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.94
Evidence: 0.10
Plausible(bullet, be at war)
Evidence: 0.12
¬ Plausible(bullet, be use in war)
0.63
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.94
Evidence: 0.66
Remarkable(bullet, be at war)
Evidence: 0.63
¬ Remarkable(bullet, be use in war)
0.62
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.94
Evidence: 0.64
Salient(bullet, be at war)
Evidence: 0.63
¬ Salient(bullet, be use in war)
0.61
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.94
Evidence: 0.57
Typical(bullet, be at war)
Evidence: 0.54
¬ Typical(bullet, be use in war)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.64
Salient(bullet, be at war)
Evidence: 0.57
¬ Typical(bullet, be at war)
Evidence: 0.66
¬ Remarkable(bullet, be at war)

Typical implies Plausible

0.23
Rule weight: 0.48
Evidence weight: 0.49
Similarity weight: 1.00
Evidence: 0.10
Plausible(bullet, be at war)
Evidence: 0.57
¬ Typical(bullet, be at war)

Typicality and Rermarkability incompatibility between a parent and a child

0.32
Rule weight: 0.51
Evidence weight: 0.69
Similarity weight: 0.91
Evidence: 0.66
¬ Remarkable(bullet, be at war)
Evidence: 0.47
¬ Typical(weapon, be used to fight in war)
0.31
Rule weight: 0.51
Evidence weight: 0.63
Similarity weight: 0.96
Evidence: 0.66
¬ Remarkable(bullet, be at war)
Evidence: 0.57
¬ Typical(weapon, be a part of war)
0.25
Rule weight: 0.51
Evidence weight: 0.62
Similarity weight: 0.79
Evidence: 0.66
¬ Remarkable(bullet, be at war)
Evidence: 0.58
¬ Typical(weapon, be need to survive war)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 0.94
Evidence: 0.66
¬ Remarkable(bullet, be at war)
Evidence: 0.24
¬ Typical(gun, be use in war)
0.10
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.66
¬ Remarkable(bullet, be at war)
Evidence: 0.35
¬ Typical(gun, be at war)
0.09
Rule weight: 0.14
Evidence weight: 0.66
Similarity weight: 0.96
Evidence: 0.66
¬ Remarkable(bullet, be at war)
Evidence: 0.52
¬ Typical(gun, be a part of war)
0.07
Rule weight: 0.14
Evidence weight: 0.63
Similarity weight: 0.86
Evidence: 0.66
¬ Remarkable(bullet, be at war)
Evidence: 0.57
¬ Typical(machine gun, be used to kill person in war)
0.07
Rule weight: 0.14
Evidence weight: 0.52
Similarity weight: 0.98
Evidence: 0.66
¬ Remarkable(bullet, be at war)
Evidence: 0.73
¬ Typical(rifle, be used to war)
0.07
Rule weight: 0.14
Evidence weight: 0.61
Similarity weight: 0.79
Evidence: 0.66
¬ Remarkable(bullet, be at war)
Evidence: 0.60
¬ Typical(machine gun, be used to bloody warfare)
0.06
Rule weight: 0.14
Evidence weight: 0.57
Similarity weight: 0.81
Evidence: 0.66
¬ Remarkable(bullet, be at war)
Evidence: 0.65
¬ Typical(gun, be a symbol of war)
0.05
Rule weight: 0.14
Evidence weight: 0.43
Similarity weight: 0.77
Evidence: 0.66
¬ Remarkable(bullet, be at war)
Evidence: 0.87
¬ Typical(machine gun, be used to murder war death)

Typicality inheritance from parent to child

0.35
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 0.96
Evidence: 0.57
Typical(bullet, be at war)
Evidence: 0.57
¬ Typical(weapon, be a part of war)
0.35
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.91
Evidence: 0.57
Typical(bullet, be at war)
Evidence: 0.47
¬ Typical(weapon, be used to fight in war)
0.29
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.57
Typical(bullet, be at war)
Evidence: 0.58
¬ Typical(weapon, be need to survive war)