bullet: be use in war

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents projectile
Weight: 0.72
, thing
Weight: 0.62
, piece
Weight: 0.62
, weapon
Weight: 0.61
Siblings machine gun
Weight: 0.35
, rifle
Weight: 0.35
, shot
Weight: 0.35
, pistol
Weight: 0.34
, gun
Weight: 0.34

Related properties

Property Similarity
be use in war 1.00
be used to war 0.96
be at war 0.94
be a part of war 0.92
be used to fight in war 0.91
be used to kill person in war 0.87
be used to bloody warfare 0.80
be need to survive war 0.80
be a symbol of war 0.80
be used to murder war death 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.34
Rule weight: 0.66
Evidence weight: 0.57
Similarity weight: 0.91
Evidence: 0.21
Plausible(weapon, be used to fight in war)
Evidence: 0.54
¬ Typical(bullet, be use in war)
0.32
Rule weight: 0.66
Evidence weight: 0.53
Similarity weight: 0.92
Evidence: 0.13
Plausible(weapon, be a part of war)
Evidence: 0.54
¬ Typical(bullet, be use in war)
0.30
Rule weight: 0.66
Evidence weight: 0.55
Similarity weight: 0.80
Evidence: 0.18
Plausible(weapon, be need to survive war)
Evidence: 0.54
¬ Typical(bullet, be use in war)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 0.92
Evidence: 0.12
Plausible(bullet, be use in war)
Evidence: 0.13
¬ Plausible(weapon, be a part of war)
0.07
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.91
Evidence: 0.12
Plausible(bullet, be use in war)
Evidence: 0.21
¬ Plausible(weapon, be used to fight in war)
0.06
Rule weight: 0.09
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.12
Plausible(bullet, be use in war)
Evidence: 0.18
¬ Plausible(weapon, be need to survive war)

Remarkability exclusitivity betweem a parent and a child

0.35
Rule weight: 0.58
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.63
¬ Remarkable(bullet, be use in war)
Evidence: 0.37
¬ Remarkable(weapon, be need to survive war)
0.35
Rule weight: 0.58
Evidence weight: 0.65
Similarity weight: 0.92
Evidence: 0.63
¬ Remarkable(bullet, be use in war)
Evidence: 0.56
¬ Remarkable(weapon, be a part of war)
0.33
Rule weight: 0.58
Evidence weight: 0.63
Similarity weight: 0.91
Evidence: 0.63
¬ Remarkable(bullet, be use in war)
Evidence: 0.59
¬ Remarkable(weapon, be used to fight in war)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.63
¬ Remarkable(bullet, be use in war)
Evidence: 0.10
¬ Remarkable(machine gun, be used to murder war death)
0.09
Rule weight: 0.13
Evidence weight: 0.77
Similarity weight: 0.87
Evidence: 0.63
¬ Remarkable(bullet, be use in war)
Evidence: 0.37
¬ Remarkable(machine gun, be used to kill person in war)
0.09
Rule weight: 0.13
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.63
¬ Remarkable(bullet, be use in war)
Evidence: 0.53
¬ Remarkable(gun, be use in war)
0.09
Rule weight: 0.13
Evidence weight: 0.68
Similarity weight: 0.96
Evidence: 0.63
¬ Remarkable(bullet, be use in war)
Evidence: 0.51
¬ Remarkable(rifle, be used to war)
0.09
Rule weight: 0.13
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.63
¬ Remarkable(bullet, be use in war)
Evidence: 0.31
¬ Remarkable(machine gun, be used to bloody warfare)
...

Remarkability from parent implausibility

0.37
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.13
Plausible(weapon, be a part of war)
Evidence: 0.63
Remarkable(bullet, be use in war)
Evidence: 0.12
¬ Plausible(bullet, be use in war)
0.37
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.21
Plausible(weapon, be used to fight in war)
Evidence: 0.63
Remarkable(bullet, be use in war)
Evidence: 0.12
¬ Plausible(bullet, be use in war)
0.32
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.18
Plausible(weapon, be need to survive war)
Evidence: 0.63
Remarkable(bullet, be use in war)
Evidence: 0.12
¬ Plausible(bullet, be use in war)

Remarkability from sibling implausibility

0.56
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.96
Evidence: 0.12
Plausible(bullet, be use in war)
Evidence: 0.51
Remarkable(rifle, be used to war)
Evidence: 0.05
¬ Plausible(rifle, be used to war)
0.54
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.12
Plausible(bullet, be use in war)
Evidence: 0.69
Remarkable(gun, be a part of war)
Evidence: 0.13
¬ Plausible(gun, be a part of war)
0.51
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.94
Evidence: 0.12
Plausible(bullet, be use in war)
Evidence: 0.61
Remarkable(gun, be at war)
Evidence: 0.31
¬ Plausible(gun, be at war)
0.48
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.12
Plausible(bullet, be use in war)
Evidence: 0.37
Remarkable(machine gun, be used to kill person in war)
Evidence: 0.15
¬ Plausible(machine gun, be used to kill person in war)
0.47
Rule weight: 0.60
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.12
Plausible(bullet, be use in war)
Evidence: 0.53
Remarkable(gun, be use in war)
Evidence: 0.52
¬ Plausible(gun, be use in war)
...

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.44
Similarity weight: 1.00
Evidence: 0.12
Plausible(bullet, be use in war)
Evidence: 0.63
¬ Salient(bullet, be use in war)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.94
Evidence: 0.12
Plausible(bullet, be use in war)
Evidence: 0.10
¬ Plausible(bullet, be at war)
0.61
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.94
Evidence: 0.63
Salient(bullet, be use in war)
Evidence: 0.64
¬ Salient(bullet, be at war)
0.61
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.94
Evidence: 0.63
Remarkable(bullet, be use in war)
Evidence: 0.66
¬ Remarkable(bullet, be at war)
0.59
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.94
Evidence: 0.54
Typical(bullet, be use in war)
Evidence: 0.57
¬ Typical(bullet, be at war)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.63
Salient(bullet, be use in war)
Evidence: 0.54
¬ Typical(bullet, be use in war)
Evidence: 0.63
¬ Remarkable(bullet, be use in war)

Typical implies Plausible

0.25
Rule weight: 0.48
Evidence weight: 0.52
Similarity weight: 1.00
Evidence: 0.12
Plausible(bullet, be use in war)
Evidence: 0.54
¬ Typical(bullet, be use in war)

Typicality and Rermarkability incompatibility between a parent and a child

0.33
Rule weight: 0.51
Evidence weight: 0.71
Similarity weight: 0.91
Evidence: 0.63
¬ Remarkable(bullet, be use in war)
Evidence: 0.47
¬ Typical(weapon, be used to fight in war)
0.30
Rule weight: 0.51
Evidence weight: 0.64
Similarity weight: 0.92
Evidence: 0.63
¬ Remarkable(bullet, be use in war)
Evidence: 0.57
¬ Typical(weapon, be a part of war)
0.26
Rule weight: 0.51
Evidence weight: 0.64
Similarity weight: 0.80
Evidence: 0.63
¬ Remarkable(bullet, be use in war)
Evidence: 0.58
¬ Typical(weapon, be need to survive war)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.63
¬ Remarkable(bullet, be use in war)
Evidence: 0.24
¬ Typical(gun, be use in war)
0.10
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 0.94
Evidence: 0.63
¬ Remarkable(bullet, be use in war)
Evidence: 0.35
¬ Typical(gun, be at war)
0.08
Rule weight: 0.14
Evidence weight: 0.68
Similarity weight: 0.92
Evidence: 0.63
¬ Remarkable(bullet, be use in war)
Evidence: 0.52
¬ Typical(gun, be a part of war)
0.08
Rule weight: 0.14
Evidence weight: 0.64
Similarity weight: 0.87
Evidence: 0.63
¬ Remarkable(bullet, be use in war)
Evidence: 0.57
¬ Typical(machine gun, be used to kill person in war)
0.07
Rule weight: 0.14
Evidence weight: 0.54
Similarity weight: 0.96
Evidence: 0.63
¬ Remarkable(bullet, be use in war)
Evidence: 0.73
¬ Typical(rifle, be used to war)
...

Typicality inheritance from parent to child

0.34
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 0.91
Evidence: 0.54
Typical(bullet, be use in war)
Evidence: 0.47
¬ Typical(weapon, be used to fight in war)
0.33
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 0.92
Evidence: 0.54
Typical(bullet, be use in war)
Evidence: 0.57
¬ Typical(weapon, be a part of war)
0.29
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.54
Typical(bullet, be use in war)
Evidence: 0.58
¬ Typical(weapon, be need to survive war)