entertain person: be used to give them good time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to give them good time 1.00
be motivated by they need good laugh 0.86
be used to make money without really work 0.86
be motivated by make them think 0.85
be motivated by them to like you 0.84
requires find out what others enjoy 0.83
be motivated by them to like you more 0.83
be used to make person like you 0.82
be motivated by make them appreciate you 0.82
be used to get to know more person 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.97
Plausible(entertain person, be used to give them good time)
Evidence: 0.80
¬ Salient(entertain person, be used to give them good time)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.80
Salient(entertain person, be used to give them good time)
Evidence: 0.08
¬ Salient(entertain person, be used to make money without really work)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.97
Plausible(entertain person, be used to give them good time)
Evidence: 0.95
¬ Plausible(entertain person, be motivated by they need good laugh)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.97
Plausible(entertain person, be used to give them good time)
Evidence: 0.97
¬ Plausible(entertain person, be used to make money without really work)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.97
Plausible(entertain person, be used to give them good time)
Evidence: 0.97
¬ Plausible(entertain person, be motivated by make them think)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.92
Remarkable(entertain person, be used to give them good time)
Evidence: 0.63
¬ Remarkable(entertain person, be used to make money without really work)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.97
Plausible(entertain person, be used to give them good time)
Evidence: 0.98
¬ Plausible(entertain person, be motivated by them to like you)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.97
Plausible(entertain person, be used to give them good time)
Evidence: 0.99
¬ Plausible(entertain person, requires find out what others enjoy)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.97
Plausible(entertain person, be used to give them good time)
Evidence: 0.96
¬ Plausible(entertain person, be motivated by them to like you more)
0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.97
Plausible(entertain person, be used to give them good time)
Evidence: 0.97
¬ Plausible(entertain person, be motivated by make them appreciate you)
0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.97
Plausible(entertain person, be used to give them good time)
Evidence: 0.99
¬ Plausible(entertain person, be used to make person like you)
0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.97
Plausible(entertain person, be used to give them good time)
Evidence: 0.98
¬ Plausible(entertain person, be used to get to know more person)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.08
Typical(entertain person, be used to give them good time)
Evidence: 0.05
¬ Typical(entertain person, requires find out what others enjoy)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.08
Typical(entertain person, be used to give them good time)
Evidence: 0.07
¬ Typical(entertain person, be motivated by make them think)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.08
Typical(entertain person, be used to give them good time)
Evidence: 0.04
¬ Typical(entertain person, be used to make person like you)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.92
Remarkable(entertain person, be used to give them good time)
Evidence: 0.95
¬ Remarkable(entertain person, be motivated by they need good laugh)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.92
Remarkable(entertain person, be used to give them good time)
Evidence: 0.94
¬ Remarkable(entertain person, be motivated by make them think)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.08
Typical(entertain person, be used to give them good time)
Evidence: 0.06
¬ Typical(entertain person, be motivated by them to like you)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.08
Typical(entertain person, be used to give them good time)
Evidence: 0.09
¬ Typical(entertain person, be motivated by they need good laugh)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.92
Remarkable(entertain person, be used to give them good time)
Evidence: 0.92
¬ Remarkable(entertain person, be motivated by them to like you)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.08
Typical(entertain person, be used to give them good time)
Evidence: 0.06
¬ Typical(entertain person, be used to get to know more person)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.92
Remarkable(entertain person, be used to give them good time)
Evidence: 0.93
¬ Remarkable(entertain person, requires find out what others enjoy)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.92
Remarkable(entertain person, be used to give them good time)
Evidence: 0.92
¬ Remarkable(entertain person, be motivated by them to like you more)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.08
Typical(entertain person, be used to give them good time)
Evidence: 0.07
¬ Typical(entertain person, be motivated by make them appreciate you)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.92
Remarkable(entertain person, be used to give them good time)
Evidence: 0.93
¬ Remarkable(entertain person, be used to make person like you)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.92
Remarkable(entertain person, be used to give them good time)
Evidence: 0.94
¬ Remarkable(entertain person, be motivated by make them appreciate you)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.92
Remarkable(entertain person, be used to give them good time)
Evidence: 0.91
¬ Remarkable(entertain person, be used to get to know more person)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.08
Typical(entertain person, be used to give them good time)
Evidence: 0.10
¬ Typical(entertain person, be motivated by them to like you more)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.80
Salient(entertain person, be used to give them good time)
Evidence: 0.69
¬ Salient(entertain person, be motivated by they need good laugh)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.86
Evidence: 0.08
Typical(entertain person, be used to give them good time)
Evidence: 0.16
¬ Typical(entertain person, be used to make money without really work)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.80
Salient(entertain person, be used to give them good time)
Evidence: 0.76
¬ Salient(entertain person, be motivated by make them think)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.80
Salient(entertain person, be used to give them good time)
Evidence: 0.74
¬ Salient(entertain person, be motivated by them to like you more)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.80
Salient(entertain person, be used to give them good time)
Evidence: 0.79
¬ Salient(entertain person, requires find out what others enjoy)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.80
Salient(entertain person, be used to give them good time)
Evidence: 0.76
¬ Salient(entertain person, be used to get to know more person)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.80
Salient(entertain person, be used to give them good time)
Evidence: 0.83
¬ Salient(entertain person, be motivated by them to like you)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.80
Salient(entertain person, be used to give them good time)
Evidence: 0.78
¬ Salient(entertain person, be motivated by make them appreciate you)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.80
Salient(entertain person, be used to give them good time)
Evidence: 0.89
¬ Salient(entertain person, be used to make person like you)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.80
Salient(entertain person, be used to give them good time)
Evidence: 0.08
¬ Typical(entertain person, be used to give them good time)
Evidence: 0.92
¬ Remarkable(entertain person, be used to give them good time)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.97
Plausible(entertain person, be used to give them good time)
Evidence: 0.08
¬ Typical(entertain person, be used to give them good time)