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entertain person
:
be used to give them good time
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to give them good time
1.00
be motivated by they need good laugh
0.86
be used to make money without really work
0.86
be motivated by make them think
0.85
be motivated by them to like you
0.84
requires find out what others enjoy
0.83
be motivated by them to like you more
0.83
be used to make person like you
0.82
be motivated by make them appreciate you
0.82
be used to get to know more person
0.82
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.28
Rule weight:
0.28
Evidence weight:
0.98
Similarity weight:
1.00
Evidence:
0.97
Plausible(
entertain person
,
be used to give them good time
)
⋁
Evidence:
0.80
¬ Salient(
entertain person
,
be used to give them good time
)
Similarity expansion
0.72
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.86
Evidence:
0.80
Salient(
entertain person
,
be used to give them good time
)
⋁
Evidence:
0.08
¬ Salient(
entertain person
,
be used to make money without really work
)
0.71
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.86
Evidence:
0.97
Plausible(
entertain person
,
be used to give them good time
)
⋁
Evidence:
0.95
¬ Plausible(
entertain person
,
be motivated by they need good laugh
)
0.71
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.86
Evidence:
0.97
Plausible(
entertain person
,
be used to give them good time
)
⋁
Evidence:
0.97
¬ Plausible(
entertain person
,
be used to make money without really work
)
0.71
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.85
Evidence:
0.97
Plausible(
entertain person
,
be used to give them good time
)
⋁
Evidence:
0.97
¬ Plausible(
entertain person
,
be motivated by make them think
)
0.69
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.86
Evidence:
0.92
Remarkable(
entertain person
,
be used to give them good time
)
⋁
Evidence:
0.63
¬ Remarkable(
entertain person
,
be used to make money without really work
)
0.69
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.84
Evidence:
0.97
Plausible(
entertain person
,
be used to give them good time
)
⋁
Evidence:
0.98
¬ Plausible(
entertain person
,
be motivated by them to like you
)
0.69
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.83
Evidence:
0.97
Plausible(
entertain person
,
be used to give them good time
)
⋁
Evidence:
0.99
¬ Plausible(
entertain person
,
requires find out what others enjoy
)
0.69
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.83
Evidence:
0.97
Plausible(
entertain person
,
be used to give them good time
)
⋁
Evidence:
0.96
¬ Plausible(
entertain person
,
be motivated by them to like you more
)
0.68
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.82
Evidence:
0.97
Plausible(
entertain person
,
be used to give them good time
)
⋁
Evidence:
0.97
¬ Plausible(
entertain person
,
be motivated by make them appreciate you
)
0.68
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.82
Evidence:
0.97
Plausible(
entertain person
,
be used to give them good time
)
⋁
Evidence:
0.99
¬ Plausible(
entertain person
,
be used to make person like you
)
0.68
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.82
Evidence:
0.97
Plausible(
entertain person
,
be used to give them good time
)
⋁
Evidence:
0.98
¬ Plausible(
entertain person
,
be used to get to know more person
)
0.68
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.83
Evidence:
0.08
Typical(
entertain person
,
be used to give them good time
)
⋁
Evidence:
0.05
¬ Typical(
entertain person
,
requires find out what others enjoy
)
0.68
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.85
Evidence:
0.08
Typical(
entertain person
,
be used to give them good time
)
⋁
Evidence:
0.07
¬ Typical(
entertain person
,
be motivated by make them think
)
0.68
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.82
Evidence:
0.08
Typical(
entertain person
,
be used to give them good time
)
⋁
Evidence:
0.04
¬ Typical(
entertain person
,
be used to make person like you
)
0.68
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.86
Evidence:
0.92
Remarkable(
entertain person
,
be used to give them good time
)
⋁
Evidence:
0.95
¬ Remarkable(
entertain person
,
be motivated by they need good laugh
)
0.67
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.85
Evidence:
0.92
Remarkable(
entertain person
,
be used to give them good time
)
⋁
Evidence:
0.94
¬ Remarkable(
entertain person
,
be motivated by make them think
)
0.67
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.84
Evidence:
0.08
Typical(
entertain person
,
be used to give them good time
)
⋁
Evidence:
0.06
¬ Typical(
entertain person
,
be motivated by them to like you
)
0.67
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.86
Evidence:
0.08
Typical(
entertain person
,
be used to give them good time
)
⋁
Evidence:
0.09
¬ Typical(
entertain person
,
be motivated by they need good laugh
)
0.66
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.84
Evidence:
0.92
Remarkable(
entertain person
,
be used to give them good time
)
⋁
Evidence:
0.92
¬ Remarkable(
entertain person
,
be motivated by them to like you
)
0.66
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.82
Evidence:
0.08
Typical(
entertain person
,
be used to give them good time
)
⋁
Evidence:
0.06
¬ Typical(
entertain person
,
be used to get to know more person
)
0.66
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.83
Evidence:
0.92
Remarkable(
entertain person
,
be used to give them good time
)
⋁
Evidence:
0.93
¬ Remarkable(
entertain person
,
requires find out what others enjoy
)
0.66
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.83
Evidence:
0.92
Remarkable(
entertain person
,
be used to give them good time
)
⋁
Evidence:
0.92
¬ Remarkable(
entertain person
,
be motivated by them to like you more
)
0.66
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.82
Evidence:
0.08
Typical(
entertain person
,
be used to give them good time
)
⋁
Evidence:
0.07
¬ Typical(
entertain person
,
be motivated by make them appreciate you
)
0.65
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.82
Evidence:
0.92
Remarkable(
entertain person
,
be used to give them good time
)
⋁
Evidence:
0.93
¬ Remarkable(
entertain person
,
be used to make person like you
)
0.65
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.82
Evidence:
0.92
Remarkable(
entertain person
,
be used to give them good time
)
⋁
Evidence:
0.94
¬ Remarkable(
entertain person
,
be motivated by make them appreciate you
)
0.65
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.82
Evidence:
0.92
Remarkable(
entertain person
,
be used to give them good time
)
⋁
Evidence:
0.91
¬ Remarkable(
entertain person
,
be used to get to know more person
)
0.64
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.83
Evidence:
0.08
Typical(
entertain person
,
be used to give them good time
)
⋁
Evidence:
0.10
¬ Typical(
entertain person
,
be motivated by them to like you more
)
0.63
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.86
Evidence:
0.80
Salient(
entertain person
,
be used to give them good time
)
⋁
Evidence:
0.69
¬ Salient(
entertain person
,
be motivated by they need good laugh
)
0.62
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.86
Evidence:
0.08
Typical(
entertain person
,
be used to give them good time
)
⋁
Evidence:
0.16
¬ Typical(
entertain person
,
be used to make money without really work
)
0.62
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.85
Evidence:
0.80
Salient(
entertain person
,
be used to give them good time
)
⋁
Evidence:
0.76
¬ Salient(
entertain person
,
be motivated by make them think
)
0.60
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.83
Evidence:
0.80
Salient(
entertain person
,
be used to give them good time
)
⋁
Evidence:
0.74
¬ Salient(
entertain person
,
be motivated by them to like you more
)
0.60
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.83
Evidence:
0.80
Salient(
entertain person
,
be used to give them good time
)
⋁
Evidence:
0.79
¬ Salient(
entertain person
,
requires find out what others enjoy
)
0.59
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.82
Evidence:
0.80
Salient(
entertain person
,
be used to give them good time
)
⋁
Evidence:
0.76
¬ Salient(
entertain person
,
be used to get to know more person
)
0.59
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.84
Evidence:
0.80
Salient(
entertain person
,
be used to give them good time
)
⋁
Evidence:
0.83
¬ Salient(
entertain person
,
be motivated by them to like you
)
0.59
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.82
Evidence:
0.80
Salient(
entertain person
,
be used to give them good time
)
⋁
Evidence:
0.78
¬ Salient(
entertain person
,
be motivated by make them appreciate you
)
0.58
Rule weight:
0.85
Evidence weight:
0.82
Similarity weight:
0.82
Evidence:
0.80
Salient(
entertain person
,
be used to give them good time
)
⋁
Evidence:
0.89
¬ Salient(
entertain person
,
be used to make person like you
)
Typical and Remarkable implies Salient
0.14
Rule weight:
0.14
Evidence weight:
0.99
Similarity weight:
1.00
Evidence:
0.80
Salient(
entertain person
,
be used to give them good time
)
⋁
Evidence:
0.08
¬ Typical(
entertain person
,
be used to give them good time
)
⋁
Evidence:
0.92
¬ Remarkable(
entertain person
,
be used to give them good time
)
Typical implies Plausible
0.48
Rule weight:
0.48
Evidence weight:
1.00
Similarity weight:
1.00
Evidence:
0.97
Plausible(
entertain person
,
be used to give them good time
)
⋁
Evidence:
0.08
¬ Typical(
entertain person
,
be used to give them good time
)