entertain person: be used to make money without really work

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to make money without really work 1.00
be motivated by make them think 0.88
be used to give them good time 0.86
be used to get to know more person 0.86
requires find out what others enjoy 0.85
be used to make person like you 0.85
causes you spend all your money 0.85
be motivated by them to like you more 0.84
be motivated by make them appreciate you 0.84
be motivated by them to like you 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.97
Plausible(entertain person, be used to make money without really work)
Evidence: 0.08
¬ Salient(entertain person, be used to make money without really work)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.97
Plausible(entertain person, be used to make money without really work)
Evidence: 0.97
¬ Plausible(entertain person, be motivated by make them think)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.97
Plausible(entertain person, be used to make money without really work)
Evidence: 0.97
¬ Plausible(entertain person, be used to give them good time)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.97
Plausible(entertain person, be used to make money without really work)
Evidence: 0.98
¬ Plausible(entertain person, be used to get to know more person)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.97
Plausible(entertain person, be used to make money without really work)
Evidence: 0.99
¬ Plausible(entertain person, requires find out what others enjoy)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.97
Plausible(entertain person, be used to make money without really work)
Evidence: 0.99
¬ Plausible(entertain person, be used to make person like you)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.97
Plausible(entertain person, be used to make money without really work)
Evidence: 0.92
¬ Plausible(entertain person, causes you spend all your money)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.16
Typical(entertain person, be used to make money without really work)
Evidence: 0.04
¬ Typical(entertain person, be used to make person like you)
0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.88
Evidence: 0.16
Typical(entertain person, be used to make money without really work)
Evidence: 0.07
¬ Typical(entertain person, be motivated by make them think)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.97
Plausible(entertain person, be used to make money without really work)
Evidence: 0.96
¬ Plausible(entertain person, be motivated by them to like you more)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.16
Typical(entertain person, be used to make money without really work)
Evidence: 0.05
¬ Typical(entertain person, requires find out what others enjoy)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.97
Plausible(entertain person, be used to make money without really work)
Evidence: 0.97
¬ Plausible(entertain person, be motivated by make them appreciate you)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.97
Plausible(entertain person, be used to make money without really work)
Evidence: 0.98
¬ Plausible(entertain person, be motivated by them to like you)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.16
Typical(entertain person, be used to make money without really work)
Evidence: 0.06
¬ Typical(entertain person, be used to get to know more person)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.16
Typical(entertain person, be used to make money without really work)
Evidence: 0.08
¬ Typical(entertain person, be used to give them good time)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.16
Typical(entertain person, be used to make money without really work)
Evidence: 0.06
¬ Typical(entertain person, be motivated by them to like you)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.16
Typical(entertain person, be used to make money without really work)
Evidence: 0.07
¬ Typical(entertain person, be motivated by make them appreciate you)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.16
Typical(entertain person, be used to make money without really work)
Evidence: 0.10
¬ Typical(entertain person, be motivated by them to like you more)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.16
Typical(entertain person, be used to make money without really work)
Evidence: 0.20
¬ Typical(entertain person, causes you spend all your money)
0.50
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.85
Evidence: 0.63
Remarkable(entertain person, be used to make money without really work)
Evidence: 0.83
¬ Remarkable(entertain person, causes you spend all your money)
0.49
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.88
Evidence: 0.63
Remarkable(entertain person, be used to make money without really work)
Evidence: 0.94
¬ Remarkable(entertain person, be motivated by make them think)
0.49
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.86
Evidence: 0.63
Remarkable(entertain person, be used to make money without really work)
Evidence: 0.91
¬ Remarkable(entertain person, be used to get to know more person)
0.49
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.86
Evidence: 0.63
Remarkable(entertain person, be used to make money without really work)
Evidence: 0.92
¬ Remarkable(entertain person, be used to give them good time)
0.48
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.85
Evidence: 0.63
Remarkable(entertain person, be used to make money without really work)
Evidence: 0.93
¬ Remarkable(entertain person, requires find out what others enjoy)
0.48
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.85
Evidence: 0.63
Remarkable(entertain person, be used to make money without really work)
Evidence: 0.93
¬ Remarkable(entertain person, be used to make person like you)
0.48
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.84
Evidence: 0.63
Remarkable(entertain person, be used to make money without really work)
Evidence: 0.92
¬ Remarkable(entertain person, be motivated by them to like you more)
0.47
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.84
Evidence: 0.63
Remarkable(entertain person, be used to make money without really work)
Evidence: 0.94
¬ Remarkable(entertain person, be motivated by make them appreciate you)
0.47
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.83
Evidence: 0.63
Remarkable(entertain person, be used to make money without really work)
Evidence: 0.92
¬ Remarkable(entertain person, be motivated by them to like you)
0.41
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.85
Evidence: 0.08
Salient(entertain person, be used to make money without really work)
Evidence: 0.46
¬ Salient(entertain person, causes you spend all your money)
0.23
Rule weight: 0.85
Evidence weight: 0.32
Similarity weight: 0.84
Evidence: 0.08
Salient(entertain person, be used to make money without really work)
Evidence: 0.74
¬ Salient(entertain person, be motivated by them to like you more)
0.22
Rule weight: 0.85
Evidence weight: 0.30
Similarity weight: 0.88
Evidence: 0.08
Salient(entertain person, be used to make money without really work)
Evidence: 0.76
¬ Salient(entertain person, be motivated by make them think)
0.22
Rule weight: 0.85
Evidence weight: 0.30
Similarity weight: 0.86
Evidence: 0.08
Salient(entertain person, be used to make money without really work)
Evidence: 0.76
¬ Salient(entertain person, be used to get to know more person)
0.21
Rule weight: 0.85
Evidence weight: 0.29
Similarity weight: 0.84
Evidence: 0.08
Salient(entertain person, be used to make money without really work)
Evidence: 0.78
¬ Salient(entertain person, be motivated by make them appreciate you)
0.20
Rule weight: 0.85
Evidence weight: 0.28
Similarity weight: 0.85
Evidence: 0.08
Salient(entertain person, be used to make money without really work)
Evidence: 0.79
¬ Salient(entertain person, requires find out what others enjoy)
0.20
Rule weight: 0.85
Evidence weight: 0.27
Similarity weight: 0.86
Evidence: 0.08
Salient(entertain person, be used to make money without really work)
Evidence: 0.80
¬ Salient(entertain person, be used to give them good time)
0.17
Rule weight: 0.85
Evidence weight: 0.24
Similarity weight: 0.83
Evidence: 0.08
Salient(entertain person, be used to make money without really work)
Evidence: 0.83
¬ Salient(entertain person, be motivated by them to like you)
0.13
Rule weight: 0.85
Evidence weight: 0.18
Similarity weight: 0.85
Evidence: 0.08
Salient(entertain person, be used to make money without really work)
Evidence: 0.89
¬ Salient(entertain person, be used to make person like you)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.08
Salient(entertain person, be used to make money without really work)
Evidence: 0.16
¬ Typical(entertain person, be used to make money without really work)
Evidence: 0.63
¬ Remarkable(entertain person, be used to make money without really work)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.97
Plausible(entertain person, be used to make money without really work)
Evidence: 0.16
¬ Typical(entertain person, be used to make money without really work)