entertain person: requires find out what others enjoy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires find out what others enjoy 1.00
causes they might enjoy themselves 0.87
be motivated by make them appreciate you 0.86
be used to get to know more person 0.86
be used to make money without really work 0.85
be motivated by them to like you more 0.85
be motivated by them to enjoy themselves 0.85
be motivated by them to like you 0.85
be motivated by make them think 0.84
be used to give them good time 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(entertain person, requires find out what others enjoy)
Evidence: 0.79
¬ Salient(entertain person, requires find out what others enjoy)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.99
Plausible(entertain person, requires find out what others enjoy)
Evidence: 0.94
¬ Plausible(entertain person, causes they might enjoy themselves)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.99
Plausible(entertain person, requires find out what others enjoy)
Evidence: 0.97
¬ Plausible(entertain person, be motivated by make them appreciate you)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.99
Plausible(entertain person, requires find out what others enjoy)
Evidence: 0.98
¬ Plausible(entertain person, be used to get to know more person)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.99
Plausible(entertain person, requires find out what others enjoy)
Evidence: 0.97
¬ Plausible(entertain person, be used to make money without really work)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.99
Plausible(entertain person, requires find out what others enjoy)
Evidence: 0.96
¬ Plausible(entertain person, be motivated by them to like you more)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.99
Plausible(entertain person, requires find out what others enjoy)
Evidence: 0.97
¬ Plausible(entertain person, be motivated by them to enjoy themselves)
0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.79
Salient(entertain person, requires find out what others enjoy)
Evidence: 0.08
¬ Salient(entertain person, be used to make money without really work)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.99
Plausible(entertain person, requires find out what others enjoy)
Evidence: 0.98
¬ Plausible(entertain person, be motivated by them to like you)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.99
Plausible(entertain person, requires find out what others enjoy)
Evidence: 0.97
¬ Plausible(entertain person, be motivated by make them think)
0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.99
Plausible(entertain person, requires find out what others enjoy)
Evidence: 0.97
¬ Plausible(entertain person, be used to give them good time)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.93
Remarkable(entertain person, requires find out what others enjoy)
Evidence: 0.63
¬ Remarkable(entertain person, be used to make money without really work)
0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.93
Remarkable(entertain person, requires find out what others enjoy)
Evidence: 0.88
¬ Remarkable(entertain person, causes they might enjoy themselves)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.05
Typical(entertain person, requires find out what others enjoy)
Evidence: 0.06
¬ Typical(entertain person, be used to get to know more person)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.93
Remarkable(entertain person, requires find out what others enjoy)
Evidence: 0.94
¬ Remarkable(entertain person, be motivated by make them appreciate you)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.93
Remarkable(entertain person, requires find out what others enjoy)
Evidence: 0.91
¬ Remarkable(entertain person, be used to get to know more person)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.05
Typical(entertain person, requires find out what others enjoy)
Evidence: 0.07
¬ Typical(entertain person, be motivated by make them appreciate you)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.93
Remarkable(entertain person, requires find out what others enjoy)
Evidence: 0.88
¬ Remarkable(entertain person, be motivated by them to enjoy themselves)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.93
Remarkable(entertain person, requires find out what others enjoy)
Evidence: 0.92
¬ Remarkable(entertain person, be motivated by them to like you more)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.05
Typical(entertain person, requires find out what others enjoy)
Evidence: 0.06
¬ Typical(entertain person, be motivated by them to like you)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.93
Remarkable(entertain person, requires find out what others enjoy)
Evidence: 0.92
¬ Remarkable(entertain person, be motivated by them to like you)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.93
Remarkable(entertain person, requires find out what others enjoy)
Evidence: 0.94
¬ Remarkable(entertain person, be motivated by make them think)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.05
Typical(entertain person, requires find out what others enjoy)
Evidence: 0.07
¬ Typical(entertain person, be motivated by make them think)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.05
Typical(entertain person, requires find out what others enjoy)
Evidence: 0.09
¬ Typical(entertain person, be motivated by them to enjoy themselves)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.93
Remarkable(entertain person, requires find out what others enjoy)
Evidence: 0.92
¬ Remarkable(entertain person, be used to give them good time)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.05
Typical(entertain person, requires find out what others enjoy)
Evidence: 0.08
¬ Typical(entertain person, be used to give them good time)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.05
Typical(entertain person, requires find out what others enjoy)
Evidence: 0.10
¬ Typical(entertain person, be motivated by them to like you more)
0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.05
Typical(entertain person, requires find out what others enjoy)
Evidence: 0.15
¬ Typical(entertain person, causes they might enjoy themselves)
0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.79
Salient(entertain person, requires find out what others enjoy)
Evidence: 0.72
¬ Salient(entertain person, causes they might enjoy themselves)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.05
Typical(entertain person, requires find out what others enjoy)
Evidence: 0.16
¬ Typical(entertain person, be used to make money without really work)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.79
Salient(entertain person, requires find out what others enjoy)
Evidence: 0.76
¬ Salient(entertain person, be used to get to know more person)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.79
Salient(entertain person, requires find out what others enjoy)
Evidence: 0.78
¬ Salient(entertain person, be motivated by make them appreciate you)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.79
Salient(entertain person, requires find out what others enjoy)
Evidence: 0.74
¬ Salient(entertain person, be motivated by them to like you more)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.79
Salient(entertain person, requires find out what others enjoy)
Evidence: 0.76
¬ Salient(entertain person, be motivated by make them think)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.79
Salient(entertain person, requires find out what others enjoy)
Evidence: 0.82
¬ Salient(entertain person, be motivated by them to enjoy themselves)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.79
Salient(entertain person, requires find out what others enjoy)
Evidence: 0.83
¬ Salient(entertain person, be motivated by them to like you)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.79
Salient(entertain person, requires find out what others enjoy)
Evidence: 0.80
¬ Salient(entertain person, be used to give them good time)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.79
Salient(entertain person, requires find out what others enjoy)
Evidence: 0.05
¬ Typical(entertain person, requires find out what others enjoy)
Evidence: 0.93
¬ Remarkable(entertain person, requires find out what others enjoy)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.99
Plausible(entertain person, requires find out what others enjoy)
Evidence: 0.05
¬ Typical(entertain person, requires find out what others enjoy)