game: be used to relaxation and pleasure

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents football game
Weight: 0.80
, play game
Weight: 0.78
, board game
Weight: 0.77
, game show
Weight: 0.70
Siblings hockey game
Weight: 0.84
, baseball game
Weight: 0.76
, soccer ball
Weight: 0.74
, tennis game
Weight: 0.73
, computer game
Weight: 0.71

Related properties

Property Similarity
be used to relaxation and pleasure 1.00
causes relaxation 0.90
be used to pleasure 0.90
be motivated by experience pleasure 0.84
be used to source of relaxation 0.83
be used to enjoyment 0.80
be used to relax 0.80
causes enjoyment 0.78
be motivated by relax 0.78
be play for enjoyment 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.56
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.78
Plausible(play game, causes relaxation)
Evidence: 0.32
¬ Typical(game, be used to relaxation and pleasure)
0.52
Rule weight: 0.66
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.80
Plausible(play game, be motivated by experience pleasure)
Evidence: 0.32
¬ Typical(game, be used to relaxation and pleasure)
0.51
Rule weight: 0.66
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.95
Plausible(play game, causes enjoyment)
Evidence: 0.32
¬ Typical(game, be used to relaxation and pleasure)
0.51
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.77
Plausible(board game, be used to source of relaxation)
Evidence: 0.32
¬ Typical(game, be used to relaxation and pleasure)
0.51
Rule weight: 0.66
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.94
Plausible(play game, be motivated by relax)
Evidence: 0.32
¬ Typical(game, be used to relaxation and pleasure)
0.51
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.84
Plausible(play game, be used to enjoyment)
Evidence: 0.32
¬ Typical(game, be used to relaxation and pleasure)
0.44
Rule weight: 0.66
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.49
Plausible(play game, be used to relax)
Evidence: 0.32
¬ Typical(game, be used to relaxation and pleasure)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 0.90
Evidence: 0.86
Plausible(game, be used to relaxation and pleasure)
Evidence: 0.78
¬ Plausible(play game, causes relaxation)
0.07
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.86
Plausible(game, be used to relaxation and pleasure)
Evidence: 0.80
¬ Plausible(play game, be motivated by experience pleasure)
0.07
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.86
Plausible(game, be used to relaxation and pleasure)
Evidence: 0.49
¬ Plausible(play game, be used to relax)
0.07
Rule weight: 0.09
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.86
Plausible(game, be used to relaxation and pleasure)
Evidence: 0.77
¬ Plausible(board game, be used to source of relaxation)
0.07
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.86
Plausible(game, be used to relaxation and pleasure)
Evidence: 0.84
¬ Plausible(play game, be used to enjoyment)
0.06
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.86
Plausible(game, be used to relaxation and pleasure)
Evidence: 0.95
¬ Plausible(play game, causes enjoyment)
0.06
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.86
Plausible(game, be used to relaxation and pleasure)
Evidence: 0.94
¬ Plausible(play game, be motivated by relax)

Remarkability exclusitivity betweem a parent and a child

0.51
Rule weight: 0.58
Evidence weight: 0.99
Similarity weight: 0.90
Evidence: 0.35
¬ Remarkable(game, be used to relaxation and pleasure)
Evidence: 0.03
¬ Remarkable(play game, causes relaxation)
0.44
Rule weight: 0.58
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.35
¬ Remarkable(game, be used to relaxation and pleasure)
Evidence: 0.23
¬ Remarkable(board game, be used to source of relaxation)
0.41
Rule weight: 0.58
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.35
¬ Remarkable(game, be used to relaxation and pleasure)
Evidence: 0.33
¬ Remarkable(play game, be used to relax)
0.37
Rule weight: 0.58
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.35
¬ Remarkable(game, be used to relaxation and pleasure)
Evidence: 0.54
¬ Remarkable(play game, causes enjoyment)
0.37
Rule weight: 0.58
Evidence weight: 0.76
Similarity weight: 0.84
Evidence: 0.35
¬ Remarkable(game, be used to relaxation and pleasure)
Evidence: 0.70
¬ Remarkable(play game, be motivated by experience pleasure)
0.36
Rule weight: 0.58
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.35
¬ Remarkable(game, be used to relaxation and pleasure)
Evidence: 0.65
¬ Remarkable(play game, be used to enjoyment)
0.33
Rule weight: 0.58
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.35
¬ Remarkable(game, be used to relaxation and pleasure)
Evidence: 0.76
¬ Remarkable(play game, be motivated by relax)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.88
Similarity weight: 0.90
Evidence: 0.78
Plausible(play game, causes relaxation)
Evidence: 0.35
Remarkable(game, be used to relaxation and pleasure)
Evidence: 0.86
¬ Plausible(game, be used to relaxation and pleasure)
0.32
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.95
Plausible(play game, causes enjoyment)
Evidence: 0.35
Remarkable(game, be used to relaxation and pleasure)
Evidence: 0.86
¬ Plausible(game, be used to relaxation and pleasure)
0.32
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.94
Plausible(play game, be motivated by relax)
Evidence: 0.35
Remarkable(game, be used to relaxation and pleasure)
Evidence: 0.86
¬ Plausible(game, be used to relaxation and pleasure)
0.31
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.80
Plausible(play game, be motivated by experience pleasure)
Evidence: 0.35
Remarkable(game, be used to relaxation and pleasure)
Evidence: 0.86
¬ Plausible(game, be used to relaxation and pleasure)
0.31
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.84
Plausible(play game, be used to enjoyment)
Evidence: 0.35
Remarkable(game, be used to relaxation and pleasure)
Evidence: 0.86
¬ Plausible(game, be used to relaxation and pleasure)
0.30
Rule weight: 0.42
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.77
Plausible(board game, be used to source of relaxation)
Evidence: 0.35
Remarkable(game, be used to relaxation and pleasure)
Evidence: 0.86
¬ Plausible(game, be used to relaxation and pleasure)
0.24
Rule weight: 0.42
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.49
Plausible(play game, be used to relax)
Evidence: 0.35
Remarkable(game, be used to relaxation and pleasure)
Evidence: 0.86
¬ Plausible(game, be used to relaxation and pleasure)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.86
Plausible(game, be used to relaxation and pleasure)
Evidence: 0.57
¬ Salient(game, be used to relaxation and pleasure)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.86
Plausible(game, be used to relaxation and pleasure)
Evidence: 0.42
¬ Plausible(game, be play for enjoyment)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.32
Typical(game, be used to relaxation and pleasure)
Evidence: 0.21
¬ Typical(game, be play for enjoyment)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.57
Salient(game, be used to relaxation and pleasure)
Evidence: 0.79
¬ Salient(game, be play for enjoyment)
0.29
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.77
Evidence: 0.35
Remarkable(game, be used to relaxation and pleasure)
Evidence: 0.86
¬ Remarkable(game, be play for enjoyment)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.57
Salient(game, be used to relaxation and pleasure)
Evidence: 0.32
¬ Typical(game, be used to relaxation and pleasure)
Evidence: 0.35
¬ Remarkable(game, be used to relaxation and pleasure)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.86
Plausible(game, be used to relaxation and pleasure)
Evidence: 0.32
¬ Typical(game, be used to relaxation and pleasure)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.35
¬ Remarkable(game, be used to relaxation and pleasure)
Evidence: 0.17
¬ Typical(play game, be motivated by experience pleasure)
0.39
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.35
¬ Remarkable(game, be used to relaxation and pleasure)
Evidence: 0.15
¬ Typical(play game, be used to enjoyment)
0.37
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.35
¬ Remarkable(game, be used to relaxation and pleasure)
Evidence: 0.23
¬ Typical(play game, causes enjoyment)
0.37
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.35
¬ Remarkable(game, be used to relaxation and pleasure)
Evidence: 0.21
¬ Typical(play game, be motivated by relax)
0.35
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.35
¬ Remarkable(game, be used to relaxation and pleasure)
Evidence: 0.50
¬ Typical(board game, be used to source of relaxation)
0.34
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.35
¬ Remarkable(game, be used to relaxation and pleasure)
Evidence: 0.44
¬ Typical(play game, be used to relax)
0.32
Rule weight: 0.51
Evidence weight: 0.69
Similarity weight: 0.90
Evidence: 0.35
¬ Remarkable(game, be used to relaxation and pleasure)
Evidence: 0.90
¬ Typical(play game, causes relaxation)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.32
Typical(game, be used to relaxation and pleasure)
Evidence: 0.17
¬ Typical(play game, be motivated by experience pleasure)
0.35
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.32
Typical(game, be used to relaxation and pleasure)
Evidence: 0.15
¬ Typical(play game, be used to enjoyment)
0.32
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.32
Typical(game, be used to relaxation and pleasure)
Evidence: 0.21
¬ Typical(play game, be motivated by relax)
0.32
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.32
Typical(game, be used to relaxation and pleasure)
Evidence: 0.23
¬ Typical(play game, causes enjoyment)
0.27
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.32
Typical(game, be used to relaxation and pleasure)
Evidence: 0.44
¬ Typical(play game, be used to relax)
0.27
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 0.83
Evidence: 0.32
Typical(game, be used to relaxation and pleasure)
Evidence: 0.50
¬ Typical(board game, be used to source of relaxation)
0.17
Rule weight: 0.48
Evidence weight: 0.39
Similarity weight: 0.90
Evidence: 0.32
Typical(game, be used to relaxation and pleasure)
Evidence: 0.90
¬ Typical(play game, causes relaxation)