game: be very competitive

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents football game
Weight: 0.80
, play game
Weight: 0.78
, board game
Weight: 0.77
, game show
Weight: 0.70
Siblings hockey game
Weight: 0.84
, baseball game
Weight: 0.76
, soccer ball
Weight: 0.74
, tennis game
Weight: 0.73
, computer game
Weight: 0.71

Related properties

Property Similarity
be very competitive 1.00
be competitive 0.96
be motivated by you be competitive 0.94
be used to act on one competitive nature 0.86
be motivated by you like to compete 0.79
be motivated by compete 0.78
be used to experience competition 0.77
be used to competition 0.77
be competition 0.77
wants to compete 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.48
Rule weight: 0.66
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.73
Plausible(board game, be used to act on one competitive nature)
Evidence: 0.57
¬ Typical(game, be very competitive)
0.46
Rule weight: 0.66
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.81
Plausible(play game, be used to competition)
Evidence: 0.57
¬ Typical(game, be very competitive)
0.42
Rule weight: 0.66
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.69
Plausible(play game, be used to experience competition)
Evidence: 0.57
¬ Typical(game, be very competitive)
0.39
Rule weight: 0.66
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.58
Plausible(play game, be motivated by compete)
Evidence: 0.57
¬ Typical(game, be very competitive)
0.34
Rule weight: 0.66
Evidence weight: 0.53
Similarity weight: 0.96
Evidence: 0.17
Plausible(play game, be competitive)
Evidence: 0.57
¬ Typical(game, be very competitive)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.85
Similarity weight: 0.96
Evidence: 0.11
Plausible(game, be very competitive)
Evidence: 0.17
¬ Plausible(play game, be competitive)
0.04
Rule weight: 0.09
Evidence weight: 0.49
Similarity weight: 0.78
Evidence: 0.11
Plausible(game, be very competitive)
Evidence: 0.58
¬ Plausible(play game, be motivated by compete)
0.03
Rule weight: 0.09
Evidence weight: 0.35
Similarity weight: 0.86
Evidence: 0.11
Plausible(game, be very competitive)
Evidence: 0.73
¬ Plausible(board game, be used to act on one competitive nature)
0.03
Rule weight: 0.09
Evidence weight: 0.39
Similarity weight: 0.77
Evidence: 0.11
Plausible(game, be very competitive)
Evidence: 0.69
¬ Plausible(play game, be used to experience competition)
0.02
Rule weight: 0.09
Evidence weight: 0.28
Similarity weight: 0.77
Evidence: 0.11
Plausible(game, be very competitive)
Evidence: 0.81
¬ Plausible(play game, be used to competition)

Remarkability exclusitivity betweem a parent and a child

0.39
Rule weight: 0.58
Evidence weight: 0.71
Similarity weight: 0.96
Evidence: 0.64
¬ Remarkable(game, be very competitive)
Evidence: 0.44
¬ Remarkable(play game, be competitive)
0.30
Rule weight: 0.58
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.64
¬ Remarkable(game, be very competitive)
Evidence: 0.51
¬ Remarkable(play game, be used to competition)
0.29
Rule weight: 0.58
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.64
¬ Remarkable(game, be very competitive)
Evidence: 0.53
¬ Remarkable(play game, be used to experience competition)
0.29
Rule weight: 0.58
Evidence weight: 0.58
Similarity weight: 0.86
Evidence: 0.64
¬ Remarkable(game, be very competitive)
Evidence: 0.66
¬ Remarkable(board game, be used to act on one competitive nature)
0.26
Rule weight: 0.58
Evidence weight: 0.58
Similarity weight: 0.78
Evidence: 0.64
¬ Remarkable(game, be very competitive)
Evidence: 0.66
¬ Remarkable(play game, be motivated by compete)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.58
Similarity weight: 0.77
Evidence: 0.64
¬ Remarkable(game, be very competitive)
Evidence: 0.65
¬ Remarkable(tennis game, be used to competition)

Remarkability from parent implausibility

0.39
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.96
Evidence: 0.17
Plausible(play game, be competitive)
Evidence: 0.64
Remarkable(game, be very competitive)
Evidence: 0.11
¬ Plausible(game, be very competitive)
0.36
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.73
Plausible(board game, be used to act on one competitive nature)
Evidence: 0.64
Remarkable(game, be very competitive)
Evidence: 0.11
¬ Plausible(game, be very competitive)
0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.58
Plausible(play game, be motivated by compete)
Evidence: 0.64
Remarkable(game, be very competitive)
Evidence: 0.11
¬ Plausible(game, be very competitive)
0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.81
Plausible(play game, be used to competition)
Evidence: 0.64
Remarkable(game, be very competitive)
Evidence: 0.11
¬ Plausible(game, be very competitive)
0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.69
Plausible(play game, be used to experience competition)
Evidence: 0.64
Remarkable(game, be very competitive)
Evidence: 0.11
¬ Plausible(game, be very competitive)

Remarkability from sibling implausibility

0.42
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.11
Plausible(game, be very competitive)
Evidence: 0.65
Remarkable(tennis game, be used to competition)
Evidence: 0.33
¬ Plausible(tennis game, be used to competition)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.42
Similarity weight: 1.00
Evidence: 0.11
Plausible(game, be very competitive)
Evidence: 0.65
¬ Salient(game, be very competitive)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.57
Typical(game, be very competitive)
Evidence: 0.15
¬ Typical(game, be competition)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.11
Plausible(game, be very competitive)
Evidence: 0.11
¬ Plausible(game, wants to compete)
0.51
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.65
Salient(game, be very competitive)
Evidence: 0.59
¬ Salient(game, wants to compete)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.64
Remarkable(game, be very competitive)
Evidence: 0.58
¬ Remarkable(game, wants to compete)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.64
Remarkable(game, be very competitive)
Evidence: 0.65
¬ Remarkable(game, be competition)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.57
Typical(game, be very competitive)
Evidence: 0.60
¬ Typical(game, wants to compete)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.65
Salient(game, be very competitive)
Evidence: 0.90
¬ Salient(game, be competition)
0.24
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.77
Evidence: 0.11
Plausible(game, be very competitive)
Evidence: 0.70
¬ Plausible(game, be competition)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.65
Salient(game, be very competitive)
Evidence: 0.57
¬ Typical(game, be very competitive)
Evidence: 0.64
¬ Remarkable(game, be very competitive)

Typical implies Plausible

0.24
Rule weight: 0.48
Evidence weight: 0.49
Similarity weight: 1.00
Evidence: 0.11
Plausible(game, be very competitive)
Evidence: 0.57
¬ Typical(game, be very competitive)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.64
¬ Remarkable(game, be very competitive)
Evidence: 0.14
¬ Typical(board game, be used to act on one competitive nature)
0.35
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.64
¬ Remarkable(game, be very competitive)
Evidence: 0.17
¬ Typical(play game, be used to competition)
0.33
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.64
¬ Remarkable(game, be very competitive)
Evidence: 0.27
¬ Typical(play game, be used to experience competition)
0.32
Rule weight: 0.51
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.64
¬ Remarkable(game, be very competitive)
Evidence: 0.31
¬ Typical(play game, be motivated by compete)
0.26
Rule weight: 0.51
Evidence weight: 0.53
Similarity weight: 0.96
Evidence: 0.64
¬ Remarkable(game, be very competitive)
Evidence: 0.73
¬ Typical(play game, be competitive)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.64
¬ Remarkable(game, be very competitive)
Evidence: 0.31
¬ Typical(tennis game, be used to competition)

Typicality inheritance from parent to child

0.39
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.57
Typical(game, be very competitive)
Evidence: 0.14
¬ Typical(board game, be used to act on one competitive nature)
0.35
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.57
Typical(game, be very competitive)
Evidence: 0.17
¬ Typical(play game, be used to competition)
0.33
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.57
Typical(game, be very competitive)
Evidence: 0.27
¬ Typical(play game, be used to experience competition)
0.33
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.57
Typical(game, be very competitive)
Evidence: 0.31
¬ Typical(play game, be motivated by compete)
0.32
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 0.96
Evidence: 0.57
Typical(game, be very competitive)
Evidence: 0.73
¬ Typical(play game, be competitive)