get something: be used to everyone

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to everyone 1.00
causes make sure you actually need it 0.78
causes you get something 0.78
requires somebody lose something 0.77
be used to have something 0.77
causes you have new thing 0.76
be used to fulfil need for that thing 0.76
requires know what you want to get 0.76
causes loose something else 0.76
be used to keep it 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.88
Plausible(get something, be used to everyone)
Evidence: 0.39
¬ Salient(get something, be used to everyone)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.47
Typical(get something, be used to everyone)
Evidence: 0.03
¬ Typical(get something, causes you get something)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.47
Typical(get something, be used to everyone)
Evidence: 0.04
¬ Typical(get something, causes make sure you actually need it)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.47
Typical(get something, be used to everyone)
Evidence: 0.03
¬ Typical(get something, be used to have something)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.47
Typical(get something, be used to everyone)
Evidence: 0.03
¬ Typical(get something, requires know what you want to get)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.47
Typical(get something, be used to everyone)
Evidence: 0.05
¬ Typical(get something, causes you have new thing)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.47
Typical(get something, be used to everyone)
Evidence: 0.05
¬ Typical(get something, be used to fulfil need for that thing)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.47
Typical(get something, be used to everyone)
Evidence: 0.09
¬ Typical(get something, requires somebody lose something)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.47
Typical(get something, be used to everyone)
Evidence: 0.05
¬ Typical(get something, be used to keep it)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.47
Typical(get something, be used to everyone)
Evidence: 0.08
¬ Typical(get something, causes loose something else)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.88
Plausible(get something, be used to everyone)
Evidence: 0.99
¬ Plausible(get something, causes make sure you actually need it)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.88
Plausible(get something, be used to everyone)
Evidence: 1.00
¬ Plausible(get something, causes you get something)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.88
Plausible(get something, be used to everyone)
Evidence: 0.98
¬ Plausible(get something, requires somebody lose something)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.88
Plausible(get something, be used to everyone)
Evidence: 1.00
¬ Plausible(get something, be used to have something)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.88
Plausible(get something, be used to everyone)
Evidence: 0.99
¬ Plausible(get something, causes you have new thing)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.88
Plausible(get something, be used to everyone)
Evidence: 0.99
¬ Plausible(get something, be used to fulfil need for that thing)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.88
Plausible(get something, be used to everyone)
Evidence: 1.00
¬ Plausible(get something, requires know what you want to get)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.88
Plausible(get something, be used to everyone)
Evidence: 0.99
¬ Plausible(get something, causes loose something else)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.88
Plausible(get something, be used to everyone)
Evidence: 0.99
¬ Plausible(get something, be used to keep it)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.39
Salient(get something, be used to everyone)
Evidence: 0.56
¬ Salient(get something, requires somebody lose something)
0.33
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.76
Evidence: 0.39
Salient(get something, be used to everyone)
Evidence: 0.80
¬ Salient(get something, be used to fulfil need for that thing)
0.32
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.75
Evidence: 0.39
Salient(get something, be used to everyone)
Evidence: 0.81
¬ Salient(get something, be used to keep it)
0.32
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.78
Evidence: 0.39
Salient(get something, be used to everyone)
Evidence: 0.85
¬ Salient(get something, causes make sure you actually need it)
0.32
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.76
Evidence: 0.39
Salient(get something, be used to everyone)
Evidence: 0.84
¬ Salient(get something, causes you have new thing)
0.31
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.76
Evidence: 0.39
Salient(get something, be used to everyone)
Evidence: 0.84
¬ Salient(get something, causes loose something else)
0.31
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.76
Evidence: 0.39
Salient(get something, be used to everyone)
Evidence: 0.85
¬ Salient(get something, requires know what you want to get)
0.29
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.78
Evidence: 0.39
Salient(get something, be used to everyone)
Evidence: 0.93
¬ Salient(get something, causes you get something)
0.28
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.77
Evidence: 0.39
Salient(get something, be used to everyone)
Evidence: 0.93
¬ Salient(get something, be used to have something)
0.25
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.76
Evidence: 0.17
Remarkable(get something, be used to everyone)
Evidence: 0.74
¬ Remarkable(get something, causes loose something else)
0.18
Rule weight: 0.85
Evidence weight: 0.28
Similarity weight: 0.75
Evidence: 0.17
Remarkable(get something, be used to everyone)
Evidence: 0.86
¬ Remarkable(get something, be used to keep it)
0.18
Rule weight: 0.85
Evidence weight: 0.27
Similarity weight: 0.77
Evidence: 0.17
Remarkable(get something, be used to everyone)
Evidence: 0.88
¬ Remarkable(get something, requires somebody lose something)
0.15
Rule weight: 0.85
Evidence weight: 0.23
Similarity weight: 0.77
Evidence: 0.17
Remarkable(get something, be used to everyone)
Evidence: 0.92
¬ Remarkable(get something, be used to have something)
0.15
Rule weight: 0.85
Evidence weight: 0.22
Similarity weight: 0.78
Evidence: 0.17
Remarkable(get something, be used to everyone)
Evidence: 0.93
¬ Remarkable(get something, causes you get something)
0.15
Rule weight: 0.85
Evidence weight: 0.23
Similarity weight: 0.76
Evidence: 0.17
Remarkable(get something, be used to everyone)
Evidence: 0.92
¬ Remarkable(get something, causes you have new thing)
0.14
Rule weight: 0.85
Evidence weight: 0.22
Similarity weight: 0.76
Evidence: 0.17
Remarkable(get something, be used to everyone)
Evidence: 0.94
¬ Remarkable(get something, requires know what you want to get)
0.14
Rule weight: 0.85
Evidence weight: 0.21
Similarity weight: 0.76
Evidence: 0.17
Remarkable(get something, be used to everyone)
Evidence: 0.94
¬ Remarkable(get something, be used to fulfil need for that thing)
0.14
Rule weight: 0.85
Evidence weight: 0.21
Similarity weight: 0.78
Evidence: 0.17
Remarkable(get something, be used to everyone)
Evidence: 0.95
¬ Remarkable(get something, causes make sure you actually need it)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.39
Salient(get something, be used to everyone)
Evidence: 0.47
¬ Typical(get something, be used to everyone)
Evidence: 0.17
¬ Remarkable(get something, be used to everyone)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.88
Plausible(get something, be used to everyone)
Evidence: 0.47
¬ Typical(get something, be used to everyone)