go to performance: requires you to leave house

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires you to leave house 1.00
requires leave your house 0.99
causes you leave early 0.85
requires take some friend with you 0.83
requires go 0.81
requires make sure you have your ticket 0.79
requires know where it be 0.78
requires get in car 0.78
be motivated by you need to relax 0.78
requires find out when it be 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.86
Plausible(go to performance, requires you to leave house)
Evidence: 0.03
¬ Salient(go to performance, requires you to leave house)

Similarity expansion

0.82
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.99
Evidence: 0.03
Salient(go to performance, requires you to leave house)
Evidence: 0.02
¬ Salient(go to performance, requires leave your house)
0.79
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.99
Evidence: 0.11
Remarkable(go to performance, requires you to leave house)
Evidence: 0.07
¬ Remarkable(go to performance, requires leave your house)
0.74
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.99
Evidence: 0.86
Plausible(go to performance, requires you to leave house)
Evidence: 0.84
¬ Plausible(go to performance, requires leave your house)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.54
Typical(go to performance, requires you to leave house)
Evidence: 0.07
¬ Typical(go to performance, requires go)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.86
Plausible(go to performance, requires you to leave house)
Evidence: 0.67
¬ Plausible(go to performance, causes you leave early)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.54
Typical(go to performance, requires you to leave house)
Evidence: 0.19
¬ Typical(go to performance, requires take some friend with you)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.54
Typical(go to performance, requires you to leave house)
Evidence: 0.14
¬ Typical(go to performance, requires know where it be)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.86
Plausible(go to performance, requires you to leave house)
Evidence: 0.91
¬ Plausible(go to performance, requires take some friend with you)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.54
Typical(go to performance, requires you to leave house)
Evidence: 0.16
¬ Typical(go to performance, be motivated by you need to relax)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.54
Typical(go to performance, requires you to leave house)
Evidence: 0.21
¬ Typical(go to performance, requires make sure you have your ticket)
0.60
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.99
Evidence: 0.54
Typical(go to performance, requires you to leave house)
Evidence: 0.61
¬ Typical(go to performance, requires leave your house)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.86
Plausible(go to performance, requires you to leave house)
Evidence: 0.99
¬ Plausible(go to performance, requires go)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.86
Plausible(go to performance, requires you to leave house)
Evidence: 0.76
¬ Plausible(go to performance, requires get in car)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.86
Plausible(go to performance, requires you to leave house)
Evidence: 0.87
¬ Plausible(go to performance, requires make sure you have your ticket)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.86
Plausible(go to performance, requires you to leave house)
Evidence: 0.94
¬ Plausible(go to performance, requires know where it be)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.86
Plausible(go to performance, requires you to leave house)
Evidence: 0.92
¬ Plausible(go to performance, be motivated by you need to relax)
0.51
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.85
Evidence: 0.54
Typical(go to performance, requires you to leave house)
Evidence: 0.63
¬ Typical(go to performance, causes you leave early)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.03
Salient(go to performance, requires you to leave house)
Evidence: 0.24
¬ Salient(go to performance, requires get in car)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.54
Typical(go to performance, requires you to leave house)
Evidence: 0.58
¬ Typical(go to performance, requires get in car)
0.49
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.85
Evidence: 0.03
Salient(go to performance, requires you to leave house)
Evidence: 0.34
¬ Salient(go to performance, causes you leave early)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.11
Remarkable(go to performance, requires you to leave house)
Evidence: 0.34
¬ Remarkable(go to performance, requires get in car)
0.38
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.85
Evidence: 0.11
Remarkable(go to performance, requires you to leave house)
Evidence: 0.53
¬ Remarkable(go to performance, causes you leave early)
0.28
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.79
Evidence: 0.03
Salient(go to performance, requires you to leave house)
Evidence: 0.60
¬ Salient(go to performance, requires make sure you have your ticket)
0.24
Rule weight: 0.85
Evidence weight: 0.34
Similarity weight: 0.83
Evidence: 0.03
Salient(go to performance, requires you to leave house)
Evidence: 0.68
¬ Salient(go to performance, requires take some friend with you)
0.22
Rule weight: 0.85
Evidence weight: 0.32
Similarity weight: 0.81
Evidence: 0.11
Remarkable(go to performance, requires you to leave house)
Evidence: 0.77
¬ Remarkable(go to performance, requires go)
0.21
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.78
Evidence: 0.03
Salient(go to performance, requires you to leave house)
Evidence: 0.71
¬ Salient(go to performance, be motivated by you need to relax)
0.18
Rule weight: 0.85
Evidence weight: 0.27
Similarity weight: 0.78
Evidence: 0.03
Salient(go to performance, requires you to leave house)
Evidence: 0.76
¬ Salient(go to performance, requires know where it be)
0.16
Rule weight: 0.85
Evidence weight: 0.25
Similarity weight: 0.78
Evidence: 0.11
Remarkable(go to performance, requires you to leave house)
Evidence: 0.84
¬ Remarkable(go to performance, requires know where it be)
0.16
Rule weight: 0.85
Evidence weight: 0.23
Similarity weight: 0.83
Evidence: 0.11
Remarkable(go to performance, requires you to leave house)
Evidence: 0.87
¬ Remarkable(go to performance, requires take some friend with you)
0.14
Rule weight: 0.85
Evidence weight: 0.21
Similarity weight: 0.78
Evidence: 0.11
Remarkable(go to performance, requires you to leave house)
Evidence: 0.89
¬ Remarkable(go to performance, be motivated by you need to relax)
0.13
Rule weight: 0.85
Evidence weight: 0.19
Similarity weight: 0.79
Evidence: 0.11
Remarkable(go to performance, requires you to leave house)
Evidence: 0.91
¬ Remarkable(go to performance, requires make sure you have your ticket)
0.09
Rule weight: 0.85
Evidence weight: 0.13
Similarity weight: 0.81
Evidence: 0.03
Salient(go to performance, requires you to leave house)
Evidence: 0.90
¬ Salient(go to performance, requires go)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.03
Salient(go to performance, requires you to leave house)
Evidence: 0.54
¬ Typical(go to performance, requires you to leave house)
Evidence: 0.11
¬ Remarkable(go to performance, requires you to leave house)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.86
Plausible(go to performance, requires you to leave house)
Evidence: 0.54
¬ Typical(go to performance, requires you to leave house)