go to play: causes you sit

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes you sit 1.00
requires sit through whole thing 0.83
causes you laugh 0.81
causes you meet someone 0.80
requires go with someone 0.80
requires go to theatre 0.79
causes see play 0.79
causes all seat to be take 0.77
requires decide what to play 0.77
requires go to play house 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.80
Plausible(go to play, causes you sit)
Evidence: 0.22
¬ Salient(go to play, causes you sit)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.51
Typical(go to play, causes you sit)
Evidence: 0.07
¬ Typical(go to play, requires go with someone)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.51
Typical(go to play, causes you sit)
Evidence: 0.14
¬ Typical(go to play, causes see play)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.31
Remarkable(go to play, causes you sit)
Evidence: 0.18
¬ Remarkable(go to play, requires sit through whole thing)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.51
Typical(go to play, causes you sit)
Evidence: 0.10
¬ Typical(go to play, requires decide what to play)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.80
Plausible(go to play, causes you sit)
Evidence: 0.51
¬ Plausible(go to play, causes you laugh)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.22
Salient(go to play, causes you sit)
Evidence: 0.21
¬ Salient(go to play, requires sit through whole thing)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.80
Plausible(go to play, causes you sit)
Evidence: 0.86
¬ Plausible(go to play, requires sit through whole thing)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.80
Plausible(go to play, causes you sit)
Evidence: 0.79
¬ Plausible(go to play, causes you meet someone)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.80
Plausible(go to play, causes you sit)
Evidence: 0.64
¬ Plausible(go to play, causes all seat to be take)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.80
Plausible(go to play, causes you sit)
Evidence: 0.83
¬ Plausible(go to play, requires go to theatre)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.51
Typical(go to play, causes you sit)
Evidence: 0.39
¬ Typical(go to play, causes you meet someone)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.83
Evidence: 0.51
Typical(go to play, causes you sit)
Evidence: 0.45
¬ Typical(go to play, requires sit through whole thing)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.22
Salient(go to play, causes you sit)
Evidence: 0.24
¬ Salient(go to play, requires go to theatre)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.80
Plausible(go to play, causes you sit)
Evidence: 0.93
¬ Plausible(go to play, causes see play)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.80
Plausible(go to play, causes you sit)
Evidence: 0.98
¬ Plausible(go to play, requires go with someone)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.51
Typical(go to play, causes you sit)
Evidence: 0.40
¬ Typical(go to play, requires go to theatre)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.51
Typical(go to play, causes you sit)
Evidence: 0.34
¬ Typical(go to play, requires go to play house)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.80
Plausible(go to play, causes you sit)
Evidence: 0.83
¬ Plausible(go to play, requires go to play house)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.31
Remarkable(go to play, causes you sit)
Evidence: 0.29
¬ Remarkable(go to play, causes all seat to be take)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.80
Plausible(go to play, causes you sit)
Evidence: 0.97
¬ Plausible(go to play, requires decide what to play)
0.49
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.81
Evidence: 0.22
Salient(go to play, causes you sit)
Evidence: 0.37
¬ Salient(go to play, causes you laugh)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.22
Salient(go to play, causes you sit)
Evidence: 0.35
¬ Salient(go to play, requires go to play house)
0.45
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.79
Evidence: 0.31
Remarkable(go to play, causes you sit)
Evidence: 0.48
¬ Remarkable(go to play, requires go to theatre)
0.44
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.81
Evidence: 0.51
Typical(go to play, causes you sit)
Evidence: 0.73
¬ Typical(go to play, causes you laugh)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.22
Salient(go to play, causes you sit)
Evidence: 0.42
¬ Salient(go to play, causes all seat to be take)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.51
Typical(go to play, causes you sit)
Evidence: 0.72
¬ Typical(go to play, causes all seat to be take)
0.40
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.80
Evidence: 0.22
Salient(go to play, causes you sit)
Evidence: 0.54
¬ Salient(go to play, causes you meet someone)
0.39
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.81
Evidence: 0.31
Remarkable(go to play, causes you sit)
Evidence: 0.64
¬ Remarkable(go to play, causes you laugh)
0.35
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.80
Evidence: 0.31
Remarkable(go to play, causes you sit)
Evidence: 0.72
¬ Remarkable(go to play, causes you meet someone)
0.31
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.77
Evidence: 0.31
Remarkable(go to play, causes you sit)
Evidence: 0.76
¬ Remarkable(go to play, requires decide what to play)
0.30
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.76
Evidence: 0.31
Remarkable(go to play, causes you sit)
Evidence: 0.77
¬ Remarkable(go to play, requires go to play house)
0.29
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.79
Evidence: 0.22
Salient(go to play, causes you sit)
Evidence: 0.73
¬ Salient(go to play, causes see play)
0.28
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.80
Evidence: 0.31
Remarkable(go to play, causes you sit)
Evidence: 0.86
¬ Remarkable(go to play, requires go with someone)
0.27
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.79
Evidence: 0.31
Remarkable(go to play, causes you sit)
Evidence: 0.87
¬ Remarkable(go to play, causes see play)
0.26
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.77
Evidence: 0.22
Salient(go to play, causes you sit)
Evidence: 0.77
¬ Salient(go to play, requires decide what to play)
0.22
Rule weight: 0.85
Evidence weight: 0.32
Similarity weight: 0.80
Evidence: 0.22
Salient(go to play, causes you sit)
Evidence: 0.86
¬ Salient(go to play, requires go with someone)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.22
Salient(go to play, causes you sit)
Evidence: 0.51
¬ Typical(go to play, causes you sit)
Evidence: 0.31
¬ Remarkable(go to play, causes you sit)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.80
Plausible(go to play, causes you sit)
Evidence: 0.51
¬ Typical(go to play, causes you sit)