play card: be used to fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to fun 1.00
be used to have fun 0.96
causes fun 0.94
be motivated by it be fun 0.91
causes have fun 0.91
be motivated by have fun 0.89
be used to have fun with friend 0.87
be used to enjoyment 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.87
Plausible(play card, be used to fun)
Evidence: 0.68
¬ Salient(play card, be used to fun)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.96
Evidence: 0.87
Plausible(play card, be used to fun)
Evidence: 0.86
¬ Plausible(play card, be used to have fun)
0.72
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.94
Evidence: 0.87
Plausible(play card, be used to fun)
Evidence: 0.81
¬ Plausible(play card, causes fun)
0.69
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.91
Evidence: 0.87
Plausible(play card, be used to fun)
Evidence: 0.84
¬ Plausible(play card, causes have fun)
0.69
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.91
Evidence: 0.87
Plausible(play card, be used to fun)
Evidence: 0.88
¬ Plausible(play card, be motivated by it be fun)
0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.87
Plausible(play card, be used to fun)
Evidence: 0.90
¬ Plausible(play card, be motivated by have fun)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.29
Typical(play card, be used to fun)
Evidence: 0.21
¬ Typical(play card, be motivated by it be fun)
0.66
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.94
Evidence: 0.68
Salient(play card, be used to fun)
Evidence: 0.55
¬ Salient(play card, causes fun)
0.66
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.94
Evidence: 0.70
Remarkable(play card, be used to fun)
Evidence: 0.60
¬ Remarkable(play card, causes fun)
0.66
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.96
Evidence: 0.29
Typical(play card, be used to fun)
Evidence: 0.27
¬ Typical(play card, be used to have fun)
0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.89
Evidence: 0.29
Typical(play card, be used to fun)
Evidence: 0.19
¬ Typical(play card, be motivated by have fun)
0.65
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.87
Evidence: 0.87
Plausible(play card, be used to fun)
Evidence: 0.90
¬ Plausible(play card, be used to have fun with friend)
0.65
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.96
Evidence: 0.68
Salient(play card, be used to fun)
Evidence: 0.65
¬ Salient(play card, be used to have fun)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.87
Evidence: 0.29
Typical(play card, be used to fun)
Evidence: 0.18
¬ Typical(play card, be used to have fun with friend)
0.63
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.91
Evidence: 0.68
Salient(play card, be used to fun)
Evidence: 0.61
¬ Salient(play card, causes have fun)
0.62
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.96
Evidence: 0.70
Remarkable(play card, be used to fun)
Evidence: 0.80
¬ Remarkable(play card, be used to have fun)
0.61
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.91
Evidence: 0.68
Salient(play card, be used to fun)
Evidence: 0.67
¬ Salient(play card, be motivated by it be fun)
0.61
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.91
Evidence: 0.70
Remarkable(play card, be used to fun)
Evidence: 0.73
¬ Remarkable(play card, causes have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.91
Evidence: 0.29
Typical(play card, be used to fun)
Evidence: 0.32
¬ Typical(play card, causes have fun)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.89
Evidence: 0.68
Salient(play card, be used to fun)
Evidence: 0.70
¬ Salient(play card, be motivated by have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.91
Evidence: 0.70
Remarkable(play card, be used to fun)
Evidence: 0.86
¬ Remarkable(play card, be motivated by it be fun)
0.58
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.94
Evidence: 0.29
Typical(play card, be used to fun)
Evidence: 0.39
¬ Typical(play card, causes fun)
0.58
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.87
Evidence: 0.68
Salient(play card, be used to fun)
Evidence: 0.69
¬ Salient(play card, be used to have fun with friend)
0.57
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.89
Evidence: 0.70
Remarkable(play card, be used to fun)
Evidence: 0.86
¬ Remarkable(play card, be motivated by have fun)
0.55
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.87
Evidence: 0.70
Remarkable(play card, be used to fun)
Evidence: 0.87
¬ Remarkable(play card, be used to have fun with friend)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.68
Salient(play card, be used to fun)
Evidence: 0.29
¬ Typical(play card, be used to fun)
Evidence: 0.70
¬ Remarkable(play card, be used to fun)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.87
Plausible(play card, be used to fun)
Evidence: 0.29
¬ Typical(play card, be used to fun)