play card: causes fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes fun 1.00
causes have fun 0.96
be used to fun 0.94
be used to have fun 0.90
be motivated by it be fun 0.88
be motivated by have fun 0.86
be used to have fun with friend 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.81
Plausible(play card, causes fun)
Evidence: 0.55
¬ Salient(play card, causes fun)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.96
Evidence: 0.81
Plausible(play card, causes fun)
Evidence: 0.84
¬ Plausible(play card, causes have fun)
0.67
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.94
Evidence: 0.81
Plausible(play card, causes fun)
Evidence: 0.87
¬ Plausible(play card, be used to fun)
0.66
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.94
Evidence: 0.39
Typical(play card, causes fun)
Evidence: 0.29
¬ Typical(play card, be used to fun)
0.66
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.96
Evidence: 0.39
Typical(play card, causes fun)
Evidence: 0.32
¬ Typical(play card, causes have fun)
0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.39
Typical(play card, causes fun)
Evidence: 0.21
¬ Typical(play card, be motivated by it be fun)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.39
Typical(play card, causes fun)
Evidence: 0.19
¬ Typical(play card, be motivated by have fun)
0.64
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.90
Evidence: 0.81
Plausible(play card, causes fun)
Evidence: 0.86
¬ Plausible(play card, be used to have fun)
0.64
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.90
Evidence: 0.39
Typical(play card, causes fun)
Evidence: 0.27
¬ Typical(play card, be used to have fun)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.39
Typical(play card, causes fun)
Evidence: 0.18
¬ Typical(play card, be used to have fun with friend)
0.63
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.88
Evidence: 0.81
Plausible(play card, causes fun)
Evidence: 0.88
¬ Plausible(play card, be motivated by it be fun)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.81
Plausible(play card, causes fun)
Evidence: 0.90
¬ Plausible(play card, be motivated by have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.96
Evidence: 0.55
Salient(play card, causes fun)
Evidence: 0.61
¬ Salient(play card, causes have fun)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.81
Plausible(play card, causes fun)
Evidence: 0.90
¬ Plausible(play card, be used to have fun with friend)
0.58
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.96
Evidence: 0.60
Remarkable(play card, causes fun)
Evidence: 0.73
¬ Remarkable(play card, causes have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.94
Evidence: 0.60
Remarkable(play card, causes fun)
Evidence: 0.70
¬ Remarkable(play card, be used to fun)
0.56
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.94
Evidence: 0.55
Salient(play card, causes fun)
Evidence: 0.68
¬ Salient(play card, be used to fun)
0.54
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.90
Evidence: 0.55
Salient(play card, causes fun)
Evidence: 0.65
¬ Salient(play card, be used to have fun)
0.53
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.88
Evidence: 0.55
Salient(play card, causes fun)
Evidence: 0.67
¬ Salient(play card, be motivated by it be fun)
0.52
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.90
Evidence: 0.60
Remarkable(play card, causes fun)
Evidence: 0.80
¬ Remarkable(play card, be used to have fun)
0.50
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.86
Evidence: 0.55
Salient(play card, causes fun)
Evidence: 0.70
¬ Salient(play card, be motivated by have fun)
0.50
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.88
Evidence: 0.60
Remarkable(play card, causes fun)
Evidence: 0.86
¬ Remarkable(play card, be motivated by it be fun)
0.49
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.83
Evidence: 0.55
Salient(play card, causes fun)
Evidence: 0.69
¬ Salient(play card, be used to have fun with friend)
0.48
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.86
Evidence: 0.60
Remarkable(play card, causes fun)
Evidence: 0.86
¬ Remarkable(play card, be motivated by have fun)
0.46
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.83
Evidence: 0.60
Remarkable(play card, causes fun)
Evidence: 0.87
¬ Remarkable(play card, be used to have fun with friend)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.55
Salient(play card, causes fun)
Evidence: 0.39
¬ Typical(play card, causes fun)
Evidence: 0.60
¬ Remarkable(play card, causes fun)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.81
Plausible(play card, causes fun)
Evidence: 0.39
¬ Typical(play card, causes fun)