play card: be used to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to have fun 1.00
be used to fun 0.96
causes have fun 0.95
be motivated by have fun 0.94
be motivated by it be fun 0.92
be used to have fun with friend 0.91
causes fun 0.90
be motivated by you be good at it 0.80
be motivated by you like challenge 0.77
be motivated by you like to win 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.86
Plausible(play card, be used to have fun)
Evidence: 0.65
¬ Salient(play card, be used to have fun)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.95
Evidence: 0.86
Plausible(play card, be used to have fun)
Evidence: 0.84
¬ Plausible(play card, causes have fun)
0.72
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.96
Evidence: 0.86
Plausible(play card, be used to have fun)
Evidence: 0.87
¬ Plausible(play card, be used to fun)
0.70
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.94
Evidence: 0.86
Plausible(play card, be used to have fun)
Evidence: 0.90
¬ Plausible(play card, be motivated by have fun)
0.70
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.96
Evidence: 0.80
Remarkable(play card, be used to have fun)
Evidence: 0.70
¬ Remarkable(play card, be used to fun)
0.69
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.94
Evidence: 0.27
Typical(play card, be used to have fun)
Evidence: 0.19
¬ Typical(play card, be motivated by have fun)
0.69
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.95
Evidence: 0.80
Remarkable(play card, be used to have fun)
Evidence: 0.73
¬ Remarkable(play card, causes have fun)
0.69
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.92
Evidence: 0.86
Plausible(play card, be used to have fun)
Evidence: 0.88
¬ Plausible(play card, be motivated by it be fun)
0.68
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.91
Evidence: 0.86
Plausible(play card, be used to have fun)
Evidence: 0.90
¬ Plausible(play card, be used to have fun with friend)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.90
Evidence: 0.86
Plausible(play card, be used to have fun)
Evidence: 0.81
¬ Plausible(play card, causes fun)
0.67
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.91
Evidence: 0.27
Typical(play card, be used to have fun)
Evidence: 0.18
¬ Typical(play card, be used to have fun with friend)
0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.90
Evidence: 0.80
Remarkable(play card, be used to have fun)
Evidence: 0.60
¬ Remarkable(play card, causes fun)
0.67
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.94
Evidence: 0.80
Remarkable(play card, be used to have fun)
Evidence: 0.86
¬ Remarkable(play card, be motivated by have fun)
0.66
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.92
Evidence: 0.27
Typical(play card, be used to have fun)
Evidence: 0.21
¬ Typical(play card, be motivated by it be fun)
0.65
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.92
Evidence: 0.80
Remarkable(play card, be used to have fun)
Evidence: 0.86
¬ Remarkable(play card, be motivated by it be fun)
0.64
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.96
Evidence: 0.27
Typical(play card, be used to have fun)
Evidence: 0.29
¬ Typical(play card, be used to fun)
0.64
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.91
Evidence: 0.80
Remarkable(play card, be used to have fun)
Evidence: 0.87
¬ Remarkable(play card, be used to have fun with friend)
0.64
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.95
Evidence: 0.65
Salient(play card, be used to have fun)
Evidence: 0.61
¬ Salient(play card, causes have fun)
0.62
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.95
Evidence: 0.27
Typical(play card, be used to have fun)
Evidence: 0.32
¬ Typical(play card, causes have fun)
0.62
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.96
Evidence: 0.65
Salient(play card, be used to have fun)
Evidence: 0.68
¬ Salient(play card, be used to fun)
0.62
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.90
Evidence: 0.65
Salient(play card, be used to have fun)
Evidence: 0.55
¬ Salient(play card, causes fun)
0.61
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.94
Evidence: 0.65
Salient(play card, be used to have fun)
Evidence: 0.70
¬ Salient(play card, be motivated by have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.92
Evidence: 0.65
Salient(play card, be used to have fun)
Evidence: 0.67
¬ Salient(play card, be motivated by it be fun)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.91
Evidence: 0.65
Salient(play card, be used to have fun)
Evidence: 0.69
¬ Salient(play card, be used to have fun with friend)
0.58
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.27
Typical(play card, be used to have fun)
Evidence: 0.13
¬ Typical(play card, be motivated by you like to win)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.86
Plausible(play card, be used to have fun)
Evidence: 0.93
¬ Plausible(play card, be motivated by you like to win)
0.55
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.90
Evidence: 0.27
Typical(play card, be used to have fun)
Evidence: 0.39
¬ Typical(play card, causes fun)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.80
Remarkable(play card, be used to have fun)
Evidence: 0.90
¬ Remarkable(play card, be motivated by you like to win)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.65
Salient(play card, be used to have fun)
Evidence: 0.73
¬ Salient(play card, be motivated by you like to win)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.65
Salient(play card, be used to have fun)
Evidence: 0.27
¬ Typical(play card, be used to have fun)
Evidence: 0.80
¬ Remarkable(play card, be used to have fun)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.86
Plausible(play card, be used to have fun)
Evidence: 0.27
¬ Typical(play card, be used to have fun)