play card: causes have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes have fun 1.00
causes fun 0.96
be used to have fun 0.95
be motivated by have fun 0.92
be used to fun 0.91
be motivated by it be fun 0.90
be used to have fun with friend 0.88
be motivated by you be good at it 0.78
causes you might win game 0.76
be motivated by you like challenge 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.84
Plausible(play card, causes have fun)
Evidence: 0.61
¬ Salient(play card, causes have fun)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.96
Evidence: 0.84
Plausible(play card, causes have fun)
Evidence: 0.81
¬ Plausible(play card, causes fun)
0.70
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.95
Evidence: 0.84
Plausible(play card, causes have fun)
Evidence: 0.86
¬ Plausible(play card, be used to have fun)
0.69
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.96
Evidence: 0.73
Remarkable(play card, causes have fun)
Evidence: 0.60
¬ Remarkable(play card, causes fun)
0.68
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.92
Evidence: 0.32
Typical(play card, causes have fun)
Evidence: 0.19
¬ Typical(play card, be motivated by have fun)
0.67
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.91
Evidence: 0.84
Plausible(play card, causes have fun)
Evidence: 0.87
¬ Plausible(play card, be used to fun)
0.67
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.92
Evidence: 0.84
Plausible(play card, causes have fun)
Evidence: 0.90
¬ Plausible(play card, be motivated by have fun)
0.66
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.95
Evidence: 0.32
Typical(play card, causes have fun)
Evidence: 0.27
¬ Typical(play card, be used to have fun)
0.66
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.88
Evidence: 0.32
Typical(play card, causes have fun)
Evidence: 0.18
¬ Typical(play card, be used to have fun with friend)
0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.90
Evidence: 0.84
Plausible(play card, causes have fun)
Evidence: 0.88
¬ Plausible(play card, be motivated by it be fun)
0.65
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.90
Evidence: 0.32
Typical(play card, causes have fun)
Evidence: 0.21
¬ Typical(play card, be motivated by it be fun)
0.65
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.88
Evidence: 0.84
Plausible(play card, causes have fun)
Evidence: 0.90
¬ Plausible(play card, be used to have fun with friend)
0.64
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.96
Evidence: 0.61
Salient(play card, causes have fun)
Evidence: 0.55
¬ Salient(play card, causes fun)
0.64
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.95
Evidence: 0.73
Remarkable(play card, causes have fun)
Evidence: 0.80
¬ Remarkable(play card, be used to have fun)
0.63
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.91
Evidence: 0.73
Remarkable(play card, causes have fun)
Evidence: 0.70
¬ Remarkable(play card, be used to fun)
0.63
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.91
Evidence: 0.32
Typical(play card, causes have fun)
Evidence: 0.29
¬ Typical(play card, be used to fun)
0.61
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.95
Evidence: 0.61
Salient(play card, causes have fun)
Evidence: 0.65
¬ Salient(play card, be used to have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.92
Evidence: 0.73
Remarkable(play card, causes have fun)
Evidence: 0.86
¬ Remarkable(play card, be motivated by have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.32
Typical(play card, causes have fun)
Evidence: 0.10
¬ Typical(play card, causes you might win game)
0.60
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.96
Evidence: 0.32
Typical(play card, causes have fun)
Evidence: 0.39
¬ Typical(play card, causes fun)
0.59
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.90
Evidence: 0.73
Remarkable(play card, causes have fun)
Evidence: 0.86
¬ Remarkable(play card, be motivated by it be fun)
0.58
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.88
Evidence: 0.73
Remarkable(play card, causes have fun)
Evidence: 0.87
¬ Remarkable(play card, be used to have fun with friend)
0.57
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.91
Evidence: 0.61
Salient(play card, causes have fun)
Evidence: 0.68
¬ Salient(play card, be used to fun)
0.57
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.92
Evidence: 0.61
Salient(play card, causes have fun)
Evidence: 0.70
¬ Salient(play card, be motivated by have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.90
Evidence: 0.61
Salient(play card, causes have fun)
Evidence: 0.67
¬ Salient(play card, be motivated by it be fun)
0.55
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.88
Evidence: 0.61
Salient(play card, causes have fun)
Evidence: 0.69
¬ Salient(play card, be used to have fun with friend)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.84
Plausible(play card, causes have fun)
Evidence: 0.95
¬ Plausible(play card, causes you might win game)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.73
Remarkable(play card, causes have fun)
Evidence: 0.92
¬ Remarkable(play card, causes you might win game)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.61
Salient(play card, causes have fun)
Evidence: 0.74
¬ Salient(play card, causes you might win game)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.61
Salient(play card, causes have fun)
Evidence: 0.32
¬ Typical(play card, causes have fun)
Evidence: 0.73
¬ Remarkable(play card, causes have fun)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.84
Plausible(play card, causes have fun)
Evidence: 0.32
¬ Typical(play card, causes have fun)