play card: be used to have fun with friend

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to have fun with friend 1.00
be used to have fun 0.91
be used to play with friend 0.90
causes have fun 0.88
be motivated by have fun 0.88
be used to fun 0.87
be motivated by it be fun 0.86
causes you pass time with friend 0.84
causes fun 0.83
requires invite some friend 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.90
Plausible(play card, be used to have fun with friend)
Evidence: 0.69
¬ Salient(play card, be used to have fun with friend)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.90
Plausible(play card, be used to have fun with friend)
Evidence: 0.86
¬ Plausible(play card, be used to have fun)
0.70
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.90
Evidence: 0.90
Plausible(play card, be used to have fun with friend)
Evidence: 0.87
¬ Plausible(play card, be used to play with friend)
0.70
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.91
Evidence: 0.87
Remarkable(play card, be used to have fun with friend)
Evidence: 0.80
¬ Remarkable(play card, be used to have fun)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.90
Plausible(play card, be used to have fun with friend)
Evidence: 0.84
¬ Plausible(play card, causes have fun)
0.69
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.90
Evidence: 0.87
Remarkable(play card, be used to have fun with friend)
Evidence: 0.86
¬ Remarkable(play card, be used to play with friend)
0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.88
Evidence: 0.87
Remarkable(play card, be used to have fun with friend)
Evidence: 0.73
¬ Remarkable(play card, causes have fun)
0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.88
Evidence: 0.90
Plausible(play card, be used to have fun with friend)
Evidence: 0.90
¬ Plausible(play card, be motivated by have fun)
0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.90
Plausible(play card, be used to have fun with friend)
Evidence: 0.87
¬ Plausible(play card, be used to fun)
0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.87
Remarkable(play card, be used to have fun with friend)
Evidence: 0.70
¬ Remarkable(play card, be used to fun)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.90
Plausible(play card, be used to have fun with friend)
Evidence: 0.88
¬ Plausible(play card, be motivated by it be fun)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.88
Evidence: 0.87
Remarkable(play card, be used to have fun with friend)
Evidence: 0.86
¬ Remarkable(play card, be motivated by have fun)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.87
Remarkable(play card, be used to have fun with friend)
Evidence: 0.60
¬ Remarkable(play card, causes fun)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.87
Remarkable(play card, be used to have fun with friend)
Evidence: 0.57
¬ Remarkable(play card, requires invite some friend)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.87
Remarkable(play card, be used to have fun with friend)
Evidence: 0.86
¬ Remarkable(play card, be motivated by it be fun)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.90
Plausible(play card, be used to have fun with friend)
Evidence: 0.91
¬ Plausible(play card, causes you pass time with friend)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.90
Plausible(play card, be used to have fun with friend)
Evidence: 0.75
¬ Plausible(play card, requires invite some friend)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.90
Plausible(play card, be used to have fun with friend)
Evidence: 0.81
¬ Plausible(play card, causes fun)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.87
Remarkable(play card, be used to have fun with friend)
Evidence: 0.75
¬ Remarkable(play card, causes you pass time with friend)
0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.88
Evidence: 0.18
Typical(play card, be used to have fun with friend)
Evidence: 0.19
¬ Typical(play card, be motivated by have fun)
0.62
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.90
Evidence: 0.18
Typical(play card, be used to have fun with friend)
Evidence: 0.23
¬ Typical(play card, be used to play with friend)
0.62
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.91
Evidence: 0.69
Salient(play card, be used to have fun with friend)
Evidence: 0.65
¬ Salient(play card, be used to have fun)
0.62
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.90
Evidence: 0.69
Salient(play card, be used to have fun with friend)
Evidence: 0.63
¬ Salient(play card, be used to play with friend)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.88
Evidence: 0.69
Salient(play card, be used to have fun with friend)
Evidence: 0.61
¬ Salient(play card, causes have fun)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.18
Typical(play card, be used to have fun with friend)
Evidence: 0.21
¬ Typical(play card, be motivated by it be fun)
0.60
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.91
Evidence: 0.18
Typical(play card, be used to have fun with friend)
Evidence: 0.27
¬ Typical(play card, be used to have fun)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.18
Typical(play card, be used to have fun with friend)
Evidence: 0.21
¬ Typical(play card, causes you pass time with friend)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.69
Salient(play card, be used to have fun with friend)
Evidence: 0.53
¬ Salient(play card, requires invite some friend)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.69
Salient(play card, be used to have fun with friend)
Evidence: 0.55
¬ Salient(play card, causes fun)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.88
Evidence: 0.69
Salient(play card, be used to have fun with friend)
Evidence: 0.70
¬ Salient(play card, be motivated by have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.87
Evidence: 0.69
Salient(play card, be used to have fun with friend)
Evidence: 0.68
¬ Salient(play card, be used to fun)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.69
Salient(play card, be used to have fun with friend)
Evidence: 0.67
¬ Salient(play card, be motivated by it be fun)
0.57
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.87
Evidence: 0.18
Typical(play card, be used to have fun with friend)
Evidence: 0.29
¬ Typical(play card, be used to fun)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.69
Salient(play card, be used to have fun with friend)
Evidence: 0.69
¬ Salient(play card, causes you pass time with friend)
0.56
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.88
Evidence: 0.18
Typical(play card, be used to have fun with friend)
Evidence: 0.32
¬ Typical(play card, causes have fun)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.83
Evidence: 0.18
Typical(play card, be used to have fun with friend)
Evidence: 0.39
¬ Typical(play card, causes fun)
0.42
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.83
Evidence: 0.18
Typical(play card, be used to have fun with friend)
Evidence: 0.49
¬ Typical(play card, requires invite some friend)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.69
Salient(play card, be used to have fun with friend)
Evidence: 0.18
¬ Typical(play card, be used to have fun with friend)
Evidence: 0.87
¬ Remarkable(play card, be used to have fun with friend)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.90
Plausible(play card, be used to have fun with friend)
Evidence: 0.18
¬ Typical(play card, be used to have fun with friend)