play card: causes you pass time with friend

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes you pass time with friend 1.00
be used to pass time 0.87
be used to play with friend 0.86
be used to have fun with friend 0.84
requires call some friend over 0.82
requires someone to play with 0.81
requires find someone to play with 0.81
requires invite some friend 0.80
be motivated by you be good at it 0.79
be motivated by entertain yourself and friend 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.91
Plausible(play card, causes you pass time with friend)
Evidence: 0.69
¬ Salient(play card, causes you pass time with friend)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.91
Plausible(play card, causes you pass time with friend)
Evidence: 0.84
¬ Plausible(play card, be used to pass time)
0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.75
Remarkable(play card, causes you pass time with friend)
Evidence: 0.35
¬ Remarkable(play card, be used to pass time)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.91
Plausible(play card, causes you pass time with friend)
Evidence: 0.87
¬ Plausible(play card, be used to play with friend)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.21
Typical(play card, causes you pass time with friend)
Evidence: 0.04
¬ Typical(play card, requires someone to play with)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.91
Plausible(play card, causes you pass time with friend)
Evidence: 0.90
¬ Plausible(play card, be used to have fun with friend)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.21
Typical(play card, causes you pass time with friend)
Evidence: 0.06
¬ Typical(play card, requires find someone to play with)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.91
Plausible(play card, causes you pass time with friend)
Evidence: 0.82
¬ Plausible(play card, requires call some friend over)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.91
Plausible(play card, causes you pass time with friend)
Evidence: 0.75
¬ Plausible(play card, requires invite some friend)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.91
Plausible(play card, causes you pass time with friend)
Evidence: 0.98
¬ Plausible(play card, requires find someone to play with)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.91
Plausible(play card, causes you pass time with friend)
Evidence: 0.99
¬ Plausible(play card, requires someone to play with)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.91
Plausible(play card, causes you pass time with friend)
Evidence: 0.93
¬ Plausible(play card, be motivated by entertain yourself and friend)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.21
Typical(play card, causes you pass time with friend)
Evidence: 0.18
¬ Typical(play card, be used to have fun with friend)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.21
Typical(play card, causes you pass time with friend)
Evidence: 0.23
¬ Typical(play card, be used to play with friend)
0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.87
Evidence: 0.69
Salient(play card, causes you pass time with friend)
Evidence: 0.63
¬ Salient(play card, be used to pass time)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.75
Remarkable(play card, causes you pass time with friend)
Evidence: 0.63
¬ Remarkable(play card, requires call some friend over)
0.59
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.86
Evidence: 0.69
Salient(play card, causes you pass time with friend)
Evidence: 0.63
¬ Salient(play card, be used to play with friend)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.75
Remarkable(play card, causes you pass time with friend)
Evidence: 0.57
¬ Remarkable(play card, requires invite some friend)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.21
Typical(play card, causes you pass time with friend)
Evidence: 0.18
¬ Typical(play card, be motivated by entertain yourself and friend)
0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.86
Evidence: 0.75
Remarkable(play card, causes you pass time with friend)
Evidence: 0.86
¬ Remarkable(play card, be used to play with friend)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.69
Salient(play card, causes you pass time with friend)
Evidence: 0.59
¬ Salient(play card, requires call some friend over)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.69
Salient(play card, causes you pass time with friend)
Evidence: 0.53
¬ Salient(play card, requires invite some friend)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.69
Salient(play card, causes you pass time with friend)
Evidence: 0.69
¬ Salient(play card, be used to have fun with friend)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.75
Remarkable(play card, causes you pass time with friend)
Evidence: 0.87
¬ Remarkable(play card, be used to have fun with friend)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.75
Remarkable(play card, causes you pass time with friend)
Evidence: 0.74
¬ Remarkable(play card, be motivated by entertain yourself and friend)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.75
Remarkable(play card, causes you pass time with friend)
Evidence: 0.90
¬ Remarkable(play card, requires find someone to play with)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.75
Remarkable(play card, causes you pass time with friend)
Evidence: 0.91
¬ Remarkable(play card, requires someone to play with)
0.52
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.87
Evidence: 0.21
Typical(play card, causes you pass time with friend)
Evidence: 0.39
¬ Typical(play card, be used to pass time)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.69
Salient(play card, causes you pass time with friend)
Evidence: 0.78
¬ Salient(play card, be motivated by entertain yourself and friend)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.69
Salient(play card, causes you pass time with friend)
Evidence: 0.87
¬ Salient(play card, requires find someone to play with)
0.50
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.82
Evidence: 0.21
Typical(play card, causes you pass time with friend)
Evidence: 0.37
¬ Typical(play card, requires call some friend over)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.81
Evidence: 0.69
Salient(play card, causes you pass time with friend)
Evidence: 0.90
¬ Salient(play card, requires someone to play with)
0.42
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.80
Evidence: 0.21
Typical(play card, causes you pass time with friend)
Evidence: 0.49
¬ Typical(play card, requires invite some friend)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.69
Salient(play card, causes you pass time with friend)
Evidence: 0.21
¬ Typical(play card, causes you pass time with friend)
Evidence: 0.75
¬ Remarkable(play card, causes you pass time with friend)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.91
Plausible(play card, causes you pass time with friend)
Evidence: 0.21
¬ Typical(play card, causes you pass time with friend)