play game with your friend: causes somebody win

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes somebody win 1.00
causes win game 0.85
causes someone get hurt 0.84
causes you probably laugh 0.81
be motivated by you have nothing good to do 0.80
be used to get to know your friend 0.79
causes lose game 0.79
causes we pass away time 0.78
be motivated by have nothing good to do 0.78
requires choose one everyone can play 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.67
Plausible(play game with your friend, causes somebody win)
Evidence: 0.48
¬ Salient(play game with your friend, causes somebody win)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.56
Typical(play game with your friend, causes somebody win)
Evidence: 0.12
¬ Typical(play game with your friend, be used to get to know your friend)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.56
Typical(play game with your friend, causes somebody win)
Evidence: 0.15
¬ Typical(play game with your friend, be motivated by you have nothing good to do)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.56
Typical(play game with your friend, causes somebody win)
Evidence: 0.16
¬ Typical(play game with your friend, requires choose one everyone can play)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.72
Remarkable(play game with your friend, causes somebody win)
Evidence: 0.62
¬ Remarkable(play game with your friend, causes win game)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.67
Plausible(play game with your friend, causes somebody win)
Evidence: 0.53
¬ Plausible(play game with your friend, causes win game)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.48
Salient(play game with your friend, causes somebody win)
Evidence: 0.32
¬ Salient(play game with your friend, causes someone get hurt)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.56
Typical(play game with your friend, causes somebody win)
Evidence: 0.33
¬ Typical(play game with your friend, causes you probably laugh)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.72
Remarkable(play game with your friend, causes somebody win)
Evidence: 0.62
¬ Remarkable(play game with your friend, causes someone get hurt)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.56
Typical(play game with your friend, causes somebody win)
Evidence: 0.26
¬ Typical(play game with your friend, be motivated by have nothing good to do)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.48
Salient(play game with your friend, causes somebody win)
Evidence: 0.24
¬ Salient(play game with your friend, causes we pass away time)
0.56
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.48
Salient(play game with your friend, causes somebody win)
Evidence: 0.44
¬ Salient(play game with your friend, causes win game)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.67
Plausible(play game with your friend, causes somebody win)
Evidence: 0.51
¬ Plausible(play game with your friend, causes lose game)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.84
Evidence: 0.67
Plausible(play game with your friend, causes somebody win)
Evidence: 0.69
¬ Plausible(play game with your friend, causes someone get hurt)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.72
Remarkable(play game with your friend, causes somebody win)
Evidence: 0.60
¬ Remarkable(play game with your friend, causes we pass away time)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.72
Remarkable(play game with your friend, causes somebody win)
Evidence: 0.63
¬ Remarkable(play game with your friend, causes lose game)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.48
Salient(play game with your friend, causes somebody win)
Evidence: 0.39
¬ Salient(play game with your friend, causes lose game)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.56
Typical(play game with your friend, causes somebody win)
Evidence: 0.59
¬ Typical(play game with your friend, causes someone get hurt)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.56
Typical(play game with your friend, causes somebody win)
Evidence: 0.50
¬ Typical(play game with your friend, causes we pass away time)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.81
Evidence: 0.72
Remarkable(play game with your friend, causes somebody win)
Evidence: 0.89
¬ Remarkable(play game with your friend, causes you probably laugh)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.72
Remarkable(play game with your friend, causes somebody win)
Evidence: 0.90
¬ Remarkable(play game with your friend, be motivated by you have nothing good to do)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.67
Plausible(play game with your friend, causes somebody win)
Evidence: 0.80
¬ Plausible(play game with your friend, causes you probably laugh)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.72
Remarkable(play game with your friend, causes somebody win)
Evidence: 0.86
¬ Remarkable(play game with your friend, be motivated by have nothing good to do)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.72
Remarkable(play game with your friend, causes somebody win)
Evidence: 0.91
¬ Remarkable(play game with your friend, be used to get to know your friend)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.48
Salient(play game with your friend, causes somebody win)
Evidence: 0.51
¬ Salient(play game with your friend, causes you probably laugh)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.67
Plausible(play game with your friend, causes somebody win)
Evidence: 0.77
¬ Plausible(play game with your friend, causes we pass away time)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.72
Remarkable(play game with your friend, causes somebody win)
Evidence: 0.91
¬ Remarkable(play game with your friend, requires choose one everyone can play)
0.49
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.85
Evidence: 0.56
Typical(play game with your friend, causes somebody win)
Evidence: 0.74
¬ Typical(play game with your friend, causes win game)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.48
Salient(play game with your friend, causes somebody win)
Evidence: 0.52
¬ Salient(play game with your friend, requires choose one everyone can play)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.48
Salient(play game with your friend, causes somebody win)
Evidence: 0.53
¬ Salient(play game with your friend, be motivated by have nothing good to do)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.67
Plausible(play game with your friend, causes somebody win)
Evidence: 0.92
¬ Plausible(play game with your friend, be motivated by you have nothing good to do)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.67
Plausible(play game with your friend, causes somebody win)
Evidence: 0.87
¬ Plausible(play game with your friend, be motivated by have nothing good to do)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.79
Evidence: 0.67
Plausible(play game with your friend, causes somebody win)
Evidence: 0.94
¬ Plausible(play game with your friend, be used to get to know your friend)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.67
Plausible(play game with your friend, causes somebody win)
Evidence: 0.91
¬ Plausible(play game with your friend, requires choose one everyone can play)
0.46
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.80
Evidence: 0.48
Salient(play game with your friend, causes somebody win)
Evidence: 0.63
¬ Salient(play game with your friend, be motivated by you have nothing good to do)
0.45
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.79
Evidence: 0.56
Typical(play game with your friend, causes somebody win)
Evidence: 0.76
¬ Typical(play game with your friend, causes lose game)
0.43
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.79
Evidence: 0.48
Salient(play game with your friend, causes somebody win)
Evidence: 0.70
¬ Salient(play game with your friend, be used to get to know your friend)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.48
Salient(play game with your friend, causes somebody win)
Evidence: 0.56
¬ Typical(play game with your friend, causes somebody win)
Evidence: 0.72
¬ Remarkable(play game with your friend, causes somebody win)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.67
Plausible(play game with your friend, causes somebody win)
Evidence: 0.56
¬ Typical(play game with your friend, causes somebody win)