reach advantage: be used to get what you want

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to get what you want 1.00
be motivated by you think about your move 0.90
requires think 0.85
requires do good than others 0.84
be motivated by your good than other person 0.81
be motivated by you know more than your competitor 0.81
causes you would win game 0.81
requires try hard 0.81
be motivated by you control resource that others need 0.80
requires think about situation 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.90
Plausible(reach advantage, be used to get what you want)
Evidence: 0.48
¬ Salient(reach advantage, be used to get what you want)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.90
Plausible(reach advantage, be used to get what you want)
Evidence: 0.83
¬ Plausible(reach advantage, be motivated by you think about your move)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.48
Salient(reach advantage, be used to get what you want)
Evidence: 0.07
¬ Salient(reach advantage, requires do good than others)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.67
Remarkable(reach advantage, be used to get what you want)
Evidence: 0.23
¬ Remarkable(reach advantage, requires do good than others)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.90
Plausible(reach advantage, be used to get what you want)
Evidence: 0.95
¬ Plausible(reach advantage, requires think)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.90
Plausible(reach advantage, be used to get what you want)
Evidence: 0.87
¬ Plausible(reach advantage, requires do good than others)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.90
Plausible(reach advantage, be used to get what you want)
Evidence: 0.66
¬ Plausible(reach advantage, be motivated by you know more than your competitor)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.24
Typical(reach advantage, be used to get what you want)
Evidence: 0.14
¬ Typical(reach advantage, requires think)
0.64
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.90
Evidence: 0.48
Salient(reach advantage, be used to get what you want)
Evidence: 0.31
¬ Salient(reach advantage, be motivated by you think about your move)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.48
Salient(reach advantage, be used to get what you want)
Evidence: 0.12
¬ Salient(reach advantage, be motivated by you control resource that others need)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.67
Remarkable(reach advantage, be used to get what you want)
Evidence: 0.19
¬ Remarkable(reach advantage, be motivated by you control resource that others need)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.90
Plausible(reach advantage, be used to get what you want)
Evidence: 0.83
¬ Plausible(reach advantage, be motivated by your good than other person)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.90
Plausible(reach advantage, be used to get what you want)
Evidence: 0.79
¬ Plausible(reach advantage, requires try hard)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.90
Plausible(reach advantage, be used to get what you want)
Evidence: 0.85
¬ Plausible(reach advantage, causes you would win game)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.90
Plausible(reach advantage, be used to get what you want)
Evidence: 0.77
¬ Plausible(reach advantage, be motivated by you control resource that others need)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.90
Plausible(reach advantage, be used to get what you want)
Evidence: 0.91
¬ Plausible(reach advantage, requires think about situation)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.48
Salient(reach advantage, be used to get what you want)
Evidence: 0.23
¬ Salient(reach advantage, be motivated by your good than other person)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.48
Salient(reach advantage, be used to get what you want)
Evidence: 0.25
¬ Salient(reach advantage, be motivated by you know more than your competitor)
0.58
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.90
Evidence: 0.67
Remarkable(reach advantage, be used to get what you want)
Evidence: 0.72
¬ Remarkable(reach advantage, be motivated by you think about your move)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.67
Remarkable(reach advantage, be used to get what you want)
Evidence: 0.50
¬ Remarkable(reach advantage, requires try hard)
0.57
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.90
Evidence: 0.24
Typical(reach advantage, be used to get what you want)
Evidence: 0.34
¬ Typical(reach advantage, be motivated by you think about your move)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.67
Remarkable(reach advantage, be used to get what you want)
Evidence: 0.55
¬ Remarkable(reach advantage, be motivated by your good than other person)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.67
Remarkable(reach advantage, be used to get what you want)
Evidence: 0.51
¬ Remarkable(reach advantage, requires think about situation)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.24
Typical(reach advantage, be used to get what you want)
Evidence: 0.24
¬ Typical(reach advantage, requires think about situation)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.67
Remarkable(reach advantage, be used to get what you want)
Evidence: 0.70
¬ Remarkable(reach advantage, requires think)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.67
Remarkable(reach advantage, be used to get what you want)
Evidence: 0.61
¬ Remarkable(reach advantage, be motivated by you know more than your competitor)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.24
Typical(reach advantage, be used to get what you want)
Evidence: 0.27
¬ Typical(reach advantage, causes you would win game)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.48
Salient(reach advantage, be used to get what you want)
Evidence: 0.46
¬ Salient(reach advantage, requires try hard)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.67
Remarkable(reach advantage, be used to get what you want)
Evidence: 0.80
¬ Remarkable(reach advantage, causes you would win game)
0.50
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.81
Evidence: 0.24
Typical(reach advantage, be used to get what you want)
Evidence: 0.38
¬ Typical(reach advantage, be motivated by your good than other person)
0.49
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.84
Evidence: 0.24
Typical(reach advantage, be used to get what you want)
Evidence: 0.40
¬ Typical(reach advantage, requires do good than others)
0.49
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.81
Evidence: 0.48
Salient(reach advantage, be used to get what you want)
Evidence: 0.57
¬ Salient(reach advantage, causes you would win game)
0.46
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.80
Evidence: 0.48
Salient(reach advantage, be used to get what you want)
Evidence: 0.61
¬ Salient(reach advantage, requires think about situation)
0.46
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.81
Evidence: 0.24
Typical(reach advantage, be used to get what you want)
Evidence: 0.44
¬ Typical(reach advantage, requires try hard)
0.42
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.85
Evidence: 0.48
Salient(reach advantage, be used to get what you want)
Evidence: 0.80
¬ Salient(reach advantage, requires think)
0.39
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.81
Evidence: 0.24
Typical(reach advantage, be used to get what you want)
Evidence: 0.58
¬ Typical(reach advantage, be motivated by you know more than your competitor)
0.37
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.80
Evidence: 0.24
Typical(reach advantage, be used to get what you want)
Evidence: 0.60
¬ Typical(reach advantage, be motivated by you control resource that others need)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.48
Salient(reach advantage, be used to get what you want)
Evidence: 0.24
¬ Typical(reach advantage, be used to get what you want)
Evidence: 0.67
¬ Remarkable(reach advantage, be used to get what you want)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.90
Plausible(reach advantage, be used to get what you want)
Evidence: 0.24
¬ Typical(reach advantage, be used to get what you want)