rest: be motivated by gain energy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents attitude
Weight: 0.56
, action
Weight: 0.54
, benefit
Weight: 0.54
, gift
Weight: 0.54
Siblings free will
Weight: 0.30
, play
Weight: 0.30
, salvation
Weight: 0.30
, travel
Weight: 0.30
, move
Weight: 0.30

Related properties

Property Similarity
be motivated by gain energy 1.00
be motivated by energy 0.91
requires energy 0.84
be used to use energy 0.83
causes use up energy 0.83
be used to regain your energy 0.82
be used to regain energy 0.82
be used to save your energy 0.80
be motivated by to 0.78
be used to restore your energy 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.48
Rule weight: 0.66
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.71
Plausible(action, requires energy)
Evidence: 0.50
¬ Typical(rest, be motivated by gain energy)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.49
Similarity weight: 0.84
Evidence: 0.28
Plausible(rest, be motivated by gain energy)
Evidence: 0.71
¬ Plausible(action, requires energy)

Remarkability exclusitivity betweem a parent and a child

0.38
Rule weight: 0.58
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.35
¬ Remarkable(rest, be motivated by gain energy)
Evidence: 0.63
¬ Remarkable(action, requires energy)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.35
¬ Remarkable(rest, be motivated by gain energy)
Evidence: 0.32
¬ Remarkable(travel, requires energy)
0.10
Rule weight: 0.13
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.35
¬ Remarkable(rest, be motivated by gain energy)
Evidence: 0.31
¬ Remarkable(play, causes use up energy)
0.09
Rule weight: 0.13
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.35
¬ Remarkable(rest, be motivated by gain energy)
Evidence: 0.51
¬ Remarkable(play, be used to use energy)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.71
Plausible(action, requires energy)
Evidence: 0.35
Remarkable(rest, be motivated by gain energy)
Evidence: 0.28
¬ Plausible(rest, be motivated by gain energy)

Remarkability from sibling implausibility

0.35
Rule weight: 0.60
Evidence weight: 0.71
Similarity weight: 0.83
Evidence: 0.28
Plausible(rest, be motivated by gain energy)
Evidence: 0.51
Remarkable(play, be used to use energy)
Evidence: 0.81
¬ Plausible(play, be used to use energy)
0.28
Rule weight: 0.60
Evidence weight: 0.55
Similarity weight: 0.84
Evidence: 0.28
Plausible(rest, be motivated by gain energy)
Evidence: 0.32
Remarkable(travel, requires energy)
Evidence: 0.93
¬ Plausible(travel, requires energy)
0.27
Rule weight: 0.60
Evidence weight: 0.54
Similarity weight: 0.83
Evidence: 0.28
Plausible(rest, be motivated by gain energy)
Evidence: 0.31
Remarkable(play, causes use up energy)
Evidence: 0.92
¬ Plausible(play, causes use up energy)

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.28
Plausible(rest, be motivated by gain energy)
Evidence: 0.46
¬ Salient(rest, be motivated by gain energy)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.50
Typical(rest, be motivated by gain energy)
Evidence: 0.08
¬ Typical(rest, be used to regain your energy)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.50
Typical(rest, be motivated by gain energy)
Evidence: 0.14
¬ Typical(rest, be used to save your energy)
0.63
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.91
Evidence: 0.50
Typical(rest, be motivated by gain energy)
Evidence: 0.37
¬ Typical(rest, be motivated by energy)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.50
Typical(rest, be motivated by gain energy)
Evidence: 0.22
¬ Typical(rest, be used to regain energy)
0.61
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.91
Evidence: 0.46
Salient(rest, be motivated by gain energy)
Evidence: 0.41
¬ Salient(rest, be motivated by energy)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.50
Typical(rest, be motivated by gain energy)
Evidence: 0.17
¬ Typical(rest, be used to restore your energy)
0.59
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.91
Evidence: 0.35
Remarkable(rest, be motivated by gain energy)
Evidence: 0.38
¬ Remarkable(rest, be motivated by energy)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.35
Remarkable(rest, be motivated by gain energy)
Evidence: 0.52
¬ Remarkable(rest, be used to restore your energy)
0.43
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.82
Evidence: 0.46
Salient(rest, be motivated by gain energy)
Evidence: 0.71
¬ Salient(rest, be used to regain energy)
0.43
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.82
Evidence: 0.35
Remarkable(rest, be motivated by gain energy)
Evidence: 0.60
¬ Remarkable(rest, be used to regain energy)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.46
Salient(rest, be motivated by gain energy)
Evidence: 0.65
¬ Salient(rest, be used to restore your energy)
0.39
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.80
Evidence: 0.35
Remarkable(rest, be motivated by gain energy)
Evidence: 0.66
¬ Remarkable(rest, be used to save your energy)
0.36
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.80
Evidence: 0.46
Salient(rest, be motivated by gain energy)
Evidence: 0.88
¬ Salient(rest, be used to save your energy)
0.35
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.82
Evidence: 0.46
Salient(rest, be motivated by gain energy)
Evidence: 0.93
¬ Salient(rest, be used to regain your energy)
0.32
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.82
Evidence: 0.35
Remarkable(rest, be motivated by gain energy)
Evidence: 0.83
¬ Remarkable(rest, be used to regain your energy)
0.30
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.80
Evidence: 0.28
Plausible(rest, be motivated by gain energy)
Evidence: 0.78
¬ Plausible(rest, be used to save your energy)
0.30
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.91
Evidence: 0.28
Plausible(rest, be motivated by gain energy)
Evidence: 0.85
¬ Plausible(rest, be motivated by energy)
0.27
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.82
Evidence: 0.28
Plausible(rest, be motivated by gain energy)
Evidence: 0.84
¬ Plausible(rest, be used to regain your energy)
0.24
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.82
Evidence: 0.28
Plausible(rest, be motivated by gain energy)
Evidence: 0.90
¬ Plausible(rest, be used to regain energy)
0.20
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.77
Evidence: 0.28
Plausible(rest, be motivated by gain energy)
Evidence: 0.95
¬ Plausible(rest, be used to restore your energy)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.46
Salient(rest, be motivated by gain energy)
Evidence: 0.50
¬ Typical(rest, be motivated by gain energy)
Evidence: 0.35
¬ Remarkable(rest, be motivated by gain energy)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.28
Plausible(rest, be motivated by gain energy)
Evidence: 0.50
¬ Typical(rest, be motivated by gain energy)

Typicality and Rermarkability incompatibility between a parent and a child

0.41
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.35
¬ Remarkable(rest, be motivated by gain energy)
Evidence: 0.15
¬ Typical(action, requires energy)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.35
¬ Remarkable(rest, be motivated by gain energy)
Evidence: 0.15
¬ Typical(play, be used to use energy)
0.10
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.35
¬ Remarkable(rest, be motivated by gain energy)
Evidence: 0.26
¬ Typical(travel, requires energy)
0.10
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.35
¬ Remarkable(rest, be motivated by gain energy)
Evidence: 0.28
¬ Typical(play, causes use up energy)

Typicality inheritance from parent to child

0.38
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.50
Typical(rest, be motivated by gain energy)
Evidence: 0.15
¬ Typical(action, requires energy)