rest: requires time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents attitude
Weight: 0.56
, action
Weight: 0.54
, benefit
Weight: 0.54
, gift
Weight: 0.54
Siblings free will
Weight: 0.30
, play
Weight: 0.30
, salvation
Weight: 0.30
, travel
Weight: 0.30
, move
Weight: 0.30

Related properties

Property Similarity
requires time 1.00
requires free time 0.83
be motivated by your job require it 0.79
requires quiet time 0.79
requires arrange to have time off 0.78
requires have money 0.78
requires no effort 0.77
requires you have fun 0.76
be used to spend time with friend 0.76
be used to pass time 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.64
¬ Remarkable(rest, requires time)
Evidence: 0.54
¬ Remarkable(travel, requires time)
0.08
Rule weight: 0.13
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.64
¬ Remarkable(rest, requires time)
Evidence: 0.31
¬ Remarkable(play, be used to pass time)
0.08
Rule weight: 0.13
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.64
¬ Remarkable(rest, requires time)
Evidence: 0.43
¬ Remarkable(play, requires arrange to have time off)
0.06
Rule weight: 0.13
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.64
¬ Remarkable(rest, requires time)
Evidence: 0.60
¬ Remarkable(play, be used to spend time with friend)
0.04
Rule weight: 0.13
Evidence weight: 0.42
Similarity weight: 0.76
Evidence: 0.64
¬ Remarkable(rest, requires time)
Evidence: 0.91
¬ Remarkable(travel, requires you have fun)

Remarkability from sibling implausibility

0.57
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.79
Plausible(rest, requires time)
Evidence: 0.54
Remarkable(travel, requires time)
Evidence: 0.52
¬ Plausible(travel, requires time)
0.45
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.79
Plausible(rest, requires time)
Evidence: 0.43
Remarkable(play, requires arrange to have time off)
Evidence: 0.26
¬ Plausible(play, requires arrange to have time off)
0.45
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.79
Plausible(rest, requires time)
Evidence: 0.91
Remarkable(travel, requires you have fun)
Evidence: 0.85
¬ Plausible(travel, requires you have fun)
0.44
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.79
Plausible(rest, requires time)
Evidence: 0.60
Remarkable(play, be used to spend time with friend)
Evidence: 0.36
¬ Plausible(play, be used to spend time with friend)
0.44
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.79
Plausible(rest, requires time)
Evidence: 0.31
Remarkable(play, be used to pass time)
Evidence: 0.29
¬ Plausible(play, be used to pass time)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.79
Plausible(rest, requires time)
Evidence: 0.92
¬ Salient(rest, requires time)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.92
Salient(rest, requires time)
Evidence: 0.84
¬ Salient(rest, requires free time)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.92
Salient(rest, requires time)
Evidence: 0.83
¬ Salient(rest, requires quiet time)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.13
Typical(rest, requires time)
Evidence: 0.18
¬ Typical(rest, requires free time)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.64
Remarkable(rest, requires time)
Evidence: 0.44
¬ Remarkable(rest, requires free time)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.13
Typical(rest, requires time)
Evidence: 0.16
¬ Typical(rest, requires quiet time)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.79
Plausible(rest, requires time)
Evidence: 0.95
¬ Plausible(rest, requires free time)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.64
Remarkable(rest, requires time)
Evidence: 0.51
¬ Remarkable(rest, requires quiet time)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.79
Plausible(rest, requires time)
Evidence: 0.96
¬ Plausible(rest, requires quiet time)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.92
Salient(rest, requires time)
Evidence: 0.13
¬ Typical(rest, requires time)
Evidence: 0.64
¬ Remarkable(rest, requires time)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.79
Plausible(rest, requires time)
Evidence: 0.13
¬ Typical(rest, requires time)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.64
¬ Remarkable(rest, requires time)
Evidence: 0.30
¬ Typical(travel, requires time)
0.10
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.64
¬ Remarkable(rest, requires time)
Evidence: 0.07
¬ Typical(travel, requires you have fun)
0.08
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.64
¬ Remarkable(rest, requires time)
Evidence: 0.40
¬ Typical(play, be used to spend time with friend)
0.07
Rule weight: 0.14
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.64
¬ Remarkable(rest, requires time)
Evidence: 0.55
¬ Typical(play, requires arrange to have time off)
0.07
Rule weight: 0.14
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.64
¬ Remarkable(rest, requires time)
Evidence: 0.53
¬ Typical(play, be used to pass time)