skate: be used to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents equipment
Weight: 0.50
, thing
Weight: 0.49
, event
Weight: 0.49
, foot
Weight: 0.48
Siblings hockey game
Weight: 0.32
, ice hockey
Weight: 0.32
, hockey stick
Weight: 0.32
, ice cube
Weight: 0.31
, hockey
Weight: 0.31

Related properties

Property Similarity
be used to have fun 1.00
be used to fun 0.96
be motivated by it be fun 0.92
causes it be fun 0.91
be used to have fun on ice 0.86
be useless but still enjoyable 0.82
be motivated by do something easy way 0.80
be motivated by you like it 0.80
causes get good at it 0.79
requires really 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.44
Rule weight: 0.66
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.26
¬ Typical(skate, be used to have fun)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.40
Plausible(skate, be used to have fun)
Evidence: 0.30
¬ Plausible(thing, be useless but still enjoyable)

Remarkability exclusitivity betweem a parent and a child

0.30
Rule weight: 0.58
Evidence weight: 0.65
Similarity weight: 0.82
Evidence: 0.86
¬ Remarkable(skate, be used to have fun)
Evidence: 0.41
¬ Remarkable(thing, be useless but still enjoyable)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.86
Remarkable(skate, be used to have fun)
Evidence: 0.40
¬ Plausible(skate, be used to have fun)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.52
Similarity weight: 1.00
Evidence: 0.40
Plausible(skate, be used to have fun)
Evidence: 0.79
¬ Salient(skate, be used to have fun)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.26
Typical(skate, be used to have fun)
Evidence: 0.04
¬ Typical(skate, be used to have fun on ice)
0.70
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.92
Evidence: 0.26
Typical(skate, be used to have fun)
Evidence: 0.14
¬ Typical(skate, be motivated by it be fun)
0.69
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.91
Evidence: 0.86
Remarkable(skate, be used to have fun)
Evidence: 0.82
¬ Remarkable(skate, causes it be fun)
0.68
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.92
Evidence: 0.86
Remarkable(skate, be used to have fun)
Evidence: 0.93
¬ Remarkable(skate, be motivated by it be fun)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.79
Salient(skate, be used to have fun)
Evidence: 0.71
¬ Salient(skate, causes it be fun)
0.66
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.91
Evidence: 0.40
Plausible(skate, be used to have fun)
Evidence: 0.26
¬ Plausible(skate, causes it be fun)
0.65
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.92
Evidence: 0.79
Salient(skate, be used to have fun)
Evidence: 0.81
¬ Salient(skate, be motivated by it be fun)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.86
Remarkable(skate, be used to have fun)
Evidence: 0.96
¬ Remarkable(skate, be used to have fun on ice)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.26
Typical(skate, be used to have fun)
Evidence: 0.12
¬ Typical(skate, be motivated by you like it)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.26
Typical(skate, be used to have fun)
Evidence: 0.15
¬ Typical(skate, be motivated by do something easy way)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.86
Evidence: 0.79
Salient(skate, be used to have fun)
Evidence: 0.90
¬ Salient(skate, be used to have fun on ice)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.86
Remarkable(skate, be used to have fun)
Evidence: 0.91
¬ Remarkable(skate, be motivated by do something easy way)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.86
Remarkable(skate, be used to have fun)
Evidence: 0.92
¬ Remarkable(skate, be motivated by you like it)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.86
Remarkable(skate, be used to have fun)
Evidence: 0.85
¬ Remarkable(skate, requires really)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.86
Remarkable(skate, be used to have fun)
Evidence: 0.89
¬ Remarkable(skate, causes get good at it)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.26
Typical(skate, be used to have fun)
Evidence: 0.19
¬ Typical(skate, requires really)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.79
Salient(skate, be used to have fun)
Evidence: 0.81
¬ Salient(skate, be motivated by do something easy way)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.26
Typical(skate, be used to have fun)
Evidence: 0.21
¬ Typical(skate, causes get good at it)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.79
Salient(skate, be used to have fun)
Evidence: 0.76
¬ Salient(skate, causes get good at it)
0.56
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.91
Evidence: 0.26
Typical(skate, be used to have fun)
Evidence: 0.39
¬ Typical(skate, causes it be fun)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.79
Salient(skate, be used to have fun)
Evidence: 0.85
¬ Salient(skate, be motivated by you like it)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.79
Salient(skate, be used to have fun)
Evidence: 0.82
¬ Salient(skate, requires really)
0.51
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.92
Evidence: 0.40
Plausible(skate, be used to have fun)
Evidence: 0.59
¬ Plausible(skate, be motivated by it be fun)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.40
Plausible(skate, be used to have fun)
Evidence: 0.46
¬ Plausible(skate, causes get good at it)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.80
Evidence: 0.40
Plausible(skate, be used to have fun)
Evidence: 0.58
¬ Plausible(skate, be motivated by do something easy way)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.40
Plausible(skate, be used to have fun)
Evidence: 0.59
¬ Plausible(skate, requires really)
0.40
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.80
Evidence: 0.40
Plausible(skate, be used to have fun)
Evidence: 0.67
¬ Plausible(skate, be motivated by you like it)
0.35
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.86
Evidence: 0.40
Plausible(skate, be used to have fun)
Evidence: 0.88
¬ Plausible(skate, be used to have fun on ice)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.79
Salient(skate, be used to have fun)
Evidence: 0.26
¬ Typical(skate, be used to have fun)
Evidence: 0.86
¬ Remarkable(skate, be used to have fun)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.40
Plausible(skate, be used to have fun)
Evidence: 0.26
¬ Typical(skate, be used to have fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.27
Rule weight: 0.51
Evidence weight: 0.64
Similarity weight: 0.82
Evidence: 0.86
¬ Remarkable(skate, be used to have fun)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)

Typicality inheritance from parent to child

0.27
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 0.82
Evidence: 0.26
Typical(skate, be used to have fun)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)