skateboard: be motivated by you enjoy thrill

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents vehicle
Weight: 0.59
, item
Weight: 0.57
, sport
Weight: 0.52
, toy
Weight: 0.52
, thing
Weight: 0.51
Siblings bicycle
Weight: 0.35
, bike
Weight: 0.35
, motorcycle
Weight: 0.34
, lawn mower
Weight: 0.34
, pickup truck
Weight: 0.34

Related properties

Property Similarity
be motivated by you enjoy thrill 1.00
be motivated by you want thrill 0.96
be motivated by you enjoy challenge yourself 0.87
be motivated by it be fun 0.85
be motivated by have fun 0.85
be motivated by you think it fun 0.84
be motivated by have some fun 0.83
be motivated by it lot of fun 0.82
be fun 0.82
be used to have fun 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.51
Rule weight: 0.66
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.72
Plausible(sport, be fun)
Evidence: 0.20
¬ Typical(skateboard, be motivated by you enjoy thrill)
0.46
Rule weight: 0.66
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.27
Plausible(toy, be used to have fun)
Evidence: 0.20
¬ Typical(skateboard, be motivated by you enjoy thrill)
0.46
Rule weight: 0.66
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.26
Plausible(toy, be fun)
Evidence: 0.20
¬ Typical(skateboard, be motivated by you enjoy thrill)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.49
Plausible(skateboard, be motivated by you enjoy thrill)
Evidence: 0.26
¬ Plausible(toy, be fun)
0.07
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.49
Plausible(skateboard, be motivated by you enjoy thrill)
Evidence: 0.27
¬ Plausible(toy, be used to have fun)
0.05
Rule weight: 0.09
Evidence weight: 0.64
Similarity weight: 0.82
Evidence: 0.49
Plausible(skateboard, be motivated by you enjoy thrill)
Evidence: 0.72
¬ Plausible(sport, be fun)

Remarkability exclusitivity betweem a parent and a child

0.18
Rule weight: 0.58
Evidence weight: 0.38
Similarity weight: 0.82
Evidence: 0.86
¬ Remarkable(skateboard, be motivated by you enjoy thrill)
Evidence: 0.72
¬ Remarkable(toy, be fun)
0.14
Rule weight: 0.58
Evidence weight: 0.29
Similarity weight: 0.82
Evidence: 0.86
¬ Remarkable(skateboard, be motivated by you enjoy thrill)
Evidence: 0.82
¬ Remarkable(toy, be used to have fun)
0.11
Rule weight: 0.58
Evidence weight: 0.23
Similarity weight: 0.82
Evidence: 0.86
¬ Remarkable(skateboard, be motivated by you enjoy thrill)
Evidence: 0.90
¬ Remarkable(sport, be fun)

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.43
Similarity weight: 0.82
Evidence: 0.86
¬ Remarkable(skateboard, be motivated by you enjoy thrill)
Evidence: 0.66
¬ Remarkable(bike, be fun)
0.05
Rule weight: 0.13
Evidence weight: 0.43
Similarity weight: 0.82
Evidence: 0.86
¬ Remarkable(skateboard, be motivated by you enjoy thrill)
Evidence: 0.66
¬ Remarkable(bicycle, be fun)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.72
Plausible(sport, be fun)
Evidence: 0.86
Remarkable(skateboard, be motivated by you enjoy thrill)
Evidence: 0.49
¬ Plausible(skateboard, be motivated by you enjoy thrill)
0.33
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.27
Plausible(toy, be used to have fun)
Evidence: 0.86
Remarkable(skateboard, be motivated by you enjoy thrill)
Evidence: 0.49
¬ Plausible(skateboard, be motivated by you enjoy thrill)
0.33
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.26
Plausible(toy, be fun)
Evidence: 0.86
Remarkable(skateboard, be motivated by you enjoy thrill)
Evidence: 0.49
¬ Plausible(skateboard, be motivated by you enjoy thrill)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.49
Plausible(skateboard, be motivated by you enjoy thrill)
Evidence: 0.66
Remarkable(bike, be fun)
Evidence: 0.09
¬ Plausible(bike, be fun)
0.48
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.49
Plausible(skateboard, be motivated by you enjoy thrill)
Evidence: 0.66
Remarkable(bicycle, be fun)
Evidence: 0.11
¬ Plausible(bicycle, be fun)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.58
Similarity weight: 1.00
Evidence: 0.49
Plausible(skateboard, be motivated by you enjoy thrill)
Evidence: 0.83
¬ Salient(skateboard, be motivated by you enjoy thrill)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.96
Evidence: 0.86
Remarkable(skateboard, be motivated by you enjoy thrill)
Evidence: 0.87
¬ Remarkable(skateboard, be motivated by you want thrill)
0.71
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.96
Evidence: 0.83
Salient(skateboard, be motivated by you enjoy thrill)
Evidence: 0.80
¬ Salient(skateboard, be motivated by you want thrill)
0.67
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.96
Evidence: 0.20
Typical(skateboard, be motivated by you enjoy thrill)
Evidence: 0.23
¬ Typical(skateboard, be motivated by you want thrill)
0.65
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.87
Evidence: 0.86
Remarkable(skateboard, be motivated by you enjoy thrill)
Evidence: 0.86
¬ Remarkable(skateboard, be motivated by you enjoy challenge yourself)
0.65
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.96
Evidence: 0.49
Plausible(skateboard, be motivated by you enjoy thrill)
Evidence: 0.40
¬ Plausible(skateboard, be motivated by you want thrill)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.87
Evidence: 0.83
Salient(skateboard, be motivated by you enjoy thrill)
Evidence: 0.74
¬ Salient(skateboard, be motivated by you enjoy challenge yourself)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.86
Remarkable(skateboard, be motivated by you enjoy thrill)
Evidence: 0.87
¬ Remarkable(skateboard, be motivated by it be fun)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.86
Remarkable(skateboard, be motivated by you enjoy thrill)
Evidence: 0.88
¬ Remarkable(skateboard, be motivated by have fun)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.83
Salient(skateboard, be motivated by you enjoy thrill)
Evidence: 0.74
¬ Salient(skateboard, be motivated by it be fun)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.86
Remarkable(skateboard, be motivated by you enjoy thrill)
Evidence: 0.90
¬ Remarkable(skateboard, be motivated by you think it fun)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.83
Salient(skateboard, be motivated by you enjoy thrill)
Evidence: 0.78
¬ Salient(skateboard, be motivated by have fun)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.83
Salient(skateboard, be motivated by you enjoy thrill)
Evidence: 0.74
¬ Salient(skateboard, be motivated by you think it fun)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.87
Evidence: 0.49
Plausible(skateboard, be motivated by you enjoy thrill)
Evidence: 0.32
¬ Plausible(skateboard, be motivated by you enjoy challenge yourself)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.86
Remarkable(skateboard, be motivated by you enjoy thrill)
Evidence: 0.88
¬ Remarkable(skateboard, be motivated by have some fun)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.86
Remarkable(skateboard, be motivated by you enjoy thrill)
Evidence: 0.88
¬ Remarkable(skateboard, be motivated by it lot of fun)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.83
Salient(skateboard, be motivated by you enjoy thrill)
Evidence: 0.78
¬ Salient(skateboard, be motivated by have some fun)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.49
Plausible(skateboard, be motivated by you enjoy thrill)
Evidence: 0.31
¬ Plausible(skateboard, be motivated by it be fun)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.83
Salient(skateboard, be motivated by you enjoy thrill)
Evidence: 0.77
¬ Salient(skateboard, be motivated by it lot of fun)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.20
Typical(skateboard, be motivated by you enjoy thrill)
Evidence: 0.22
¬ Typical(skateboard, be motivated by have fun)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.20
Typical(skateboard, be motivated by you enjoy thrill)
Evidence: 0.22
¬ Typical(skateboard, be motivated by you think it fun)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.49
Plausible(skateboard, be motivated by you enjoy thrill)
Evidence: 0.34
¬ Plausible(skateboard, be motivated by it lot of fun)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.49
Plausible(skateboard, be motivated by you enjoy thrill)
Evidence: 0.39
¬ Plausible(skateboard, be motivated by you think it fun)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.20
Typical(skateboard, be motivated by you enjoy thrill)
Evidence: 0.23
¬ Typical(skateboard, be motivated by have some fun)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.49
Plausible(skateboard, be motivated by you enjoy thrill)
Evidence: 0.42
¬ Plausible(skateboard, be motivated by have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.87
Evidence: 0.20
Typical(skateboard, be motivated by you enjoy thrill)
Evidence: 0.29
¬ Typical(skateboard, be motivated by you enjoy challenge yourself)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.49
Plausible(skateboard, be motivated by you enjoy thrill)
Evidence: 0.39
¬ Plausible(skateboard, be motivated by have some fun)
0.56
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.20
Typical(skateboard, be motivated by you enjoy thrill)
Evidence: 0.29
¬ Typical(skateboard, be motivated by it be fun)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.20
Typical(skateboard, be motivated by you enjoy thrill)
Evidence: 0.26
¬ Typical(skateboard, be motivated by it lot of fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.83
Salient(skateboard, be motivated by you enjoy thrill)
Evidence: 0.20
¬ Typical(skateboard, be motivated by you enjoy thrill)
Evidence: 0.86
¬ Remarkable(skateboard, be motivated by you enjoy thrill)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.49
Plausible(skateboard, be motivated by you enjoy thrill)
Evidence: 0.20
¬ Typical(skateboard, be motivated by you enjoy thrill)

Typicality and Rermarkability incompatibility between a parent and a child

0.30
Rule weight: 0.51
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.86
¬ Remarkable(skateboard, be motivated by you enjoy thrill)
Evidence: 0.32
¬ Typical(toy, be used to have fun)
0.28
Rule weight: 0.51
Evidence weight: 0.68
Similarity weight: 0.82
Evidence: 0.86
¬ Remarkable(skateboard, be motivated by you enjoy thrill)
Evidence: 0.37
¬ Typical(toy, be fun)
0.18
Rule weight: 0.51
Evidence weight: 0.44
Similarity weight: 0.82
Evidence: 0.86
¬ Remarkable(skateboard, be motivated by you enjoy thrill)
Evidence: 0.65
¬ Typical(sport, be fun)

Typicality and Rermarkability incompatibility between siblings

0.06
Rule weight: 0.14
Evidence weight: 0.52
Similarity weight: 0.82
Evidence: 0.86
¬ Remarkable(skateboard, be motivated by you enjoy thrill)
Evidence: 0.56
¬ Typical(bicycle, be fun)
0.06
Rule weight: 0.14
Evidence weight: 0.50
Similarity weight: 0.82
Evidence: 0.86
¬ Remarkable(skateboard, be motivated by you enjoy thrill)
Evidence: 0.57
¬ Typical(bike, be fun)

Typicality inheritance from parent to child

0.29
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 0.82
Evidence: 0.20
Typical(skateboard, be motivated by you enjoy thrill)
Evidence: 0.32
¬ Typical(toy, be used to have fun)
0.28
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 0.82
Evidence: 0.20
Typical(skateboard, be motivated by you enjoy thrill)
Evidence: 0.37
¬ Typical(toy, be fun)
0.19
Rule weight: 0.48
Evidence weight: 0.48
Similarity weight: 0.82
Evidence: 0.20
Typical(skateboard, be motivated by you enjoy thrill)
Evidence: 0.65
¬ Typical(sport, be fun)