skateboard: be motivated by have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents vehicle
Weight: 0.59
, item
Weight: 0.57
, sport
Weight: 0.52
, toy
Weight: 0.52
, thing
Weight: 0.51
Siblings bicycle
Weight: 0.35
, bike
Weight: 0.35
, motorcycle
Weight: 0.34
, lawn mower
Weight: 0.34
, pickup truck
Weight: 0.34

Related properties

Property Similarity
be motivated by have fun 1.00
be motivated by have some fun 0.97
be motivated by it be fun 0.97
be used to have fun 0.94
be motivated by it lot of fun 0.93
be motivated by you think it fun 0.92
be used to fun 0.89
be fun 0.89
be fun to play with 0.88
be very fun 0.87

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.55
Rule weight: 0.66
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.72
Plausible(sport, be fun)
Evidence: 0.22
¬ Typical(skateboard, be motivated by have fun)
0.53
Rule weight: 0.66
Evidence weight: 0.84
Similarity weight: 0.94
Evidence: 0.27
Plausible(toy, be used to have fun)
Evidence: 0.22
¬ Typical(skateboard, be motivated by have fun)
0.52
Rule weight: 0.66
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.47
Plausible(sport, be used to fun)
Evidence: 0.22
¬ Typical(skateboard, be motivated by have fun)
0.51
Rule weight: 0.66
Evidence weight: 0.86
Similarity weight: 0.88
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.22
¬ Typical(skateboard, be motivated by have fun)
0.50
Rule weight: 0.66
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.27
Plausible(toy, be used to fun)
Evidence: 0.22
¬ Typical(skateboard, be motivated by have fun)
0.49
Rule weight: 0.66
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.26
Plausible(toy, be fun)
Evidence: 0.22
¬ Typical(skateboard, be motivated by have fun)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.94
Evidence: 0.42
Plausible(skateboard, be motivated by have fun)
Evidence: 0.27
¬ Plausible(toy, be used to have fun)
0.07
Rule weight: 0.09
Evidence weight: 0.85
Similarity weight: 0.89
Evidence: 0.42
Plausible(skateboard, be motivated by have fun)
Evidence: 0.26
¬ Plausible(toy, be fun)
0.07
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.42
Plausible(skateboard, be motivated by have fun)
Evidence: 0.27
¬ Plausible(toy, be used to fun)
0.07
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.88
Evidence: 0.42
Plausible(skateboard, be motivated by have fun)
Evidence: 0.36
¬ Plausible(toy, be fun to play with)
0.06
Rule weight: 0.09
Evidence weight: 0.73
Similarity weight: 0.89
Evidence: 0.42
Plausible(skateboard, be motivated by have fun)
Evidence: 0.47
¬ Plausible(sport, be used to fun)
0.05
Rule weight: 0.09
Evidence weight: 0.58
Similarity weight: 0.89
Evidence: 0.42
Plausible(skateboard, be motivated by have fun)
Evidence: 0.72
¬ Plausible(sport, be fun)

Remarkability exclusitivity betweem a parent and a child

0.20
Rule weight: 0.58
Evidence weight: 0.40
Similarity weight: 0.89
Evidence: 0.88
¬ Remarkable(skateboard, be motivated by have fun)
Evidence: 0.68
¬ Remarkable(sport, be used to fun)
0.19
Rule weight: 0.58
Evidence weight: 0.37
Similarity weight: 0.89
Evidence: 0.88
¬ Remarkable(skateboard, be motivated by have fun)
Evidence: 0.71
¬ Remarkable(toy, be used to fun)
0.19
Rule weight: 0.58
Evidence weight: 0.36
Similarity weight: 0.89
Evidence: 0.88
¬ Remarkable(skateboard, be motivated by have fun)
Evidence: 0.72
¬ Remarkable(toy, be fun)
0.15
Rule weight: 0.58
Evidence weight: 0.28
Similarity weight: 0.94
Evidence: 0.88
¬ Remarkable(skateboard, be motivated by have fun)
Evidence: 0.82
¬ Remarkable(toy, be used to have fun)
0.12
Rule weight: 0.58
Evidence weight: 0.24
Similarity weight: 0.88
Evidence: 0.88
¬ Remarkable(skateboard, be motivated by have fun)
Evidence: 0.87
¬ Remarkable(toy, be fun to play with)
0.11
Rule weight: 0.58
Evidence weight: 0.21
Similarity weight: 0.89
Evidence: 0.88
¬ Remarkable(skateboard, be motivated by have fun)
Evidence: 0.90
¬ Remarkable(sport, be fun)

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.42
Similarity weight: 0.89
Evidence: 0.88
¬ Remarkable(skateboard, be motivated by have fun)
Evidence: 0.66
¬ Remarkable(bike, be fun)
0.05
Rule weight: 0.13
Evidence weight: 0.42
Similarity weight: 0.89
Evidence: 0.88
¬ Remarkable(skateboard, be motivated by have fun)
Evidence: 0.66
¬ Remarkable(bicycle, be used to fun)
0.05
Rule weight: 0.13
Evidence weight: 0.42
Similarity weight: 0.89
Evidence: 0.88
¬ Remarkable(skateboard, be motivated by have fun)
Evidence: 0.66
¬ Remarkable(bicycle, be fun)
0.05
Rule weight: 0.13
Evidence weight: 0.40
Similarity weight: 0.87
Evidence: 0.88
¬ Remarkable(skateboard, be motivated by have fun)
Evidence: 0.68
¬ Remarkable(bike, be very fun)

Remarkability from parent implausibility

0.38
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.94
Evidence: 0.27
Plausible(toy, be used to have fun)
Evidence: 0.88
Remarkable(skateboard, be motivated by have fun)
Evidence: 0.42
¬ Plausible(skateboard, be motivated by have fun)
0.37
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.72
Plausible(sport, be fun)
Evidence: 0.88
Remarkable(skateboard, be motivated by have fun)
Evidence: 0.42
¬ Plausible(skateboard, be motivated by have fun)
0.36
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.47
Plausible(sport, be used to fun)
Evidence: 0.88
Remarkable(skateboard, be motivated by have fun)
Evidence: 0.42
¬ Plausible(skateboard, be motivated by have fun)
0.36
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.27
Plausible(toy, be used to fun)
Evidence: 0.88
Remarkable(skateboard, be motivated by have fun)
Evidence: 0.42
¬ Plausible(skateboard, be motivated by have fun)
0.36
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.88
Remarkable(skateboard, be motivated by have fun)
Evidence: 0.42
¬ Plausible(skateboard, be motivated by have fun)
0.36
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.26
Plausible(toy, be fun)
Evidence: 0.88
Remarkable(skateboard, be motivated by have fun)
Evidence: 0.42
¬ Plausible(skateboard, be motivated by have fun)

Remarkability from sibling implausibility

0.52
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.42
Plausible(skateboard, be motivated by have fun)
Evidence: 0.66
Remarkable(bicycle, be used to fun)
Evidence: 0.09
¬ Plausible(bicycle, be used to fun)
0.52
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.42
Plausible(skateboard, be motivated by have fun)
Evidence: 0.66
Remarkable(bike, be fun)
Evidence: 0.09
¬ Plausible(bike, be fun)
0.52
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.42
Plausible(skateboard, be motivated by have fun)
Evidence: 0.68
Remarkable(bike, be very fun)
Evidence: 0.04
¬ Plausible(bike, be very fun)
0.52
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.42
Plausible(skateboard, be motivated by have fun)
Evidence: 0.66
Remarkable(bicycle, be fun)
Evidence: 0.11
¬ Plausible(bicycle, be fun)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.55
Similarity weight: 1.00
Evidence: 0.42
Plausible(skateboard, be motivated by have fun)
Evidence: 0.78
¬ Salient(skateboard, be motivated by have fun)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.97
Evidence: 0.88
Remarkable(skateboard, be motivated by have fun)
Evidence: 0.88
¬ Remarkable(skateboard, be motivated by have some fun)
0.74
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.97
Evidence: 0.88
Remarkable(skateboard, be motivated by have fun)
Evidence: 0.87
¬ Remarkable(skateboard, be motivated by it be fun)
0.71
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.93
Evidence: 0.88
Remarkable(skateboard, be motivated by have fun)
Evidence: 0.88
¬ Remarkable(skateboard, be motivated by it lot of fun)
0.70
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.92
Evidence: 0.88
Remarkable(skateboard, be motivated by have fun)
Evidence: 0.90
¬ Remarkable(skateboard, be motivated by you think it fun)
0.69
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.97
Evidence: 0.78
Salient(skateboard, be motivated by have fun)
Evidence: 0.74
¬ Salient(skateboard, be motivated by it be fun)
0.69
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.89
Evidence: 0.88
Remarkable(skateboard, be motivated by have fun)
Evidence: 0.79
¬ Remarkable(skateboard, be used to fun)
0.69
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.97
Evidence: 0.78
Salient(skateboard, be motivated by have fun)
Evidence: 0.78
¬ Salient(skateboard, be motivated by have some fun)
0.68
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.97
Evidence: 0.22
Typical(skateboard, be motivated by have fun)
Evidence: 0.23
¬ Typical(skateboard, be motivated by have some fun)
0.68
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.97
Evidence: 0.42
Plausible(skateboard, be motivated by have fun)
Evidence: 0.31
¬ Plausible(skateboard, be motivated by it be fun)
0.66
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.93
Evidence: 0.78
Salient(skateboard, be motivated by have fun)
Evidence: 0.77
¬ Salient(skateboard, be motivated by it lot of fun)
0.66
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.92
Evidence: 0.78
Salient(skateboard, be motivated by have fun)
Evidence: 0.74
¬ Salient(skateboard, be motivated by you think it fun)
0.65
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.92
Evidence: 0.22
Typical(skateboard, be motivated by have fun)
Evidence: 0.22
¬ Typical(skateboard, be motivated by you think it fun)
0.64
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.89
Evidence: 0.42
Plausible(skateboard, be motivated by have fun)
Evidence: 0.26
¬ Plausible(skateboard, be used to fun)
0.64
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.97
Evidence: 0.22
Typical(skateboard, be motivated by have fun)
Evidence: 0.29
¬ Typical(skateboard, be motivated by it be fun)
0.64
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.97
Evidence: 0.42
Plausible(skateboard, be motivated by have fun)
Evidence: 0.39
¬ Plausible(skateboard, be motivated by have some fun)
0.64
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.78
Salient(skateboard, be motivated by have fun)
Evidence: 0.72
¬ Salient(skateboard, be used to fun)
0.64
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.93
Evidence: 0.42
Plausible(skateboard, be motivated by have fun)
Evidence: 0.34
¬ Plausible(skateboard, be motivated by it lot of fun)
0.64
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.93
Evidence: 0.22
Typical(skateboard, be motivated by have fun)
Evidence: 0.26
¬ Typical(skateboard, be motivated by it lot of fun)
0.61
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.92
Evidence: 0.42
Plausible(skateboard, be motivated by have fun)
Evidence: 0.39
¬ Plausible(skateboard, be motivated by you think it fun)
0.54
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.89
Evidence: 0.22
Typical(skateboard, be motivated by have fun)
Evidence: 0.38
¬ Typical(skateboard, be used to fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.78
Salient(skateboard, be motivated by have fun)
Evidence: 0.22
¬ Typical(skateboard, be motivated by have fun)
Evidence: 0.88
¬ Remarkable(skateboard, be motivated by have fun)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.42
Plausible(skateboard, be motivated by have fun)
Evidence: 0.22
¬ Typical(skateboard, be motivated by have fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.36
Rule weight: 0.51
Evidence weight: 0.79
Similarity weight: 0.89
Evidence: 0.88
¬ Remarkable(skateboard, be motivated by have fun)
Evidence: 0.24
¬ Typical(sport, be used to fun)
0.36
Rule weight: 0.51
Evidence weight: 0.79
Similarity weight: 0.88
Evidence: 0.88
¬ Remarkable(skateboard, be motivated by have fun)
Evidence: 0.24
¬ Typical(toy, be fun to play with)
0.35
Rule weight: 0.51
Evidence weight: 0.72
Similarity weight: 0.94
Evidence: 0.88
¬ Remarkable(skateboard, be motivated by have fun)
Evidence: 0.32
¬ Typical(toy, be used to have fun)
0.31
Rule weight: 0.51
Evidence weight: 0.68
Similarity weight: 0.89
Evidence: 0.88
¬ Remarkable(skateboard, be motivated by have fun)
Evidence: 0.36
¬ Typical(toy, be used to fun)
0.30
Rule weight: 0.51
Evidence weight: 0.67
Similarity weight: 0.89
Evidence: 0.88
¬ Remarkable(skateboard, be motivated by have fun)
Evidence: 0.37
¬ Typical(toy, be fun)
0.19
Rule weight: 0.51
Evidence weight: 0.43
Similarity weight: 0.89
Evidence: 0.88
¬ Remarkable(skateboard, be motivated by have fun)
Evidence: 0.65
¬ Typical(sport, be fun)

Typicality and Rermarkability incompatibility between siblings

0.06
Rule weight: 0.14
Evidence weight: 0.51
Similarity weight: 0.89
Evidence: 0.88
¬ Remarkable(skateboard, be motivated by have fun)
Evidence: 0.56
¬ Typical(bicycle, be fun)
0.06
Rule weight: 0.14
Evidence weight: 0.49
Similarity weight: 0.89
Evidence: 0.88
¬ Remarkable(skateboard, be motivated by have fun)
Evidence: 0.57
¬ Typical(bike, be fun)
0.06
Rule weight: 0.14
Evidence weight: 0.47
Similarity weight: 0.89
Evidence: 0.88
¬ Remarkable(skateboard, be motivated by have fun)
Evidence: 0.60
¬ Typical(bicycle, be used to fun)
0.04
Rule weight: 0.14
Evidence weight: 0.37
Similarity weight: 0.87
Evidence: 0.88
¬ Remarkable(skateboard, be motivated by have fun)
Evidence: 0.71
¬ Typical(bike, be very fun)

Typicality inheritance from parent to child

0.35
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.89
Evidence: 0.22
Typical(skateboard, be motivated by have fun)
Evidence: 0.24
¬ Typical(sport, be used to fun)
0.35
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 0.88
Evidence: 0.22
Typical(skateboard, be motivated by have fun)
Evidence: 0.24
¬ Typical(toy, be fun to play with)
0.34
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 0.94
Evidence: 0.22
Typical(skateboard, be motivated by have fun)
Evidence: 0.32
¬ Typical(toy, be used to have fun)
0.31
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 0.89
Evidence: 0.22
Typical(skateboard, be motivated by have fun)
Evidence: 0.36
¬ Typical(toy, be used to fun)
0.31
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 0.89
Evidence: 0.22
Typical(skateboard, be motivated by have fun)
Evidence: 0.37
¬ Typical(toy, be fun)
0.21
Rule weight: 0.48
Evidence weight: 0.49
Similarity weight: 0.89
Evidence: 0.22
Typical(skateboard, be motivated by have fun)
Evidence: 0.65
¬ Typical(sport, be fun)