skateboard: be used to fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents vehicle
Weight: 0.59
, item
Weight: 0.57
, sport
Weight: 0.52
, toy
Weight: 0.52
, thing
Weight: 0.51
Siblings bicycle
Weight: 0.35
, bike
Weight: 0.35
, motorcycle
Weight: 0.34
, lawn mower
Weight: 0.34
, pickup truck
Weight: 0.34

Related properties

Property Similarity
be used to fun 1.00
be fun 0.99
be used to have fun 0.96
be very fun 0.92
be motivated by it be fun 0.91
be fun to play with 0.91
be relax and fun 0.89
be motivated by have fun 0.89
be motivated by it lot of fun 0.88
be fun to ride 0.88

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.59
Rule weight: 0.66
Evidence weight: 0.89
Similarity weight: 0.99
Evidence: 0.72
Plausible(sport, be fun)
Evidence: 0.38
¬ Typical(skateboard, be used to fun)
0.53
Rule weight: 0.66
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.47
Plausible(sport, be used to fun)
Evidence: 0.38
¬ Typical(skateboard, be used to fun)
0.48
Rule weight: 0.66
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.27
Plausible(toy, be used to fun)
Evidence: 0.38
¬ Typical(skateboard, be used to fun)
0.47
Rule weight: 0.66
Evidence weight: 0.72
Similarity weight: 0.99
Evidence: 0.26
Plausible(toy, be fun)
Evidence: 0.38
¬ Typical(skateboard, be used to fun)
0.46
Rule weight: 0.66
Evidence weight: 0.73
Similarity weight: 0.96
Evidence: 0.27
Plausible(toy, be used to have fun)
Evidence: 0.38
¬ Typical(skateboard, be used to fun)
0.46
Rule weight: 0.66
Evidence weight: 0.76
Similarity weight: 0.91
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.38
¬ Typical(skateboard, be used to fun)
0.43
Rule weight: 0.66
Evidence weight: 0.73
Similarity weight: 0.89
Evidence: 0.29
Plausible(sport, be relax and fun)
Evidence: 0.38
¬ Typical(skateboard, be used to fun)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.26
Plausible(skateboard, be used to fun)
Evidence: 0.27
¬ Plausible(toy, be used to fun)
0.07
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.99
Evidence: 0.26
Plausible(skateboard, be used to fun)
Evidence: 0.26
¬ Plausible(toy, be fun)
0.07
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.96
Evidence: 0.26
Plausible(skateboard, be used to fun)
Evidence: 0.27
¬ Plausible(toy, be used to have fun)
0.07
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.89
Evidence: 0.26
Plausible(skateboard, be used to fun)
Evidence: 0.29
¬ Plausible(sport, be relax and fun)
0.06
Rule weight: 0.09
Evidence weight: 0.73
Similarity weight: 0.91
Evidence: 0.26
Plausible(skateboard, be used to fun)
Evidence: 0.36
¬ Plausible(toy, be fun to play with)
0.06
Rule weight: 0.09
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.26
Plausible(skateboard, be used to fun)
Evidence: 0.47
¬ Plausible(sport, be used to fun)
0.04
Rule weight: 0.09
Evidence weight: 0.47
Similarity weight: 0.99
Evidence: 0.26
Plausible(skateboard, be used to fun)
Evidence: 0.72
¬ Plausible(sport, be fun)

Remarkability exclusitivity betweem a parent and a child

0.32
Rule weight: 0.58
Evidence weight: 0.63
Similarity weight: 0.89
Evidence: 0.79
¬ Remarkable(skateboard, be used to fun)
Evidence: 0.47
¬ Remarkable(sport, be relax and fun)
0.27
Rule weight: 0.58
Evidence weight: 0.47
Similarity weight: 1.00
Evidence: 0.79
¬ Remarkable(skateboard, be used to fun)
Evidence: 0.68
¬ Remarkable(sport, be used to fun)
0.25
Rule weight: 0.58
Evidence weight: 0.44
Similarity weight: 1.00
Evidence: 0.79
¬ Remarkable(skateboard, be used to fun)
Evidence: 0.71
¬ Remarkable(toy, be used to fun)
0.25
Rule weight: 0.58
Evidence weight: 0.43
Similarity weight: 0.99
Evidence: 0.79
¬ Remarkable(skateboard, be used to fun)
Evidence: 0.72
¬ Remarkable(toy, be fun)
0.20
Rule weight: 0.58
Evidence weight: 0.36
Similarity weight: 0.96
Evidence: 0.79
¬ Remarkable(skateboard, be used to fun)
Evidence: 0.82
¬ Remarkable(toy, be used to have fun)
0.17
Rule weight: 0.58
Evidence weight: 0.30
Similarity weight: 0.99
Evidence: 0.79
¬ Remarkable(skateboard, be used to fun)
Evidence: 0.90
¬ Remarkable(sport, be fun)
0.17
Rule weight: 0.58
Evidence weight: 0.32
Similarity weight: 0.91
Evidence: 0.79
¬ Remarkable(skateboard, be used to fun)
Evidence: 0.87
¬ Remarkable(toy, be fun to play with)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.48
Similarity weight: 1.00
Evidence: 0.79
¬ Remarkable(skateboard, be used to fun)
Evidence: 0.66
¬ Remarkable(bicycle, be used to fun)
0.06
Rule weight: 0.13
Evidence weight: 0.48
Similarity weight: 0.99
Evidence: 0.79
¬ Remarkable(skateboard, be used to fun)
Evidence: 0.66
¬ Remarkable(bike, be fun)
0.06
Rule weight: 0.13
Evidence weight: 0.48
Similarity weight: 0.99
Evidence: 0.79
¬ Remarkable(skateboard, be used to fun)
Evidence: 0.66
¬ Remarkable(bicycle, be fun)
0.06
Rule weight: 0.13
Evidence weight: 0.47
Similarity weight: 0.92
Evidence: 0.79
¬ Remarkable(skateboard, be used to fun)
Evidence: 0.68
¬ Remarkable(bike, be very fun)
0.05
Rule weight: 0.13
Evidence weight: 0.39
Similarity weight: 0.88
Evidence: 0.79
¬ Remarkable(skateboard, be used to fun)
Evidence: 0.78
¬ Remarkable(bicycle, be fun to ride)

Remarkability from parent implausibility

0.41
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.99
Evidence: 0.72
Plausible(sport, be fun)
Evidence: 0.79
Remarkable(skateboard, be used to fun)
Evidence: 0.26
¬ Plausible(skateboard, be used to fun)
0.41
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.47
Plausible(sport, be used to fun)
Evidence: 0.79
Remarkable(skateboard, be used to fun)
Evidence: 0.26
¬ Plausible(skateboard, be used to fun)
0.40
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.27
Plausible(toy, be used to fun)
Evidence: 0.79
Remarkable(skateboard, be used to fun)
Evidence: 0.26
¬ Plausible(skateboard, be used to fun)
0.40
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.99
Evidence: 0.26
Plausible(toy, be fun)
Evidence: 0.79
Remarkable(skateboard, be used to fun)
Evidence: 0.26
¬ Plausible(skateboard, be used to fun)
0.38
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.96
Evidence: 0.27
Plausible(toy, be used to have fun)
Evidence: 0.79
Remarkable(skateboard, be used to fun)
Evidence: 0.26
¬ Plausible(skateboard, be used to fun)
0.37
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.79
Remarkable(skateboard, be used to fun)
Evidence: 0.26
¬ Plausible(skateboard, be used to fun)
0.36
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.29
Plausible(sport, be relax and fun)
Evidence: 0.79
Remarkable(skateboard, be used to fun)
Evidence: 0.26
¬ Plausible(skateboard, be used to fun)

Remarkability from sibling implausibility

0.59
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.26
Plausible(skateboard, be used to fun)
Evidence: 0.66
Remarkable(bicycle, be used to fun)
Evidence: 0.09
¬ Plausible(bicycle, be used to fun)
0.58
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.99
Evidence: 0.26
Plausible(skateboard, be used to fun)
Evidence: 0.66
Remarkable(bike, be fun)
Evidence: 0.09
¬ Plausible(bike, be fun)
0.58
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.99
Evidence: 0.26
Plausible(skateboard, be used to fun)
Evidence: 0.66
Remarkable(bicycle, be fun)
Evidence: 0.11
¬ Plausible(bicycle, be fun)
0.55
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.92
Evidence: 0.26
Plausible(skateboard, be used to fun)
Evidence: 0.68
Remarkable(bike, be very fun)
Evidence: 0.04
¬ Plausible(bike, be very fun)
0.51
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.26
Plausible(skateboard, be used to fun)
Evidence: 0.78
Remarkable(bicycle, be fun to ride)
Evidence: 0.14
¬ Plausible(bicycle, be fun to ride)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.47
Similarity weight: 1.00
Evidence: 0.26
Plausible(skateboard, be used to fun)
Evidence: 0.72
¬ Salient(skateboard, be used to fun)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.89
Evidence: 0.38
Typical(skateboard, be used to fun)
Evidence: 0.22
¬ Typical(skateboard, be motivated by have fun)
0.64
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.91
Evidence: 0.38
Typical(skateboard, be used to fun)
Evidence: 0.29
¬ Typical(skateboard, be motivated by it be fun)
0.64
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.91
Evidence: 0.79
Remarkable(skateboard, be used to fun)
Evidence: 0.87
¬ Remarkable(skateboard, be motivated by it be fun)
0.63
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.88
Evidence: 0.38
Typical(skateboard, be used to fun)
Evidence: 0.26
¬ Typical(skateboard, be motivated by it lot of fun)
0.62
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.91
Evidence: 0.72
Salient(skateboard, be used to fun)
Evidence: 0.74
¬ Salient(skateboard, be motivated by it be fun)
0.62
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.89
Evidence: 0.79
Remarkable(skateboard, be used to fun)
Evidence: 0.88
¬ Remarkable(skateboard, be motivated by have fun)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.88
Evidence: 0.79
Remarkable(skateboard, be used to fun)
Evidence: 0.88
¬ Remarkable(skateboard, be motivated by it lot of fun)
0.60
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.91
Evidence: 0.26
Plausible(skateboard, be used to fun)
Evidence: 0.31
¬ Plausible(skateboard, be motivated by it be fun)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.89
Evidence: 0.72
Salient(skateboard, be used to fun)
Evidence: 0.78
¬ Salient(skateboard, be motivated by have fun)
0.59
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.88
Evidence: 0.72
Salient(skateboard, be used to fun)
Evidence: 0.77
¬ Salient(skateboard, be motivated by it lot of fun)
0.56
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.88
Evidence: 0.26
Plausible(skateboard, be used to fun)
Evidence: 0.34
¬ Plausible(skateboard, be motivated by it lot of fun)
0.52
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.89
Evidence: 0.26
Plausible(skateboard, be used to fun)
Evidence: 0.42
¬ Plausible(skateboard, be motivated by have fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.72
Salient(skateboard, be used to fun)
Evidence: 0.38
¬ Typical(skateboard, be used to fun)
Evidence: 0.79
¬ Remarkable(skateboard, be used to fun)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.26
Plausible(skateboard, be used to fun)
Evidence: 0.38
¬ Typical(skateboard, be used to fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.42
Rule weight: 0.51
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.79
¬ Remarkable(skateboard, be used to fun)
Evidence: 0.24
¬ Typical(sport, be used to fun)
0.38
Rule weight: 0.51
Evidence weight: 0.81
Similarity weight: 0.91
Evidence: 0.79
¬ Remarkable(skateboard, be used to fun)
Evidence: 0.24
¬ Typical(toy, be fun to play with)
0.36
Rule weight: 0.51
Evidence weight: 0.75
Similarity weight: 0.96
Evidence: 0.79
¬ Remarkable(skateboard, be used to fun)
Evidence: 0.32
¬ Typical(toy, be used to have fun)
0.36
Rule weight: 0.51
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.79
¬ Remarkable(skateboard, be used to fun)
Evidence: 0.36
¬ Typical(toy, be used to fun)
0.36
Rule weight: 0.51
Evidence weight: 0.71
Similarity weight: 0.99
Evidence: 0.79
¬ Remarkable(skateboard, be used to fun)
Evidence: 0.37
¬ Typical(toy, be fun)
0.31
Rule weight: 0.51
Evidence weight: 0.69
Similarity weight: 0.89
Evidence: 0.79
¬ Remarkable(skateboard, be used to fun)
Evidence: 0.39
¬ Typical(sport, be relax and fun)
0.25
Rule weight: 0.51
Evidence weight: 0.49
Similarity weight: 0.99
Evidence: 0.79
¬ Remarkable(skateboard, be used to fun)
Evidence: 0.65
¬ Typical(sport, be fun)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.56
Similarity weight: 0.99
Evidence: 0.79
¬ Remarkable(skateboard, be used to fun)
Evidence: 0.56
¬ Typical(bicycle, be fun)
0.07
Rule weight: 0.14
Evidence weight: 0.63
Similarity weight: 0.88
Evidence: 0.79
¬ Remarkable(skateboard, be used to fun)
Evidence: 0.47
¬ Typical(bicycle, be fun to ride)
0.07
Rule weight: 0.14
Evidence weight: 0.55
Similarity weight: 0.99
Evidence: 0.79
¬ Remarkable(skateboard, be used to fun)
Evidence: 0.57
¬ Typical(bike, be fun)
0.07
Rule weight: 0.14
Evidence weight: 0.53
Similarity weight: 1.00
Evidence: 0.79
¬ Remarkable(skateboard, be used to fun)
Evidence: 0.60
¬ Typical(bicycle, be used to fun)
0.06
Rule weight: 0.14
Evidence weight: 0.44
Similarity weight: 0.92
Evidence: 0.79
¬ Remarkable(skateboard, be used to fun)
Evidence: 0.71
¬ Typical(bike, be very fun)

Typicality inheritance from parent to child

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.38
Typical(skateboard, be used to fun)
Evidence: 0.24
¬ Typical(sport, be used to fun)
0.38
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.38
Typical(skateboard, be used to fun)
Evidence: 0.36
¬ Typical(toy, be used to fun)
0.37
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.38
Typical(skateboard, be used to fun)
Evidence: 0.24
¬ Typical(toy, be fun to play with)
0.37
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.96
Evidence: 0.38
Typical(skateboard, be used to fun)
Evidence: 0.32
¬ Typical(toy, be used to have fun)
0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 0.99
Evidence: 0.38
Typical(skateboard, be used to fun)
Evidence: 0.37
¬ Typical(toy, be fun)
0.33
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 0.89
Evidence: 0.38
Typical(skateboard, be used to fun)
Evidence: 0.39
¬ Typical(sport, be relax and fun)
0.29
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 0.99
Evidence: 0.38
Typical(skateboard, be used to fun)
Evidence: 0.65
¬ Typical(sport, be fun)