swim: be used to have fun in water

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents activity
Weight: 0.50
, thing
Weight: 0.50
, event
Weight: 0.48
, example
Weight: 0.43
Siblings swimmer
Weight: 0.32
, gymnastics
Weight: 0.31
, scuba dive
Weight: 0.31
, canoe
Weight: 0.31
, pool
Weight: 0.31

Related properties

Property Similarity
be used to have fun in water 1.00
be used to have fun 0.92
causes you have fun 0.88
has cool water in them 0.88
be used to fun 0.87
be motivated by you like water 0.87
be motivated by you be in water 0.86
requires get in water 0.86
be used to have family fun 0.86
be motivated by it be fun 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.47
Similarity weight: 0.86
Evidence: 0.96
¬ Remarkable(swim, be used to have fun in water)
Evidence: 0.55
¬ Remarkable(scuba dive, be motivated by it be fun)
0.03
Rule weight: 0.13
Evidence weight: 0.29
Similarity weight: 0.92
Evidence: 0.96
¬ Remarkable(swim, be used to have fun in water)
Evidence: 0.74
¬ Remarkable(canoe, be used to have fun)
0.03
Rule weight: 0.13
Evidence weight: 0.28
Similarity weight: 0.87
Evidence: 0.96
¬ Remarkable(swim, be used to have fun in water)
Evidence: 0.75
¬ Remarkable(canoe, be used to fun)
0.02
Rule weight: 0.13
Evidence weight: 0.18
Similarity weight: 0.88
Evidence: 0.96
¬ Remarkable(swim, be used to have fun in water)
Evidence: 0.85
¬ Remarkable(pool, has cool water in them)

Remarkability from sibling implausibility

0.55
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.92
Evidence: 0.94
Plausible(swim, be used to have fun in water)
Evidence: 0.74
Remarkable(canoe, be used to have fun)
Evidence: 0.05
¬ Plausible(canoe, be used to have fun)
0.52
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.88
Evidence: 0.94
Plausible(swim, be used to have fun in water)
Evidence: 0.85
Remarkable(pool, has cool water in them)
Evidence: 0.44
¬ Plausible(pool, has cool water in them)
0.52
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.87
Evidence: 0.94
Plausible(swim, be used to have fun in water)
Evidence: 0.75
Remarkable(canoe, be used to fun)
Evidence: 0.07
¬ Plausible(canoe, be used to fun)
0.51
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.86
Evidence: 0.94
Plausible(swim, be used to have fun in water)
Evidence: 0.55
Remarkable(scuba dive, be motivated by it be fun)
Evidence: 0.05
¬ Plausible(scuba dive, be motivated by it be fun)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.94
Plausible(swim, be used to have fun in water)
Evidence: 0.92
¬ Salient(swim, be used to have fun in water)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.96
Remarkable(swim, be used to have fun in water)
Evidence: 0.71
¬ Remarkable(swim, be used to have fun)
0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.94
Plausible(swim, be used to have fun in water)
Evidence: 0.42
¬ Plausible(swim, be used to have fun)
0.75
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.92
Evidence: 0.92
Salient(swim, be used to have fun in water)
Evidence: 0.58
¬ Salient(swim, be used to have fun)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.96
Remarkable(swim, be used to have fun in water)
Evidence: 0.92
¬ Remarkable(swim, causes you have fun)
0.73
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.94
Plausible(swim, be used to have fun in water)
Evidence: 0.36
¬ Plausible(swim, be used to fun)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.96
Remarkable(swim, be used to have fun in water)
Evidence: 0.73
¬ Remarkable(swim, be used to fun)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.03
Typical(swim, be used to have fun in water)
Evidence: 0.03
¬ Typical(swim, be motivated by you like water)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.94
Plausible(swim, be used to have fun in water)
Evidence: 0.72
¬ Plausible(swim, causes you have fun)
0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.03
Typical(swim, be used to have fun in water)
Evidence: 0.02
¬ Typical(swim, requires get in water)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.96
Remarkable(swim, be used to have fun in water)
Evidence: 0.97
¬ Remarkable(swim, be motivated by you like water)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.03
Typical(swim, be used to have fun in water)
Evidence: 0.03
¬ Typical(swim, be motivated by you be in water)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.94
Plausible(swim, be used to have fun in water)
Evidence: 0.37
¬ Plausible(swim, be motivated by it be fun)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.96
Remarkable(swim, be used to have fun in water)
Evidence: 0.97
¬ Remarkable(swim, be motivated by you be in water)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.96
Remarkable(swim, be used to have fun in water)
Evidence: 0.97
¬ Remarkable(swim, requires get in water)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.96
Remarkable(swim, be used to have fun in water)
Evidence: 0.89
¬ Remarkable(swim, be motivated by it be fun)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.92
Salient(swim, be used to have fun in water)
Evidence: 0.66
¬ Salient(swim, be used to fun)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.92
Salient(swim, be used to have fun in water)
Evidence: 0.85
¬ Salient(swim, causes you have fun)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.94
Plausible(swim, be used to have fun in water)
Evidence: 0.96
¬ Plausible(swim, be motivated by you like water)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.92
Salient(swim, be used to have fun in water)
Evidence: 0.65
¬ Salient(swim, be motivated by it be fun)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.94
Plausible(swim, be used to have fun in water)
Evidence: 0.94
¬ Plausible(swim, be motivated by you be in water)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.92
Salient(swim, be used to have fun in water)
Evidence: 0.92
¬ Salient(swim, be motivated by you like water)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.94
Plausible(swim, be used to have fun in water)
Evidence: 0.98
¬ Plausible(swim, requires get in water)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.92
Salient(swim, be used to have fun in water)
Evidence: 0.90
¬ Salient(swim, be motivated by you be in water)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.92
Salient(swim, be used to have fun in water)
Evidence: 0.95
¬ Salient(swim, requires get in water)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.88
Evidence: 0.03
Typical(swim, be used to have fun in water)
Evidence: 0.11
¬ Typical(swim, causes you have fun)
0.55
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.92
Evidence: 0.03
Typical(swim, be used to have fun in water)
Evidence: 0.31
¬ Typical(swim, be used to have fun)
0.54
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.86
Evidence: 0.03
Typical(swim, be used to have fun in water)
Evidence: 0.26
¬ Typical(swim, be motivated by it be fun)
0.50
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.87
Evidence: 0.03
Typical(swim, be used to have fun in water)
Evidence: 0.34
¬ Typical(swim, be used to fun)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.92
Salient(swim, be used to have fun in water)
Evidence: 0.03
¬ Typical(swim, be used to have fun in water)
Evidence: 0.96
¬ Remarkable(swim, be used to have fun in water)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.94
Plausible(swim, be used to have fun in water)
Evidence: 0.03
¬ Typical(swim, be used to have fun in water)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 0.88
Evidence: 0.96
¬ Remarkable(swim, be used to have fun in water)
Evidence: 0.22
¬ Typical(pool, has cool water in them)
0.05
Rule weight: 0.14
Evidence weight: 0.44
Similarity weight: 0.87
Evidence: 0.96
¬ Remarkable(swim, be used to have fun in water)
Evidence: 0.58
¬ Typical(canoe, be used to fun)
0.05
Rule weight: 0.14
Evidence weight: 0.39
Similarity weight: 0.92
Evidence: 0.96
¬ Remarkable(swim, be used to have fun in water)
Evidence: 0.63
¬ Typical(canoe, be used to have fun)
0.03
Rule weight: 0.14
Evidence weight: 0.30
Similarity weight: 0.86
Evidence: 0.96
¬ Remarkable(swim, be used to have fun in water)
Evidence: 0.73
¬ Typical(scuba dive, be motivated by it be fun)