swim: causes you have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents activity
Weight: 0.50
, thing
Weight: 0.50
, event
Weight: 0.48
, example
Weight: 0.43
Siblings swimmer
Weight: 0.32
, gymnastics
Weight: 0.31
, scuba dive
Weight: 0.31
, canoe
Weight: 0.31
, pool
Weight: 0.31

Related properties

Property Similarity
causes you have fun 1.00
be used to have fun 0.94
be used to fun 0.90
be fun 0.90
be motivated by it be fun 0.89
be used to have fun in water 0.88
be used to have family fun 0.87
be used to have fun on your vacation 0.86
be used to enjoy yourself in 0.84
be used to enjoy yourself 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.49
Similarity weight: 0.89
Evidence: 0.92
¬ Remarkable(swim, causes you have fun)
Evidence: 0.55
¬ Remarkable(scuba dive, be motivated by it be fun)
0.04
Rule weight: 0.13
Evidence weight: 0.40
Similarity weight: 0.83
Evidence: 0.92
¬ Remarkable(swim, causes you have fun)
Evidence: 0.66
¬ Remarkable(pool, be used to enjoy yourself)
0.04
Rule weight: 0.13
Evidence weight: 0.37
Similarity weight: 0.84
Evidence: 0.92
¬ Remarkable(swim, causes you have fun)
Evidence: 0.69
¬ Remarkable(pool, be used to enjoy yourself in)
0.04
Rule weight: 0.13
Evidence weight: 0.32
Similarity weight: 0.94
Evidence: 0.92
¬ Remarkable(swim, causes you have fun)
Evidence: 0.74
¬ Remarkable(canoe, be used to have fun)
0.04
Rule weight: 0.13
Evidence weight: 0.32
Similarity weight: 0.90
Evidence: 0.92
¬ Remarkable(swim, causes you have fun)
Evidence: 0.75
¬ Remarkable(canoe, be used to fun)
0.04
Rule weight: 0.13
Evidence weight: 0.31
Similarity weight: 0.90
Evidence: 0.92
¬ Remarkable(swim, causes you have fun)
Evidence: 0.75
¬ Remarkable(canoe, be fun)
0.03
Rule weight: 0.13
Evidence weight: 0.27
Similarity weight: 0.86
Evidence: 0.92
¬ Remarkable(swim, causes you have fun)
Evidence: 0.80
¬ Remarkable(canoe, be used to have fun on your vacation)

Remarkability from sibling implausibility

0.56
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.94
Evidence: 0.72
Plausible(swim, causes you have fun)
Evidence: 0.74
Remarkable(canoe, be used to have fun)
Evidence: 0.05
¬ Plausible(canoe, be used to have fun)
0.54
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.90
Evidence: 0.72
Plausible(swim, causes you have fun)
Evidence: 0.75
Remarkable(canoe, be used to fun)
Evidence: 0.07
¬ Plausible(canoe, be used to fun)
0.54
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.90
Evidence: 0.72
Plausible(swim, causes you have fun)
Evidence: 0.75
Remarkable(canoe, be fun)
Evidence: 0.09
¬ Plausible(canoe, be fun)
0.53
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.72
Plausible(swim, causes you have fun)
Evidence: 0.55
Remarkable(scuba dive, be motivated by it be fun)
Evidence: 0.05
¬ Plausible(scuba dive, be motivated by it be fun)
0.52
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.86
Evidence: 0.72
Plausible(swim, causes you have fun)
Evidence: 0.80
Remarkable(canoe, be used to have fun on your vacation)
Evidence: 0.04
¬ Plausible(canoe, be used to have fun on your vacation)
0.49
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.72
Plausible(swim, causes you have fun)
Evidence: 0.69
Remarkable(pool, be used to enjoy yourself in)
Evidence: 0.22
¬ Plausible(pool, be used to enjoy yourself in)
0.49
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.72
Plausible(swim, causes you have fun)
Evidence: 0.66
Remarkable(pool, be used to enjoy yourself)
Evidence: 0.20
¬ Plausible(pool, be used to enjoy yourself)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.72
Plausible(swim, causes you have fun)
Evidence: 0.85
¬ Salient(swim, causes you have fun)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.94
Evidence: 0.92
Remarkable(swim, causes you have fun)
Evidence: 0.71
¬ Remarkable(swim, be used to have fun)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.11
Typical(swim, causes you have fun)
Evidence: 0.03
¬ Typical(swim, be used to have fun in water)
0.73
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.94
Evidence: 0.85
Salient(swim, causes you have fun)
Evidence: 0.58
¬ Salient(swim, be used to have fun)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.92
Remarkable(swim, causes you have fun)
Evidence: 0.73
¬ Remarkable(swim, be used to fun)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.92
Remarkable(swim, causes you have fun)
Evidence: 0.74
¬ Remarkable(swim, be fun)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.92
Remarkable(swim, causes you have fun)
Evidence: 0.89
¬ Remarkable(swim, be motivated by it be fun)
0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.72
Plausible(swim, causes you have fun)
Evidence: 0.28
¬ Plausible(swim, be fun)
0.71
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.94
Evidence: 0.72
Plausible(swim, causes you have fun)
Evidence: 0.42
¬ Plausible(swim, be used to have fun)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.92
Remarkable(swim, causes you have fun)
Evidence: 0.96
¬ Remarkable(swim, be used to have fun in water)
0.69
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.90
Evidence: 0.72
Plausible(swim, causes you have fun)
Evidence: 0.36
¬ Plausible(swim, be used to fun)
0.69
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.90
Evidence: 0.85
Salient(swim, causes you have fun)
Evidence: 0.66
¬ Salient(swim, be used to fun)
0.69
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.89
Evidence: 0.85
Salient(swim, causes you have fun)
Evidence: 0.65
¬ Salient(swim, be motivated by it be fun)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.89
Evidence: 0.72
Plausible(swim, causes you have fun)
Evidence: 0.37
¬ Plausible(swim, be motivated by it be fun)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.90
Evidence: 0.85
Salient(swim, causes you have fun)
Evidence: 0.71
¬ Salient(swim, be fun)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.88
Evidence: 0.85
Salient(swim, causes you have fun)
Evidence: 0.92
¬ Salient(swim, be used to have fun in water)
0.58
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.89
Evidence: 0.11
Typical(swim, causes you have fun)
Evidence: 0.26
¬ Typical(swim, be motivated by it be fun)
0.58
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.94
Evidence: 0.11
Typical(swim, causes you have fun)
Evidence: 0.31
¬ Typical(swim, be used to have fun)
0.55
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.88
Evidence: 0.72
Plausible(swim, causes you have fun)
Evidence: 0.94
¬ Plausible(swim, be used to have fun in water)
0.53
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.90
Evidence: 0.11
Typical(swim, causes you have fun)
Evidence: 0.34
¬ Typical(swim, be used to fun)
0.49
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.90
Evidence: 0.11
Typical(swim, causes you have fun)
Evidence: 0.40
¬ Typical(swim, be fun)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.85
Salient(swim, causes you have fun)
Evidence: 0.11
¬ Typical(swim, causes you have fun)
Evidence: 0.92
¬ Remarkable(swim, causes you have fun)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.72
Plausible(swim, causes you have fun)
Evidence: 0.11
¬ Typical(swim, causes you have fun)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.60
Similarity weight: 0.84
Evidence: 0.92
¬ Remarkable(swim, causes you have fun)
Evidence: 0.44
¬ Typical(pool, be used to enjoy yourself in)
0.06
Rule weight: 0.14
Evidence weight: 0.57
Similarity weight: 0.83
Evidence: 0.92
¬ Remarkable(swim, causes you have fun)
Evidence: 0.47
¬ Typical(pool, be used to enjoy yourself)
0.06
Rule weight: 0.14
Evidence weight: 0.50
Similarity weight: 0.90
Evidence: 0.92
¬ Remarkable(swim, causes you have fun)
Evidence: 0.55
¬ Typical(canoe, be fun)
0.06
Rule weight: 0.14
Evidence weight: 0.47
Similarity weight: 0.90
Evidence: 0.92
¬ Remarkable(swim, causes you have fun)
Evidence: 0.58
¬ Typical(canoe, be used to fun)
0.05
Rule weight: 0.14
Evidence weight: 0.42
Similarity weight: 0.94
Evidence: 0.92
¬ Remarkable(swim, causes you have fun)
Evidence: 0.63
¬ Typical(canoe, be used to have fun)
0.05
Rule weight: 0.14
Evidence weight: 0.42
Similarity weight: 0.86
Evidence: 0.92
¬ Remarkable(swim, causes you have fun)
Evidence: 0.64
¬ Typical(canoe, be used to have fun on your vacation)
0.04
Rule weight: 0.14
Evidence weight: 0.33
Similarity weight: 0.89
Evidence: 0.92
¬ Remarkable(swim, causes you have fun)
Evidence: 0.73
¬ Typical(scuba dive, be motivated by it be fun)