swim: be used to fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents activity
Weight: 0.50
, thing
Weight: 0.50
, event
Weight: 0.48
, example
Weight: 0.43
Siblings swimmer
Weight: 0.32
, gymnastics
Weight: 0.31
, scuba dive
Weight: 0.31
, canoe
Weight: 0.31
, pool
Weight: 0.31

Related properties

Property Similarity
be used to fun 1.00
be fun 0.99
be used to have fun 0.96
be motivated by it be fun 0.91
causes you have fun 0.90
be used to have family fun 0.88
be used to have fun in water 0.87
be use for fun and exercise 0.86
be enjoyable acitvity 0.84
be used to have fun on your vacation 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.60
Similarity weight: 0.91
Evidence: 0.73
¬ Remarkable(swim, be used to fun)
Evidence: 0.55
¬ Remarkable(scuba dive, be motivated by it be fun)
0.06
Rule weight: 0.13
Evidence weight: 0.46
Similarity weight: 1.00
Evidence: 0.73
¬ Remarkable(swim, be used to fun)
Evidence: 0.75
¬ Remarkable(canoe, be used to fun)
0.06
Rule weight: 0.13
Evidence weight: 0.46
Similarity weight: 0.99
Evidence: 0.73
¬ Remarkable(swim, be used to fun)
Evidence: 0.75
¬ Remarkable(canoe, be fun)
0.06
Rule weight: 0.13
Evidence weight: 0.46
Similarity weight: 0.96
Evidence: 0.73
¬ Remarkable(swim, be used to fun)
Evidence: 0.74
¬ Remarkable(canoe, be used to have fun)
0.05
Rule weight: 0.13
Evidence weight: 0.44
Similarity weight: 0.86
Evidence: 0.73
¬ Remarkable(swim, be used to fun)
Evidence: 0.78
¬ Remarkable(canoe, be use for fun and exercise)
0.05
Rule weight: 0.13
Evidence weight: 0.42
Similarity weight: 0.83
Evidence: 0.73
¬ Remarkable(swim, be used to fun)
Evidence: 0.80
¬ Remarkable(canoe, be used to have fun on your vacation)

Remarkability from sibling implausibility

0.59
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.36
Plausible(swim, be used to fun)
Evidence: 0.75
Remarkable(canoe, be used to fun)
Evidence: 0.07
¬ Plausible(canoe, be used to fun)
0.58
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.99
Evidence: 0.36
Plausible(swim, be used to fun)
Evidence: 0.75
Remarkable(canoe, be fun)
Evidence: 0.09
¬ Plausible(canoe, be fun)
0.57
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.96
Evidence: 0.36
Plausible(swim, be used to fun)
Evidence: 0.74
Remarkable(canoe, be used to have fun)
Evidence: 0.05
¬ Plausible(canoe, be used to have fun)
0.54
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.91
Evidence: 0.36
Plausible(swim, be used to fun)
Evidence: 0.55
Remarkable(scuba dive, be motivated by it be fun)
Evidence: 0.05
¬ Plausible(scuba dive, be motivated by it be fun)
0.51
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.36
Plausible(swim, be used to fun)
Evidence: 0.78
Remarkable(canoe, be use for fun and exercise)
Evidence: 0.09
¬ Plausible(canoe, be use for fun and exercise)
0.50
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.36
Plausible(swim, be used to fun)
Evidence: 0.80
Remarkable(canoe, be used to have fun on your vacation)
Evidence: 0.04
¬ Plausible(canoe, be used to have fun on your vacation)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.58
Similarity weight: 1.00
Evidence: 0.36
Plausible(swim, be used to fun)
Evidence: 0.66
¬ Salient(swim, be used to fun)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.34
Typical(swim, be used to fun)
Evidence: 0.03
¬ Typical(swim, be used to have fun in water)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.34
Typical(swim, be used to fun)
Evidence: 0.11
¬ Typical(swim, causes you have fun)
0.69
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.99
Evidence: 0.36
Plausible(swim, be used to fun)
Evidence: 0.28
¬ Plausible(swim, be fun)
0.67
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.99
Evidence: 0.73
Remarkable(swim, be used to fun)
Evidence: 0.74
¬ Remarkable(swim, be fun)
0.66
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.96
Evidence: 0.73
Remarkable(swim, be used to fun)
Evidence: 0.71
¬ Remarkable(swim, be used to have fun)
0.66
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.96
Evidence: 0.66
Salient(swim, be used to fun)
Evidence: 0.58
¬ Salient(swim, be used to have fun)
0.65
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.96
Evidence: 0.34
Typical(swim, be used to fun)
Evidence: 0.31
¬ Typical(swim, be used to have fun)
0.64
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.91
Evidence: 0.34
Typical(swim, be used to fun)
Evidence: 0.26
¬ Typical(swim, be motivated by it be fun)
0.64
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.99
Evidence: 0.66
Salient(swim, be used to fun)
Evidence: 0.71
¬ Salient(swim, be fun)
0.62
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.99
Evidence: 0.34
Typical(swim, be used to fun)
Evidence: 0.40
¬ Typical(swim, be fun)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.73
Remarkable(swim, be used to fun)
Evidence: 0.53
¬ Remarkable(swim, be enjoyable acitvity)
0.61
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.91
Evidence: 0.66
Salient(swim, be used to fun)
Evidence: 0.65
¬ Salient(swim, be motivated by it be fun)
0.60
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.96
Evidence: 0.36
Plausible(swim, be used to fun)
Evidence: 0.42
¬ Plausible(swim, be used to have fun)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.91
Evidence: 0.36
Plausible(swim, be used to fun)
Evidence: 0.37
¬ Plausible(swim, be motivated by it be fun)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.91
Evidence: 0.73
Remarkable(swim, be used to fun)
Evidence: 0.89
¬ Remarkable(swim, be motivated by it be fun)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.36
Plausible(swim, be used to fun)
Evidence: 0.27
¬ Plausible(swim, be enjoyable acitvity)
0.58
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.90
Evidence: 0.73
Remarkable(swim, be used to fun)
Evidence: 0.92
¬ Remarkable(swim, causes you have fun)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.66
Salient(swim, be used to fun)
Evidence: 0.64
¬ Salient(swim, be enjoyable acitvity)
0.55
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.87
Evidence: 0.73
Remarkable(swim, be used to fun)
Evidence: 0.96
¬ Remarkable(swim, be used to have fun in water)
0.55
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.90
Evidence: 0.66
Salient(swim, be used to fun)
Evidence: 0.85
¬ Salient(swim, causes you have fun)
0.51
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.87
Evidence: 0.66
Salient(swim, be used to fun)
Evidence: 0.92
¬ Salient(swim, be used to have fun in water)
0.50
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.84
Evidence: 0.34
Typical(swim, be used to fun)
Evidence: 0.46
¬ Typical(swim, be enjoyable acitvity)
0.42
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.90
Evidence: 0.36
Plausible(swim, be used to fun)
Evidence: 0.72
¬ Plausible(swim, causes you have fun)
0.30
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.87
Evidence: 0.36
Plausible(swim, be used to fun)
Evidence: 0.94
¬ Plausible(swim, be used to have fun in water)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.66
Salient(swim, be used to fun)
Evidence: 0.34
¬ Typical(swim, be used to fun)
Evidence: 0.73
¬ Remarkable(swim, be used to fun)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.36
Plausible(swim, be used to fun)
Evidence: 0.34
¬ Typical(swim, be used to fun)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.60
Similarity weight: 0.99
Evidence: 0.73
¬ Remarkable(swim, be used to fun)
Evidence: 0.55
¬ Typical(canoe, be fun)
0.08
Rule weight: 0.14
Evidence weight: 0.58
Similarity weight: 1.00
Evidence: 0.73
¬ Remarkable(swim, be used to fun)
Evidence: 0.58
¬ Typical(canoe, be used to fun)
0.07
Rule weight: 0.14
Evidence weight: 0.61
Similarity weight: 0.86
Evidence: 0.73
¬ Remarkable(swim, be used to fun)
Evidence: 0.53
¬ Typical(canoe, be use for fun and exercise)
0.07
Rule weight: 0.14
Evidence weight: 0.54
Similarity weight: 0.96
Evidence: 0.73
¬ Remarkable(swim, be used to fun)
Evidence: 0.63
¬ Typical(canoe, be used to have fun)
0.06
Rule weight: 0.14
Evidence weight: 0.54
Similarity weight: 0.83
Evidence: 0.73
¬ Remarkable(swim, be used to fun)
Evidence: 0.64
¬ Typical(canoe, be used to have fun on your vacation)
0.06
Rule weight: 0.14
Evidence weight: 0.47
Similarity weight: 0.91
Evidence: 0.73
¬ Remarkable(swim, be used to fun)
Evidence: 0.73
¬ Typical(scuba dive, be motivated by it be fun)