win: wants to compete

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.60
, team
Weight: 0.60
, fight
Weight: 0.59
, winner
Weight: 0.58
Siblings victory
Weight: 0.65
, defeat
Weight: 0.34
, play game
Weight: 0.34
, basketball team
Weight: 0.33
, football team
Weight: 0.33

Related properties

Property Similarity
wants to compete 1.00
be motivated by compete 0.95
be motivated by you like to compete 0.91
causes compete with friend 0.88
be used to competition 0.80
be competitive 0.78
be motivated by you be competitive 0.77
wants to win 0.77
be used to experience competition 0.76
causes competition 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.44
Rule weight: 0.66
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.16
Plausible(team, wants to win)
Evidence: 0.16
¬ Typical(win, wants to compete)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.65
Plausible(win, wants to compete)
Evidence: 0.16
¬ Plausible(team, wants to win)

Remarkability exclusitivity betweem a parent and a child

0.22
Rule weight: 0.58
Evidence weight: 0.51
Similarity weight: 0.77
Evidence: 0.68
¬ Remarkable(win, wants to compete)
Evidence: 0.72
¬ Remarkable(team, wants to win)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.68
¬ Remarkable(win, wants to compete)
Evidence: 0.44
¬ Remarkable(play game, be competitive)
0.07
Rule weight: 0.13
Evidence weight: 0.55
Similarity weight: 0.95
Evidence: 0.68
¬ Remarkable(win, wants to compete)
Evidence: 0.66
¬ Remarkable(play game, be motivated by compete)
0.07
Rule weight: 0.13
Evidence weight: 0.65
Similarity weight: 0.80
Evidence: 0.68
¬ Remarkable(win, wants to compete)
Evidence: 0.51
¬ Remarkable(play game, be used to competition)
0.07
Rule weight: 0.13
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.68
¬ Remarkable(win, wants to compete)
Evidence: 0.53
¬ Remarkable(play game, be used to experience competition)
0.05
Rule weight: 0.13
Evidence weight: 0.45
Similarity weight: 0.88
Evidence: 0.68
¬ Remarkable(win, wants to compete)
Evidence: 0.81
¬ Remarkable(play game, causes compete with friend)

Remarkability from parent implausibility

0.27
Rule weight: 0.42
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.16
Plausible(team, wants to win)
Evidence: 0.68
Remarkable(win, wants to compete)
Evidence: 0.65
¬ Plausible(win, wants to compete)

Remarkability from sibling implausibility

0.53
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.95
Evidence: 0.65
Plausible(win, wants to compete)
Evidence: 0.66
Remarkable(play game, be motivated by compete)
Evidence: 0.58
¬ Plausible(play game, be motivated by compete)
0.52
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.65
Plausible(win, wants to compete)
Evidence: 0.81
Remarkable(play game, causes compete with friend)
Evidence: 0.41
¬ Plausible(play game, causes compete with friend)
0.45
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.65
Plausible(win, wants to compete)
Evidence: 0.44
Remarkable(play game, be competitive)
Evidence: 0.17
¬ Plausible(play game, be competitive)
0.41
Rule weight: 0.60
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.65
Plausible(win, wants to compete)
Evidence: 0.51
Remarkable(play game, be used to competition)
Evidence: 0.81
¬ Plausible(play game, be used to competition)
0.41
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.65
Plausible(win, wants to compete)
Evidence: 0.53
Remarkable(play game, be used to experience competition)
Evidence: 0.69
¬ Plausible(play game, be used to experience competition)

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.65
Plausible(win, wants to compete)
Evidence: 0.90
¬ Salient(win, wants to compete)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.90
Salient(win, wants to compete)
Evidence: 0.16
¬ Typical(win, wants to compete)
Evidence: 0.68
¬ Remarkable(win, wants to compete)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.65
Plausible(win, wants to compete)
Evidence: 0.16
¬ Typical(win, wants to compete)

Typicality and Rermarkability incompatibility between a parent and a child

0.27
Rule weight: 0.51
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.68
¬ Remarkable(win, wants to compete)
Evidence: 0.46
¬ Typical(team, wants to win)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 0.95
Evidence: 0.68
¬ Remarkable(win, wants to compete)
Evidence: 0.31
¬ Typical(play game, be motivated by compete)
0.10
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.68
¬ Remarkable(win, wants to compete)
Evidence: 0.17
¬ Typical(play game, be used to competition)
0.09
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 0.88
Evidence: 0.68
¬ Remarkable(win, wants to compete)
Evidence: 0.36
¬ Typical(play game, causes compete with friend)
0.08
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.68
¬ Remarkable(win, wants to compete)
Evidence: 0.27
¬ Typical(play game, be used to experience competition)
0.05
Rule weight: 0.14
Evidence weight: 0.50
Similarity weight: 0.78
Evidence: 0.68
¬ Remarkable(win, wants to compete)
Evidence: 0.73
¬ Typical(play game, be competitive)

Typicality inheritance from parent to child

0.23
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 0.77
Evidence: 0.16
Typical(win, wants to compete)
Evidence: 0.46
¬ Typical(team, wants to win)