conquer your opponent: be motivated by win

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by win 1.00
be used to win 0.94
be motivated by victory 0.92
causes win 0.92
be used to win game 0.89
be motivated by you seek thrill of victory 0.86
be used to victory 0.86
causes gain victory 0.85
causes victory 0.84
be used to win war 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.93
Plausible(conquer your opponent, be motivated by win)
Evidence: 0.71
¬ Salient(conquer your opponent, be motivated by win)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.94
Evidence: 0.93
Remarkable(conquer your opponent, be motivated by win)
Evidence: 0.91
¬ Remarkable(conquer your opponent, be used to win)
0.75
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.94
Evidence: 0.93
Plausible(conquer your opponent, be motivated by win)
Evidence: 0.95
¬ Plausible(conquer your opponent, be used to win)
0.74
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.92
Evidence: 0.93
Plausible(conquer your opponent, be motivated by win)
Evidence: 0.87
¬ Plausible(conquer your opponent, be motivated by victory)
0.74
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.92
Evidence: 0.93
Remarkable(conquer your opponent, be motivated by win)
Evidence: 0.89
¬ Remarkable(conquer your opponent, be motivated by victory)
0.73
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.94
Evidence: 0.10
Typical(conquer your opponent, be motivated by win)
Evidence: 0.10
¬ Typical(conquer your opponent, be used to win)
0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.92
Evidence: 0.93
Remarkable(conquer your opponent, be motivated by win)
Evidence: 0.92
¬ Remarkable(conquer your opponent, causes win)
0.73
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.92
Evidence: 0.93
Plausible(conquer your opponent, be motivated by win)
Evidence: 0.95
¬ Plausible(conquer your opponent, causes win)
0.72
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.92
Evidence: 0.10
Typical(conquer your opponent, be motivated by win)
Evidence: 0.09
¬ Typical(conquer your opponent, causes win)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.93
Plausible(conquer your opponent, be motivated by win)
Evidence: 0.89
¬ Plausible(conquer your opponent, be used to win game)
0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.93
Remarkable(conquer your opponent, be motivated by win)
Evidence: 0.93
¬ Remarkable(conquer your opponent, be used to win game)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.93
Plausible(conquer your opponent, be motivated by win)
Evidence: 0.83
¬ Plausible(conquer your opponent, be motivated by you seek thrill of victory)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.93
Remarkable(conquer your opponent, be motivated by win)
Evidence: 0.91
¬ Remarkable(conquer your opponent, be motivated by you seek thrill of victory)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.93
Remarkable(conquer your opponent, be motivated by win)
Evidence: 0.88
¬ Remarkable(conquer your opponent, be used to victory)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.93
Plausible(conquer your opponent, be motivated by win)
Evidence: 0.96
¬ Plausible(conquer your opponent, be used to victory)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.93
Remarkable(conquer your opponent, be motivated by win)
Evidence: 0.88
¬ Remarkable(conquer your opponent, causes gain victory)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.93
Plausible(conquer your opponent, be motivated by win)
Evidence: 0.91
¬ Plausible(conquer your opponent, causes gain victory)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.10
Typical(conquer your opponent, be motivated by win)
Evidence: 0.08
¬ Typical(conquer your opponent, be used to victory)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.93
Remarkable(conquer your opponent, be motivated by win)
Evidence: 0.88
¬ Remarkable(conquer your opponent, causes victory)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.93
Plausible(conquer your opponent, be motivated by win)
Evidence: 0.93
¬ Plausible(conquer your opponent, causes victory)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.93
Remarkable(conquer your opponent, be motivated by win)
Evidence: 0.88
¬ Remarkable(conquer your opponent, be used to win war)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.93
Plausible(conquer your opponent, be motivated by win)
Evidence: 0.92
¬ Plausible(conquer your opponent, be used to win war)
0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.89
Evidence: 0.10
Typical(conquer your opponent, be motivated by win)
Evidence: 0.15
¬ Typical(conquer your opponent, be used to win game)
0.65
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.92
Evidence: 0.10
Typical(conquer your opponent, be motivated by win)
Evidence: 0.19
¬ Typical(conquer your opponent, be motivated by victory)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.10
Typical(conquer your opponent, be motivated by win)
Evidence: 0.12
¬ Typical(conquer your opponent, causes victory)
0.63
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.92
Evidence: 0.71
Salient(conquer your opponent, be motivated by win)
Evidence: 0.68
¬ Salient(conquer your opponent, be motivated by victory)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.10
Typical(conquer your opponent, be motivated by win)
Evidence: 0.15
¬ Typical(conquer your opponent, causes gain victory)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.10
Typical(conquer your opponent, be motivated by win)
Evidence: 0.14
¬ Typical(conquer your opponent, be used to win war)
0.62
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.94
Evidence: 0.71
Salient(conquer your opponent, be motivated by win)
Evidence: 0.77
¬ Salient(conquer your opponent, be used to win)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.89
Evidence: 0.71
Salient(conquer your opponent, be motivated by win)
Evidence: 0.63
¬ Salient(conquer your opponent, be used to win game)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.71
Salient(conquer your opponent, be motivated by win)
Evidence: 0.57
¬ Salient(conquer your opponent, be motivated by you seek thrill of victory)
0.61
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.92
Evidence: 0.71
Salient(conquer your opponent, be motivated by win)
Evidence: 0.78
¬ Salient(conquer your opponent, causes win)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.10
Typical(conquer your opponent, be motivated by win)
Evidence: 0.24
¬ Typical(conquer your opponent, be motivated by you seek thrill of victory)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.71
Salient(conquer your opponent, be motivated by win)
Evidence: 0.73
¬ Salient(conquer your opponent, causes gain victory)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.71
Salient(conquer your opponent, be motivated by win)
Evidence: 0.74
¬ Salient(conquer your opponent, be used to win war)
0.56
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.84
Evidence: 0.71
Salient(conquer your opponent, be motivated by win)
Evidence: 0.78
¬ Salient(conquer your opponent, causes victory)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.86
Evidence: 0.71
Salient(conquer your opponent, be motivated by win)
Evidence: 0.84
¬ Salient(conquer your opponent, be used to victory)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.71
Salient(conquer your opponent, be motivated by win)
Evidence: 0.10
¬ Typical(conquer your opponent, be motivated by win)
Evidence: 0.93
¬ Remarkable(conquer your opponent, be motivated by win)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.93
Plausible(conquer your opponent, be motivated by win)
Evidence: 0.10
¬ Typical(conquer your opponent, be motivated by win)