conquer your opponent: be used to win

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to win 1.00
causes win 0.95
be motivated by win 0.94
be used to win game 0.94
be used to victory 0.90
be motivated by victory 0.89
be used to win battle 0.88
causes victory 0.87
causes gain victory 0.87
be used to win war 0.87

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.95
Plausible(conquer your opponent, be used to win)
Evidence: 0.77
¬ Salient(conquer your opponent, be used to win)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.95
Evidence: 0.95
Plausible(conquer your opponent, be used to win)
Evidence: 0.95
¬ Plausible(conquer your opponent, causes win)
0.76
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.94
Evidence: 0.95
Plausible(conquer your opponent, be used to win)
Evidence: 0.93
¬ Plausible(conquer your opponent, be motivated by win)
0.76
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.94
Evidence: 0.95
Plausible(conquer your opponent, be used to win)
Evidence: 0.89
¬ Plausible(conquer your opponent, be used to win game)
0.75
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.95
Evidence: 0.10
Typical(conquer your opponent, be used to win)
Evidence: 0.09
¬ Typical(conquer your opponent, causes win)
0.74
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.95
Evidence: 0.91
Remarkable(conquer your opponent, be used to win)
Evidence: 0.92
¬ Remarkable(conquer your opponent, causes win)
0.74
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.94
Evidence: 0.91
Remarkable(conquer your opponent, be used to win)
Evidence: 0.93
¬ Remarkable(conquer your opponent, be motivated by win)
0.73
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.94
Evidence: 0.91
Remarkable(conquer your opponent, be used to win)
Evidence: 0.93
¬ Remarkable(conquer your opponent, be used to win game)
0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.95
Plausible(conquer your opponent, be used to win)
Evidence: 0.96
¬ Plausible(conquer your opponent, be used to victory)
0.73
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.94
Evidence: 0.10
Typical(conquer your opponent, be used to win)
Evidence: 0.10
¬ Typical(conquer your opponent, be motivated by win)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.95
Plausible(conquer your opponent, be used to win)
Evidence: 0.87
¬ Plausible(conquer your opponent, be motivated by victory)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.10
Typical(conquer your opponent, be used to win)
Evidence: 0.08
¬ Typical(conquer your opponent, be used to victory)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.95
Plausible(conquer your opponent, be used to win)
Evidence: 0.92
¬ Plausible(conquer your opponent, be used to win battle)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.95
Plausible(conquer your opponent, be used to win)
Evidence: 0.93
¬ Plausible(conquer your opponent, causes victory)
0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.91
Remarkable(conquer your opponent, be used to win)
Evidence: 0.88
¬ Remarkable(conquer your opponent, be used to victory)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.95
Plausible(conquer your opponent, be used to win)
Evidence: 0.91
¬ Plausible(conquer your opponent, causes gain victory)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.95
Plausible(conquer your opponent, be used to win)
Evidence: 0.92
¬ Plausible(conquer your opponent, be used to win war)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.91
Remarkable(conquer your opponent, be used to win)
Evidence: 0.89
¬ Remarkable(conquer your opponent, be motivated by victory)
0.69
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.94
Evidence: 0.10
Typical(conquer your opponent, be used to win)
Evidence: 0.15
¬ Typical(conquer your opponent, be used to win game)
0.69
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.94
Evidence: 0.77
Salient(conquer your opponent, be used to win)
Evidence: 0.63
¬ Salient(conquer your opponent, be used to win game)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.91
Remarkable(conquer your opponent, be used to win)
Evidence: 0.88
¬ Remarkable(conquer your opponent, causes victory)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.91
Remarkable(conquer your opponent, be used to win)
Evidence: 0.90
¬ Remarkable(conquer your opponent, be used to win battle)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.91
Remarkable(conquer your opponent, be used to win)
Evidence: 0.88
¬ Remarkable(conquer your opponent, causes gain victory)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.91
Remarkable(conquer your opponent, be used to win)
Evidence: 0.88
¬ Remarkable(conquer your opponent, be used to win war)
0.67
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.94
Evidence: 0.77
Salient(conquer your opponent, be used to win)
Evidence: 0.71
¬ Salient(conquer your opponent, be motivated by win)
0.67
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.95
Evidence: 0.77
Salient(conquer your opponent, be used to win)
Evidence: 0.78
¬ Salient(conquer your opponent, causes win)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.10
Typical(conquer your opponent, be used to win)
Evidence: 0.12
¬ Typical(conquer your opponent, causes victory)
0.66
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.88
Evidence: 0.10
Typical(conquer your opponent, be used to win)
Evidence: 0.13
¬ Typical(conquer your opponent, be used to win battle)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.87
Evidence: 0.10
Typical(conquer your opponent, be used to win)
Evidence: 0.14
¬ Typical(conquer your opponent, be used to win war)
0.64
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.89
Evidence: 0.77
Salient(conquer your opponent, be used to win)
Evidence: 0.68
¬ Salient(conquer your opponent, be motivated by victory)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.10
Typical(conquer your opponent, be used to win)
Evidence: 0.15
¬ Typical(conquer your opponent, causes gain victory)
0.63
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.89
Evidence: 0.10
Typical(conquer your opponent, be used to win)
Evidence: 0.19
¬ Typical(conquer your opponent, be motivated by victory)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.88
Evidence: 0.77
Salient(conquer your opponent, be used to win)
Evidence: 0.73
¬ Salient(conquer your opponent, be used to win battle)
0.62
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.90
Evidence: 0.77
Salient(conquer your opponent, be used to win)
Evidence: 0.84
¬ Salient(conquer your opponent, be used to victory)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.87
Evidence: 0.77
Salient(conquer your opponent, be used to win)
Evidence: 0.73
¬ Salient(conquer your opponent, causes gain victory)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.87
Evidence: 0.77
Salient(conquer your opponent, be used to win)
Evidence: 0.74
¬ Salient(conquer your opponent, be used to win war)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.87
Evidence: 0.77
Salient(conquer your opponent, be used to win)
Evidence: 0.78
¬ Salient(conquer your opponent, causes victory)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.77
Salient(conquer your opponent, be used to win)
Evidence: 0.10
¬ Typical(conquer your opponent, be used to win)
Evidence: 0.91
¬ Remarkable(conquer your opponent, be used to win)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.95
Plausible(conquer your opponent, be used to win)
Evidence: 0.10
¬ Typical(conquer your opponent, be used to win)