conquer your opponent: be used to victory

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to victory 1.00
causes victory 0.98
be motivated by victory 0.97
causes gain victory 0.93
be used to win 0.90
causes triumph 0.90
causes you claim victory 0.89
causes win 0.87
be motivated by win 0.86
be used to win game 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.96
Plausible(conquer your opponent, be used to victory)
Evidence: 0.84
¬ Salient(conquer your opponent, be used to victory)

Similarity expansion

0.81
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.98
Evidence: 0.96
Plausible(conquer your opponent, be used to victory)
Evidence: 0.93
¬ Plausible(conquer your opponent, causes victory)
0.80
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.97
Evidence: 0.96
Plausible(conquer your opponent, be used to victory)
Evidence: 0.87
¬ Plausible(conquer your opponent, be motivated by victory)
0.77
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.93
Evidence: 0.96
Plausible(conquer your opponent, be used to victory)
Evidence: 0.91
¬ Plausible(conquer your opponent, causes gain victory)
0.75
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.98
Evidence: 0.88
Remarkable(conquer your opponent, be used to victory)
Evidence: 0.88
¬ Remarkable(conquer your opponent, causes victory)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.96
Plausible(conquer your opponent, be used to victory)
Evidence: 0.95
¬ Plausible(conquer your opponent, be used to win)
0.74
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.98
Evidence: 0.08
Typical(conquer your opponent, be used to victory)
Evidence: 0.12
¬ Typical(conquer your opponent, causes victory)
0.74
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.97
Evidence: 0.88
Remarkable(conquer your opponent, be used to victory)
Evidence: 0.89
¬ Remarkable(conquer your opponent, be motivated by victory)
0.74
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.97
Evidence: 0.84
Salient(conquer your opponent, be used to victory)
Evidence: 0.68
¬ Salient(conquer your opponent, be motivated by victory)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.96
Plausible(conquer your opponent, be used to victory)
Evidence: 0.94
¬ Plausible(conquer your opponent, causes you claim victory)
0.73
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.98
Evidence: 0.84
Salient(conquer your opponent, be used to victory)
Evidence: 0.78
¬ Salient(conquer your opponent, causes victory)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.96
Plausible(conquer your opponent, be used to victory)
Evidence: 0.95
¬ Plausible(conquer your opponent, causes win)
0.71
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.93
Evidence: 0.88
Remarkable(conquer your opponent, be used to victory)
Evidence: 0.88
¬ Remarkable(conquer your opponent, causes gain victory)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.96
Plausible(conquer your opponent, be used to victory)
Evidence: 0.93
¬ Plausible(conquer your opponent, be motivated by win)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.96
Plausible(conquer your opponent, be used to victory)
Evidence: 0.89
¬ Plausible(conquer your opponent, be used to win game)
0.70
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.90
Evidence: 0.08
Typical(conquer your opponent, be used to victory)
Evidence: 0.10
¬ Typical(conquer your opponent, be used to win)
0.70
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.93
Evidence: 0.84
Salient(conquer your opponent, be used to victory)
Evidence: 0.73
¬ Salient(conquer your opponent, causes gain victory)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.08
Typical(conquer your opponent, be used to victory)
Evidence: 0.09
¬ Typical(conquer your opponent, causes win)
0.69
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.90
Evidence: 0.88
Remarkable(conquer your opponent, be used to victory)
Evidence: 0.91
¬ Remarkable(conquer your opponent, be used to win)
0.68
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.97
Evidence: 0.08
Typical(conquer your opponent, be used to victory)
Evidence: 0.19
¬ Typical(conquer your opponent, be motivated by victory)
0.68
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.93
Evidence: 0.08
Typical(conquer your opponent, be used to victory)
Evidence: 0.15
¬ Typical(conquer your opponent, causes gain victory)
0.68
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.89
Evidence: 0.88
Remarkable(conquer your opponent, be used to victory)
Evidence: 0.86
¬ Remarkable(conquer your opponent, causes you claim victory)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.89
Evidence: 0.08
Typical(conquer your opponent, be used to victory)
Evidence: 0.12
¬ Typical(conquer your opponent, causes you claim victory)
0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.90
Evidence: 0.84
Salient(conquer your opponent, be used to victory)
Evidence: 0.77
¬ Salient(conquer your opponent, be used to win)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.88
Remarkable(conquer your opponent, be used to victory)
Evidence: 0.92
¬ Remarkable(conquer your opponent, causes win)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.08
Typical(conquer your opponent, be used to victory)
Evidence: 0.10
¬ Typical(conquer your opponent, be motivated by win)
0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.89
Evidence: 0.84
Salient(conquer your opponent, be used to victory)
Evidence: 0.80
¬ Salient(conquer your opponent, causes you claim victory)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.84
Salient(conquer your opponent, be used to victory)
Evidence: 0.63
¬ Salient(conquer your opponent, be used to win game)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.87
Evidence: 0.84
Salient(conquer your opponent, be used to victory)
Evidence: 0.78
¬ Salient(conquer your opponent, causes win)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.88
Remarkable(conquer your opponent, be used to victory)
Evidence: 0.93
¬ Remarkable(conquer your opponent, be motivated by win)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.84
Salient(conquer your opponent, be used to victory)
Evidence: 0.71
¬ Salient(conquer your opponent, be motivated by win)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.88
Remarkable(conquer your opponent, be used to victory)
Evidence: 0.93
¬ Remarkable(conquer your opponent, be used to win game)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.08
Typical(conquer your opponent, be used to victory)
Evidence: 0.15
¬ Typical(conquer your opponent, be used to win game)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.84
Salient(conquer your opponent, be used to victory)
Evidence: 0.08
¬ Typical(conquer your opponent, be used to victory)
Evidence: 0.88
¬ Remarkable(conquer your opponent, be used to victory)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.96
Plausible(conquer your opponent, be used to victory)
Evidence: 0.08
¬ Typical(conquer your opponent, be used to victory)